Video Game-based Exercise for Persons With Parkinson's Disease
Effects of Interactive Video Game-based Exercise on Balance of Persons With Parkinson's Disease
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
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-
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Taipei, Taiwan
- Taipei Medical University Hospital
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- medical diagnosis of idiopathic Parkinson's Disease
- independent community ambulatory individuals
- capable of giving informed and written consent (Mini-Mental Status Examination (MMSE)>23)
Exclusion Criteria:
- the other neurological conditions such as dementia, and stroke, or if they have arthritis, vision impairment,
- cardiovascular disease that impair walking, or diabetic and uremic individuals, or if they were unable to walk without assistance.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: TREATMENT
- Allocation: RANDOMIZED
- Interventional Model: CROSSOVER
- Masking: SINGLE
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Group A
Group A underwent interactive video game-based exercise for the initial 6 weeks, with no treatment in the subsequent 6 weeks.
The exercise program consisted of 30-minute sessions 3 times per week for 6 weeks.
Outcomes were measured at weeks 0, 6, and 12.
|
Twenty-four patients were randomly allocated to two groups (12 participants per group).
Group A received interactive video game-based exercise training for the first 6 weeks, with no intervention in the subsequent 6 weeks.
Group B had no intervention for the first 6 weeks and then underwent interactive video game-based exercise training in the subsequent 6 weeks.
Twenty-four patients were randomly assigned to two groups (12 participants per group).
Group A received interactive video game-based exercise training for the first 6 weeks, with no intervention in the subsequent 6 weeks.
Group B had no intervention for the first 6 weeks and then underwent interactive video game-based exercise training in the subsequent 6 weeks.
|
|
Experimental: Group B
Group B had no intervention in the first 6 weeks and then received interactive video game-based exercise in the subsequent 6 weeks.
The exercise program consisted of 30-minute sessions 3 times per week for 6 weeks.
Outcomes were measured at weeks 0, 6, and 12.
|
Twenty-four patients were randomly allocated to two groups (12 participants per group).
Group A received interactive video game-based exercise training for the first 6 weeks, with no intervention in the subsequent 6 weeks.
Group B had no intervention for the first 6 weeks and then underwent interactive video game-based exercise training in the subsequent 6 weeks.
Twenty-four patients were randomly assigned to two groups (12 participants per group).
Group A received interactive video game-based exercise training for the first 6 weeks, with no intervention in the subsequent 6 weeks.
Group B had no intervention for the first 6 weeks and then underwent interactive video game-based exercise training in the subsequent 6 weeks.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change of Berg Balance Scale (BBS)
Time Frame: 15 minutes/session; measured at weeks 0, 6, and 12 of the experiment
|
Participants perform a series of 14 functional balance tasks, such as maintaining a quiet stance, sitting-to-stand, shifting weight and reaching, turning in place, standing on one leg, and maintaining a tandem stance.
The performance of each task is scored on a 5-point ordinal scale (from 0 to 4).
A score of 0 denotes the inability of the participant to perform the task, and a score of 4 denotes that the participant can complete the task based on a preset criterion.
The highest possible score is 56 .
Previous studies have shown that inter-rater and intra-rater reliability of BBS is high in elderly people and stroke patients.
|
15 minutes/session; measured at weeks 0, 6, and 12 of the experiment
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change of 36-Item Short-Form Health Survey (SF-36)
Time Frame: 15 minutes/session; measured at weeks 0, 6, and 12 of the experiment
|
The 8 scales in SF 36 including Physical function (PF), Role-physical (RP), Bodily pain (BP), General health (GH), Vitality (VT), Social Function (SF), Role-Emotional (RE), Mental Health (MH) .
Neuromuscular condition is one of the most frequently studied disease with use of SF-36 .
|
15 minutes/session; measured at weeks 0, 6, and 12 of the experiment
|
|
Change of Modified Falls Efficacy Scale (MFES)
Time Frame: 10 minutes/session; measured at weeks 0, 6, and 12 of the experiment
|
The MFES is a 14-item rating scale questionnaire that contains the original 10-activity Falls Efficacy Scale and 4 additional activities.
Items are rated from 0 (not confident at all) to 10 (completely confident), and the highest possible score is 140.
|
10 minutes/session; measured at weeks 0, 6, and 12 of the experiment
|
|
Change of Multidirectional Reach Test (MDRT)
Time Frame: 10 minutes/session; measured at weeks 0, 6, and 12 of the experiment
|
The participants were required to reach in the forward, left and right directions.
For the forward-reaching direction, the participants began by raising both arms to the shoulder level.
They were then instructed to reach forward as far as they could without moving their feet, while maintaining the end-range position for 3 seconds.
A soft measuring tape fixed to the wall was used to measure the start and end positions of the middle finger to measure the reaching distance.
The same instructions were provided for the lateral reaching tests, except that the participants lifted only their right or left arm when reaching in the right or left directions, respectively.
Three trials were performed in each direction, and the reaching distance was normalized according to the measured foot length.
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10 minutes/session; measured at weeks 0, 6, and 12 of the experiment
|
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Change of Maximum Step Length (MSL) test
Time Frame: 10 minutes/session; measured at weeks 0, 6, and 12 of the experiment
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The participants performed the MSL test in the forward, lateral and backward directions.
For the forward direction test, the participants assumed the starting position by crossing their arms over their chest.
They were then instructed to take a maximum step forward with one leg without moving the other, and then to return to the starting position with a single step.
|
10 minutes/session; measured at weeks 0, 6, and 12 of the experiment
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Collaborators and Investigators
Sponsor
Sponsor
Publications and helpful links
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 201311032
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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