A Study on the Efficacy and User Experience of Gamified Intervention for Children With Anisometropic Amblyopia
An Exploratory Study on the Short-Term Additive Efficacy and User Experience of Innovative Gamified Intervention as an Adjunctive Therapy for Children With Monocular Anisometropic Amblyopia
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Jianing Ren
- Phone Number: +86 18800253186
- Email: 981433535@qq.com
Study Locations
-
-
Shanghai Municipality
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Shanghai, Shanghai Municipality, China, 200092
- Recruiting
- Xin Hua Hospital Affiliated to Shanghai Jiao Tong University School of Medicine
-
Contact:
- Jianing Ren, MD
- Phone Number: +86 18800253186
- Email: 981433535@qq.com
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Clinically diagnosed with monocular anisometropic amblyopia.
- Aged 4 to 7 years.
- Able to cooperate with all examinations and comply with the amblyopia training regimen.
- Provided signed informed consent.
Exclusion Criteria:
- Severe developmental delay or cognitive impairment.
- Serious systemic diseases.
- Presence of organic ocular diseases (e.g., cataract, fundus diseases) or manifest strabismus.
- Participation in any other eye-related interventional trial within the past 4 weeks.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Group 1 (Intervention)
Serious touchscreen game combined with occlusion
|
The game designed for amblyopia training feature innovative designs.
|
|
Experimental: Group 2 (Intervention)
Augmented Reality game combined with occlusion
|
The game designed for amblyopia training feature innovative designs.
|
|
Active Comparator: Control Group
Occlusion therapy only
|
Wear an eye patch on the sound eye side daily for 4 hours.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Number of participants with Objective improvement in visual function
Time Frame: 3 months after the first visit
|
Contrast sensitivity measured using the standard contrast sensitivity test;Stereopsis measured using the Titmus Fly Test;Simultaneous perception assessed using the Worth 4-dot test;Fusion ability assessed using the synoptophore with line fusion targets.
|
3 months after the first visit
|
|
Best-Corrected Visual Acuity (BCVA) assessed by LogMAR chart
Time Frame: 3 months after the first visit
|
3 months after the first visit
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Improvement in functional vision in daily living
Time Frame: 3 months after the first visit
|
Functional vision assessed by Cardiff Visual Ability Questionnaire for Children (CVAQC).
Total score ranges from 0 to 48.
Higher scores indicate better outcome.
|
3 months after the first visit
|
|
Medical fear assessed by Child Medical Fear Scale (CMFS)
Time Frame: 3 months after the first visit
|
Total score ranges from 0 to 50.
Higher scores indicate greater levels of fear/anxiety.
|
3 months after the first visit
|
|
Anxiety assessed by Child Anxiety Meter-State (CAM-S)
Time Frame: 3 months after the first visit
|
Total score ranges from 0 to 5. Higher scores indicate greater levels of anxiety.
|
3 months after the first visit
|
|
Compliance
Time Frame: 3 months after the first visit
|
User experience assessed by Intrinsic Motivation Inventory (IMI).
Total score ranges from 0 to 100.
Higher scores indicate greater motivation.
|
3 months after the first visit
|
|
Acceptance
Time Frame: 3 months after the first visit
|
User experience assessed by Game Experience Questionnaire (GEQ).
Total score ranges from 0 to 50.
Higher scores indicate better game experience.
|
3 months after the first visit
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
- Neurologic Manifestations
- Brain Diseases
- Central Nervous System Diseases
- Nervous System Diseases
- Eye Diseases
- Vision Disorders
- Sensation Disorders
- Pathological Conditions, Signs and Symptoms
- Signs and Symptoms
- Amblyopia
- Digestive System and Oral Physiological Phenomena
- Dentistry
- Dental Physiological Phenomena
- Dental Occlusion
Other Study ID Numbers
Other Study ID Numbers
- XH-25-009
- 24X010301505 (Other Grant/Funding Number: the Fundamental Research Funds for the Central Universities(China))
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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