Virtual Reality Instructional Design in Orthopedic Physical Therapy Education
Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Randomized Controlled Trial Comparing the Effects of Virtual Reality With Role-Playing Learning
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Virginia
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Winchester, Virginia, United States, 22601
- Shenandoah University
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-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Students enrolled in their first year of physical therapy school at SU
Exclusion Criteria:
- Students enrolled in their second or third year of physical therapy school at SU
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Health Services Research
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Virtual reality instructional design
Completion of virtual reality simulation of an outpatient physical therapy evaluation.
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60 minute immersive VR experience with branching method information delivery, physical therapy assessment, and diagnosis.
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Active Comparator: Role-playing instructional design
Completion of traditional role-playing of a scripted outpatient physical therapy evaluation
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60 minute traditional role-playing with standardized patient
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in clinical decision-making
Time Frame: pre- and post-instructional design (immediately after completing virtual reality or role-playing)
|
The Clinical Decision-Making Tool (CDM-Tool), a Likert-style questionnaire with 12 items, scored on a four-point scale.
A higher raw score indicates a higher level of perceived decision-making ability.
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pre- and post-instructional design (immediately after completing virtual reality or role-playing)
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in metacognitive awareness
Time Frame: pre and post-instructional design (immediately after completing virtual reality or role-playing)
|
Metacognitive Awareness Inventory (MAI), a Likert-style questionnaire with 52-items, scored on a five-point scale.
A higher raw score indicates a higher level of perceived metacognitive awareness.
|
pre and post-instructional design (immediately after completing virtual reality or role-playing)
|
|
Self-reported measure of engagement
Time Frame: Post-instruction (immediately after completing either virtual reality or role-playing experience)
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Six-item, five-point Likert-style instrument.
A higher raw score indicates greater level of student engagement.
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Post-instruction (immediately after completing either virtual reality or role-playing experience)
|
|
Objective Structured Clinical Examination (OSCE)
Time Frame: 1 week following allocated instruction (either virtual reality or role-playing)
|
Practical examination with 2 cases, assessing a student's ability to generate hypotheses, perform tests or measures to rule-in or rule-out hypotheses, and deliver an appropriate intervention.
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1 week following allocated instruction (either virtual reality or role-playing)
|
Collaborators and Investigators
Sponsor
Sponsor
Investigators
Investigators
- Study Chair: Patti Berg-Poppe, PT, PhD, University of South Dakota
Publications and helpful links
General Publications
- Kleinert R, Heiermann N, Plum PS, Wahba R, Chang DH, Maus M, Chon SH, Hoelscher AH, Stippel DL. Web-Based Immersive Virtual Patient Simulators: Positive Effect on Clinical Reasoning in Medical Education. J Med Internet Res. 2015 Nov 17;17(11):e263. doi: 10.2196/jmir.5035.
- Middeke A, Anders S, Schuelper M, Raupach T, Schuelper N. Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study. PLoS One. 2018 Sep 11;13(9):e0203851. doi: 10.1371/journal.pone.0203851. eCollection 2018.
- Middeke A, Anders S, Raupach T, Schuelper N. Transfer of Clinical Reasoning Trained With a Serious Game to Comparable Clinical Problems: A Prospective Randomized Study. Simul Healthc. 2020 Apr;15(2):75-81. doi: 10.1097/SIH.0000000000000407.
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- USD Paper 3
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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