Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Federal Capital Area
-
Islamabad, Federal Capital Area, Pakistan, 44000
- Bahria University
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
- Playing Internet offline/online games.
- Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
- Playing games for at least the past year.
- No history of major illness or any other psychological disorder.
Exclusion Criteria:
- Diagnosed prior for any mental or psychological disorder.
- Receiving any psychotherapy or medication for any particular disorder
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Intervention group
Adolescents who scored high on IGD-SF-9.
The group will be given IACBTGA
|
IACBTGA will be comprised of 8 weekly sessions.
Cognitive and behavioral strategies will be provided in sessions
|
|
Active Comparator: Intervention group with Parental Psycho-education
Adolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA.
|
IACBTGA will be comprised of 8 weekly sessions.
Cognitive and behavioral strategies will be provided in sessions
|
|
No Intervention: Control
This group will not be given no intervention
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Internet Gaming Disorder Scale - short form
Time Frame: 1 year
|
Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45.
Cutoff score is 25.
|
1 year
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Brief Self-Control Scale
Time Frame: 1 year
|
The scale measures an individual's self-control.
Minimum score will be 13 and maximum score will be 65.
Higher score indicate low self control
|
1 year
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 01-276182-002
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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