How Young is Too Young for Virtual Reality? Determining Usability and Acceptability in Ages 2-6 in the Emergency Department

January 16, 2019 updated by: Ran Goldman, University of British Columbia

How Young is Too Young for Virtual Reality ? Determination of the Usability and Acceptability of Virtual Reality for Health Care Purposes Among Children 2-6 Years of Age in the Emergency Department

Children who present to the emergency department often require painful procedures (intravenous catheterization, laceration repair, fracture reduction, etc.). Virtual reality (VR) has been presented as a way of managing pain and anxiety in children undergoing painful procedures but most studies are limited to children 6 or older. The present study seeks to determine the youngest age (2-6) of future subjects in research of VR and clinical care.

Virtual Reality is an immersive experience using sight, sound, and position sense. Using VR may enhance distraction during the painful procedure and may reduce attention to pain.

Investigators will instruct and observe children age 2-6 in using a VR device and document how easy the device is to use for the child. The children will have the opportunity to select an application and play with the device for 10 minutes before being asked about their experience with the device. Parents/Guardians will also be asked about their child's experience with the device.

Study Overview

Status

Unknown

Conditions

Intervention / Treatment

Study Type

Observational

Enrollment (Anticipated)

100

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

Study Locations

    • British Columbia
      • Vancouver, British Columbia, Canada, V6H 3N1
        • Recruiting
        • BC Children's Hospital
        • Contact:

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

2 years to 6 years (Child)

Accepts Healthy Volunteers

No

Genders Eligible for Study

All

Sampling Method

Non-Probability Sample

Study Population

Children 2 to 6 years of age who are arriving with a guardian to the Emergency Department with a low acuity condition (Canadian Triage scale (CTAS) 4 or 5) and are waiting to be seen by the doctor, or are waiting for test results.

Description

Inclusion Criteria:

  1. Children age 2-6 years of age
  2. Patients arrived with a legal guardian to the emergency department
  3. Parents will sign a consent form and children will agree verbally to participate
  4. Triage category 4 or 5 (lowest acuity)

Exclusion Criteria:

  1. Children with conditions that may prohibit participation or evaluation of the procedure (such as developmental delay, autism, neurological or other condition limiting communication)
  2. Facial features or injury prohibiting wearing the VR goggles
  3. Painful procedures in the emergency before being approached (such as blood testing, IV, catheterization, immunization, laceration repair)
  4. Child is suffering pain or distress at a level that prohibit focusing on the study for 20 minutes, as assessed by the research assistant

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

Cohorts and Interventions

Group / Cohort
Intervention / Treatment
Children Aged 2-6
Children 2 to 6 years of age who are arriving with a guardian to the Emergency Department with a low acuity condition (Canadian Triage scale (CTAS) 4 or 5) and are waiting to be seen by the doctor, or are waiting for test results.
Stage 1 : Demonstration of the use of the VR headset by the research assistant (anticipated 1-2 min) Stage 2 : Child will choose the application they would like to see - they will be shown 3 pages of the three applications offered - see Fig 1 (anticipated 1-2 min) Stage 3 : Handling of the VR headset by the child (anticipated 1 min) Stage 4 : Applying the headset on the eyes of the child with software application (anticipated 1 min) Stage 5 : The child use the VR set and application (up to 10 minutes) Stage 6 : Removal of the headset (anticipated 1 min) Stage 7 : Questionnaire to child (interview - 2 minutes) Stage 8 : Questionnaire to parents/guardians (interview - 2 minutes)

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Usability in Stage 4 (Applying the headset on the eyes of the child with software application) as measured by a five point scale.
Time Frame: Recorded during Stage 4 of the procedure

The research assistant will assess how the child reacts to wearing VR as measured by a five point scale:

  1. - Child tries to use the headset themselves with no help
  2. - Child helps the research assistant to put the headset on their face
  3. - Child is passive while the research assistant to put the headset on their face
  4. - Child resist by pushing the research assistant's hands
  5. - Child significantly resist/ cry/ wave arms / push feet
Recorded during Stage 4 of the procedure

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Time of demonstration required by child measured in seconds
Time Frame: Recorded during Stage 1 of intervention, before child puts headset on. Up to 120 seconds.
Length of Time (seconds) the demonstration took until the child was ready to wear the VR headset
Recorded during Stage 1 of intervention, before child puts headset on. Up to 120 seconds.
Mood/Behaviors during Handling of VR rated 1-100 on a Visual analogue scale
Time Frame: Recorded during Stage 3 of intervention. Up to 1 minute while child handles and puts on headset.
Rated 1-100 on a Visual analogue scale from extremely negative to extremely positive by the research assistant.
Recorded during Stage 3 of intervention. Up to 1 minute while child handles and puts on headset.
Time using VR in minutes
Time Frame: Recorded during Stage 5 of the procedure. Up to 10 minutes.
Length of Time (Minutes) the child was using the VR set on their head (up to 10 minutes)
Recorded during Stage 5 of the procedure. Up to 10 minutes.
Willingness to Return VR as measured by a three point scale
Time Frame: Recorded during Stage 6 of the procedure

The research assistant will record willingness to return VR as measured by a three point scale:

  1. - Give away the headset after requested to do so once
  2. - Give away the headset after requested to do so several times
  3. - Want to continue playing and does not give the set away
Recorded during Stage 6 of the procedure
Patient experience questions as measured by a 4 point scale and open ended question
Time Frame: Immediately after the intervention (within 10 minutes)

The research assistant will ask the patient four questions on a four point scale:

How easy or hard it was to wear the VR goggles [1-very hard …………. 4-very easy] How easy or hard it was to see the video [1-very hard …………. 4-very easy] Do they want their parents to also try the VR goggles [1-not at all …………. 4-yes, immediately] Would they like to play again with the VR goggles [1-not at all …………. 4-yes, immediately]

One open ended question will be asked about any problems with VR.

Immediately after the intervention (within 10 minutes)
Parent experience questions as measured by a 4 point scale and open ended question
Time Frame: Immediately after the intervention (within 10 minutes)

The research assistant will ask the patient two questions on a four point scale:

How easy or hard it was for your child to wear the VR goggles [1-very hard …………. 4-very easy] Do they want their child to try the VR goggles next time they need a procedure in the hospital

[1-not at all …………. 4-yes, immediately]

One open ended question will be asked about any problems with VR.

Immediately after the intervention (within 10 minutes)

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Ran Goldman, MD, University of British Columbia

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

November 9, 2018

Primary Completion (Anticipated)

September 21, 2019

Study Completion (Anticipated)

September 21, 2019

Study Registration Dates

First Submitted

September 20, 2018

First Submitted That Met QC Criteria

September 30, 2018

First Posted (Actual)

October 2, 2018

Study Record Updates

Last Update Posted (Actual)

January 18, 2019

Last Update Submitted That Met QC Criteria

January 16, 2019

Last Verified

January 1, 2019

More Information

Terms related to this study

Keywords

Additional Relevant MeSH Terms

Other Study ID Numbers

  • H18-01924

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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