- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT02550405
The Behavioral and Brain Mechanism of IGD
December 12, 2018 updated by: jintao, zhang, Beijing Normal University
The Behavioral and Brain Mechanism of Internet Gaming Disorder
This project aims to investigate whether anodal tDCS of dlPFC enhances cognitive regulation over craving an emotions.
Study Overview
Status
Completed
Conditions
Intervention / Treatment
Study Type
Interventional
Enrollment (Actual)
204
Phase
- Not Applicable
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
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Beijing
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Beijing, Beijing, China, 100875
- State Key Laboratory of Cognitive Neuroscience and Learning
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Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
18 years to 30 years (Adult)
Accepts Healthy Volunteers
No
Genders Eligible for Study
Male
Description
Inclusion Criteria:
Inclusion criteria for IGDs were:
- a score of 67 or higher on the CIAS;
- engagement in Internet gaming for over 14 hours per week for a minimum of one year; and
- reporting of Internet gaming as their primary online activity;
Inclusion criteria for HCs were:
- a score < 60 on the CIAS;
- never having spent more than 2 hours per week engaged in Internet gaming
Exclusion Criteria:
for all participants:
- current or history of use of illegal substances and gambling;
- current or history of psychiatric or neurological illness; and
- current use of psychotropic medications
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
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Experimental: Craving behavioral intervention
The craving behavioral intervention (CBI) was developed based on the framework of craving, combining with behavior intervention (Dong and Potenza, 2014), and conducted among individuals with IGD.
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The CBI was given once a week for 6 weeks, conducted by four therapists.
A pair of therapists was randomly assigned to a CBI+ group.
Each session included 5 parts in 2.5-3 hours: warming-up exercise, discussion about the homework from the last session, main structured activity, brief summary, and the homework assignment.
There were 6 sessions with each focused on a topic: recognize craving and its relationship with IGD; reduce craving through ameliorating the salience of cues and irrational beliefs, withdrawal symptoms and other negative affects; enhance self-monitoring and control for craving through time management training; relieve fulfillment of psychological needs through Internet use and attenuate the relation between craving and gaming behaviors through coping skill training
Other Names:
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No Intervention: Control
The control group were individuals with Internet gaming disorder who did not receive any intervention but were scanned twice with the similar interval period as experimental group.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Brain resting state functional connectivity as measured by fMRI
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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voxel-wise, ROI-wise, and ICA analyses
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Detecting changes between two different time points (baseline and 6 weeks)
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Brain activation during a cue-induced craving task as measured by fMRI
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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A paradigm using addictive pictures to induce craving
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Detecting changes between two different time points (baseline and 6 weeks)
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Brain activation during the Cups task as measured by fMRI
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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Cups task measuring risky decision-making related to potential gains and losses separately
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Detecting changes between two different time points (baseline and 6 weeks)
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Brain activation during the mixed gambling task tasks as measured by fMRI
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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The mix gambling task measuring decision-making related to loss aversion
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Detecting changes between two different time points (baseline and 6 weeks)
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Brain structure as measured by structural MRI
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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comparing gray matter and white matter differences between individuals with IGD and healthy controls.
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Detecting changes between two different time points (baseline and 6 weeks)
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IGD severity measured by Chen Internet addiction scale
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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a 26-item 4-point Likert scale
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Detecting changes between two different time points (baseline and 6 weeks)
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Craving as measured by brief questionnaire of Internet (gaming) craving
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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a 8-item 7-point Likert scale
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Detecting changes between two different time points (baseline and 6 weeks)
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Impulsivity as measured by Barratt impulsive scale (BIS-II)
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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a 30-item 4-point Likert scale
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Detecting changes between two different time points (baseline and 6 weeks)
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weekly online (gaming) time
Time Frame: Detecting changes between two different time points (baseline and 6 weeks)
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self-report,in hours
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Detecting changes between two different time points (baseline and 6 weeks)
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Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Investigators
- Study Chair: XiaoYi Fang, PhD, Institute of Developmental Psychology, Beijing Normal University
- Study Chair: JinTao Zhang, PhD, State Key Laboratory of Cognitive Neuroscience and Learning
- Principal Investigator: CuiCui Xia, MEd, Institute of Developmental Psychology, Beijing Normal University
- Principal Investigator: LinYuan Deng, PhD, Faculty of Education Beijing Normal University
- Principal Investigator: Lu Liu, BS, Institute of Developmental Psychology, Beijing Normal University
- Principal Investigator: Ben Liu, BSM, State Key Laboratory of Cognitive Neuroscience and Learning
- Principal Investigator: ShanShan Ma, BS, State Key Laboratory of Cognitive Neuroscience and Learning
- Principal Investigator: YuanWei Yao, BS, State Key Laboratory of Cognitive Neuroscience and Learning
- Principal Investigator: Qinxue Liu, PhD, School of Psychology Central China Normal University
- Principal Investigator: Nan Zhou, MEd, Institute of Developmental Psychology, Beijing Normal University
- Principal Investigator: ShuMeng Hou, MEd, Institute of Developmental Psychology, Beijing Normal University
Publications and helpful links
The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.
General Publications
- Dong G, Potenza MN. A cognitive-behavioral model of Internet gaming disorder: theoretical underpinnings and clinical implications. J Psychiatr Res. 2014 Nov;58:7-11. doi: 10.1016/j.jpsychires.2014.07.005. Epub 2014 Jul 17.
- Liu L, Yao YW, Li CR, Zhang JT, Xia CC, Lan J, Ma SS, Zhou N, Fang XY. The Comorbidity Between Internet Gaming Disorder and Depression: Interrelationship and Neural Mechanisms. Front Psychiatry. 2018 Apr 23;9:154. doi: 10.3389/fpsyt.2018.00154. eCollection 2018.
- Deng LY, Liu L, Xia CC, Lan J, Zhang JT, Fang XY. Craving Behavior Intervention in Ameliorating College Students' Internet Game Disorder: A Longitudinal Study. Front Psychol. 2017 Apr 10;8:526. doi: 10.3389/fpsyg.2017.00526. eCollection 2017.
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start
March 1, 2012
Primary Completion (Actual)
December 1, 2014
Study Completion (Actual)
December 1, 2015
Study Registration Dates
First Submitted
September 10, 2015
First Submitted That Met QC Criteria
September 14, 2015
First Posted (Estimate)
September 15, 2015
Study Record Updates
Last Update Posted (Actual)
December 13, 2018
Last Update Submitted That Met QC Criteria
December 12, 2018
Last Verified
December 1, 2018
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- BeijingNormalU
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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