- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04144556
Nintendo Wii® and Physical Therapy in Stroke Patients (NW-SP) (NW-SP)
The Effects of Nintendo Wii® and Conventional Physical Therapy in Functional Capability and Daily Living Activities in Stroke Patients.
Brief Summary: In the present study a program which combines virtual rehabilitation through Nintendo Wii and conventional physical therapy is applied in stroke patients, evaluating functional capability (TUG), gait and balance (POMA and BBS), motor impairment (FMA), daily living activities (Barthel) and complex activities (FAI).
The hypothesis is that a virtual rehabilitation, through the use of Nintendo Wii®, could be used to improve functionality, gait, balance and living activities of people with chronic physical disabilities in addition to a conventional physical intervention program.
Methods: randomized and controlled clinical study of functional and motor parameters of stroke patients. The subjects will be divided into 2 groups: 1) Nintendo Wii and conventional physical therapy 2) control group which will have conventional physical therapy applied. There will be 2 treatment sessions during 4 weeks, with evaluations before the study and after 4 weeks, which include: functional capability (Timed up and go test), gait and balance performance (Tinetti performance-oriented mobility assessment and Berg balance scale), motor impairment (Fugl-Meyer assessment), daily living activities (Barthel Index) and complex activities (Frenchay activity index).
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
Introduction. Stroke is one of the most common causes of acquired adult disability. Much of the focus of stroke rehabilitation, in particular, the work of physiotherapists, is focused on recovery of physical independence and functional ability during activities of daily living. Physiotherapy based on conventional therapy has been shown to produce good results in recovery progress after stroke. However, patients tend to find the movements involved in this treatment as difficult and monotonous over time. Virtual rehabilitation is a novel therapeutic intervention based on simulation exercises using virtual reality technology.
Objective. The main objective of the present study was to assess whether a virtual rehabilitation program added to a conventional physical therapy intervention results in greater improvements in functional capability, gait, balance and daily activities compared to conventional physical therapy intervention on its own.
Material and Methods Sample: men and women aged 18 to 80 years having had a first simple stroke Study design. Randomized clinical trial with 2 groups: Group 1. 1) Nintendo Wii and conventional physical therapy 2) control group which will have conventional physical therapy applied.
Evaluations. Clinical interview with anthropometric data. There will be 2 evaluations: at the beginning of the study and at the end of the intervention (at 4 weeks).
In addition, it includes the following evaluation instruments:
- Functional capability: Timed up and go test (TUG)
- Gait and balance performance: Tinetti performance-oriented mobility assessment (POMA) and Berg balance scale (BBS)
- Motor impairment: Fugl-Meyer assessment (FMA)
- Daily living activities: Barthel Index.
- Complex activities: Frenchay activity index (FAI)
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Valencia, Spain, 46010
- Gemma V Espí López
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- men and women aged 18 to 80 years
- having had a first simple stroke (ischemic or hemorrhagic) in one cerebral hemisphere
- onset of stroke at least 6 months prior to study inclusion
- have physical limitation in the upper limb and/or lower limb function.
Exclusion Criteria:
- have other morbid neurological conditions
- have hand anesthesia
- show severe cognitive impairment that prevents speaking or understanding both questions and simple instructions.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
---|---|
Experimental: Nintendo Wii and conventional physical therapy
This group of patients will receive, in addition to the exercise program described below, a virtual rehabilitation program through Nintendo Wii.
This program will include upper limb training and lower limb balance training.
Participants will choose the games they want to perform the session with.
"Wii Fit" (balance games) will be used for the treatment of the lower limbs, and "Wii Sports" (bowling, golf and tennis games) will be used for the treatment of the upper limbs.
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This group of patients will receive, in addition to the exercise program described below, a virtual rehabilitation program through Nintendo Wii.
This program will include upper limb training and lower limb balance training.
Participants will choose the games they want to perform the session with.
"Wii Fit" (balance games) will be used for the treatment of the lower limbs, and "Wii Sports" (bowling, golf and tennis games) will be used for the treatment of the upper limbs.
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Active Comparator: Conventional Physical therapy
A warm-up period using a stationary bicycle, mobility exercises in supine position, active-assisted/passive kinesiotherapy of the lower and upper limbs, strengthening exercises in sitting position, balance, stability and coordination exercises and walking re-education exercises.
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A warm-up period using a stationary bicycle, mobility exercises in supine position, active-assisted/passive kinesiotherapy of the lower and upper limbs, strengthening exercises in sitting position, balance, stability and coordination exercises and walking re-education exercises.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Functional capability: Timed up and go test (TUG)
Time Frame: 4 weeks
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The patient is timed from the moment he/she begins to get up from a chair, walks at a safe and comfortable pace to a line on the floor three meters away, turns and walks towards the chair until he or she sits down again.
The subject wears his/her usual footwear and walking aids (cane or walker) if necessary.
A faster time indicates better functional performance, indicating a time more than 20 seconds a reduced mobility and, in addition, a score of ≥ 13.5 seconds is used to identify an increased risk of falls.
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4 weeks
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Gait and balance performance
Time Frame: 4 weeks
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The Tinetti Scale has been designed to evaluate the balance in different positions.
It consists of sixteen situations divided into two blocks that require the active participation of the patient.
One block assesses gait, in which the subject walks with the examiner first with his usual step, returning with a fast but safe step (using his usual walking aids) with a maximum possible score of 12 points; and the other block assesses balance (in seating, standing and transferring from one to another) with a maximum of 16 points being obtained.
The maximum overall score between the two blocks is 28 points.
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4 weeks
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The Berg Balance Scale (BBS)
Time Frame: 4 weeks
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The Berg Balance Scale (BBS) is a 14-item scale that quantitatively evaluates equilibrium (static and dynamic) and fall risk.
The items are scored from 0 to 4; (0 = inability to complete the task; 4 = independent completion of the item).
The maximum score is 56 points and the risk of falling limit is 45.
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4 weeks
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Motor impairment: Fugl-Meyer assessment (FMA)
Time Frame: 4 weeks
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It consists of 33 tasks, divided into 4 parts (shoulder-forearm, wrist, hand, and coordination speed), which performance is used to assess quality of motion, reflex activity, and coordination.
Each task is rated on a three-point scale (0 points = cannot perform; 2 points = totally accomplished).
The higher the score, the less impairment the subject experiences (maximum score = 66 points).
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4 weeks
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Daily living activities: Barthel Index.
Time Frame: 4 weeks
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It consists of ten items in which the respective disabilities in the proposed domains are valued from 0 to 10 or from 0 to 15 points.
It contains 10 activities of daily living and its maximum score reaches 100 points.
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4 weeks
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Collaborators and Investigators
Sponsor
Publications and helpful links
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- ID0026
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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