Telerehabilitation Through Serious Games in Virtual Reality in a Stroke Population (AutoRReVi) (AutoRReVi)
Self-assessment and Telerehabilitation Using Virtual Reality Devices and Serious Games to Improve Motor and Cognitive Impairments in Stroke Patients
After a stroke, individuals present with motor and/or cognitive impairments. These impairments limit activity, restrict participation and affect quality of life. Therefore, rehabilitation programs are provided from the earliest days. However, an important proportion of patients do not achieve the recommended amount of rehabilitation therapy (even in institutional systems). In fact, patients do not always have access to healthcare systems. Moreover, hospital resources and healthcare systems are often limited (especially in poor countries) which has led to the development of new cost-effective rehabilitation methods such as self-rehabilitation and tele-rehabilitation.
This study aims :
- to develop and validate relevant self-assessments tools in virtual reality
- to propose auto-adaptative virtual reality-based therapies based on the link between motor and cognitive functions.
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Anticipated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Gauthier Everard, MSc, PT
- Phone Number: +32472500158
- Email: gauthier.everard@uclouvain.be
Study Contact Backup
- Name: Khawla Ajana, MSc
- Email: khawla.ajana@uclouvain.be
Study Locations
-
-
Woluwé
-
Brussels, Woluwé, Belgium, 1200
- Recruiting
- Cliniques Universitaires Saint-Luc
-
Contact:
- Thierry Lejeune, Pr
- Email: thierry.lejeune@uclouvain.be
-
Principal Investigator:
- Thierry Lejeune, Pr
-
Principal Investigator:
- Gaëtan Stoquart, Pr
-
Principal Investigator:
- Martin Edwards, Pr
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Stroke patients (with hemiparesis or cognitive impairment such as apraxia, aphasia or hemineglect) OR healthy subjects
- Able to undersand simple instructions
Exclusion Criteria:
- Other disease that could affect upper limb motor function or cognition
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Stroke patients
Stroke patients with hemiparesis and/or cognitive impairments (such as apraxia, aphasia and hemineglect)
|
Motor and cognitive testing in virtual reality
Serious games implemented in virtual reality to rehabilitate motor and cognitive impairments.
|
|
Experimental: Healthy subjects
Subjects who do not suffer from any pathology that could affect upper-limb motor function or cognition
|
Motor and cognitive testing in virtual reality
Serious games implemented in virtual reality to rehabilitate motor and cognitive impairments.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Upper Extremity Fugl-Meyer Assessment
Time Frame: Through study completion, on average 24 weeks
|
Highly recommended scale that assess upper limb motor function (0% = worse outcome; 100% best outcome).
|
Through study completion, on average 24 weeks
|
|
Box and Block Test
Time Frame: Through study completion, on average 24 weeks
|
A measure of manual dexterity and activity that requires repeatedly moving 1-inch blocks from one side of a box to another in 60 seconds.
|
Through study completion, on average 24 weeks
|
|
The Bells Test
Time Frame: Through study completion, on average 24 weeks
|
A cancellation task, permits a quantitative and qualitative evaluation of visual neglect
|
Through study completion, on average 24 weeks
|
|
Action Research Arm Test
Time Frame: Through study completion, on average 24 weeks
|
A 19 item observational measure used by physical therapists and other health care professionals to assess upper extremity performance (coordination, dexterity and functioning).
Items are categorized into four subscales (grasp, grip, pinch and gross movement) and arranged in order of decreasing difficulty, with the most difficult task examined first, followed by the least difficult task.
Task performance is rated on a 4-point scale, ranging from 0 (no movement) to 3 (movement performed normally).
|
Through study completion, on average 24 weeks
|
|
System Usability Scale
Time Frame: Through study completion, on average 24 weeks
|
Reliable tool for measuring the usability.
It consists of a 10 item questionnaire with five response options for respondents; from Strongly agree to Strongly disagree
|
Through study completion, on average 24 weeks
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Upper limb 3D position
Time Frame: Through study completion, on average 24 weeks
|
Upper limb 3D position will be measured with different virtual reality devices (Oculus Quest, htc Vive, REAtouch).
This will be done thanks to the headset's infra-red camera or the controller's inertial measurement units.
|
Through study completion, on average 24 weeks
|
|
Upper limb peak velocity
Time Frame: Through study completion, on average 24 weeks
|
Upper limb peak velocity will be measured with different virtual reality devices (Oculus Quest, htc Vive, REAtouch).
This will be done by deriving 3D position (obtained previously thanks to the headset's infra-red camera or the controller's inertial measurement units) and extracting highest value.
|
Through study completion, on average 24 weeks
|
|
Upper limb smoothness
Time Frame: Through study completion, on average 24 weeks
|
Upper limb smoothness will be measured with different virtual reality devices (Oculus Quest, htc Vive, REAtouch).
This will be done by deriving three times 3D position (obtained previously thanks to the headset's infra-red camera or the controller's inertial measurement units) and converting it to a logarithmic dimensionless jerk.
Second option is to measure a spectral arc length (also computed from 3D position)
|
Through study completion, on average 24 weeks
|
Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Principal Investigator: Thierry Lejeune, MD, PhD, Cliniques universitaires Saint-Luc - UCLouvain
Publications and helpful links
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Anticipated)
Primary Completion
Study Completion (Anticipated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- ROBIGAME
- 1810108 (Other Grant/Funding Number: Région Wallonne - Economié Emploi Recherche - Win2Wal)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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