Efficacy of Gamification With Escape-Room for Arrhythmia Identification in Critical Patients
Efficacy of Gamification With Escape-Room for Arrhythmia Identification in Critical Patients: an Experiment With Nursing Undergraduates
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Alberto Augusto M Martins Paiva
- Phone Number: +5561983470397
- Email: albertopaiva19@hotmail.com
Study Locations
-
-
DF
-
Brasília, DF, Brazil, 71938360
- Recruiting
- Alberto Augusto Martins Paiva
-
Contact:
- Alberto Augusto M Paiva, Graduate
- Phone Number: +5561983470397
- Email: albertopaiva19@hotmail.com
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Students enrolled in the undergraduate nursing program who have successfully completed the course related to adult and elderly health.
Exclusion Criteria:
- Healthcare professionals, including those participants who, at any point during the research stages, choose to withdraw or who have not completed/participated in one of the study phases.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Other: Knowledge Test
|
The in-person escape room will be conducted in the nursing laboratory of a Higher Education Institution (HEI), equipped with a high-fidelity mannequin to simulate a critical patient and create a realistic environment.
Participants will be divided into groups, with one group entering at a time as requested.
During the in-person escape room, participants will interact with the patient mannequin, hospital equipment and devices, as well as with objects and clues in the environment.
The game duration will be 30 minutes to ensure equal conditions among participants and prevent time distortions.
Interactions and participants' performance will be recorded by the facilitator, guiding the feedback.
The virtual escape room will be conducted in a classroom of an HEI, utilizing an online platform that allows the virtual reproduction of the game.
Each group will have access to a tablet or computer to participate in the game provided by the researcher.
During the game, participants will interact with the platform interface and solve challenges to escape the virtual room within 30 minutes.
Thus, each group will have a maximum of 30 minutes to complete the escape room, ensuring equal conditions among participants.
Records of interactions and participant performance will be logged for later analysis and feedback.
|
|
Other: Knowledge Test Satisfaction and Self-Confidence Scale
|
The in-person escape room will be conducted in the nursing laboratory of a Higher Education Institution (HEI), equipped with a high-fidelity mannequin to simulate a critical patient and create a realistic environment.
Participants will be divided into groups, with one group entering at a time as requested.
During the in-person escape room, participants will interact with the patient mannequin, hospital equipment and devices, as well as with objects and clues in the environment.
The game duration will be 30 minutes to ensure equal conditions among participants and prevent time distortions.
Interactions and participants' performance will be recorded by the facilitator, guiding the feedback.
The virtual escape room will be conducted in a classroom of an HEI, utilizing an online platform that allows the virtual reproduction of the game.
Each group will have access to a tablet or computer to participate in the game provided by the researcher.
During the game, participants will interact with the platform interface and solve challenges to escape the virtual room within 30 minutes.
Thus, each group will have a maximum of 30 minutes to complete the escape room, ensuring equal conditions among participants.
Records of interactions and participant performance will be logged for later analysis and feedback.
|
|
Other: Perceived Gains Scale and DASS-21 (Depression, Anxiety, and Stress Scale-21)
|
The in-person escape room will be conducted in the nursing laboratory of a Higher Education Institution (HEI), equipped with a high-fidelity mannequin to simulate a critical patient and create a realistic environment.
Participants will be divided into groups, with one group entering at a time as requested.
During the in-person escape room, participants will interact with the patient mannequin, hospital equipment and devices, as well as with objects and clues in the environment.
The game duration will be 30 minutes to ensure equal conditions among participants and prevent time distortions.
Interactions and participants' performance will be recorded by the facilitator, guiding the feedback.
The virtual escape room will be conducted in a classroom of an HEI, utilizing an online platform that allows the virtual reproduction of the game.
Each group will have access to a tablet or computer to participate in the game provided by the researcher.
During the game, participants will interact with the platform interface and solve challenges to escape the virtual room within 30 minutes.
Thus, each group will have a maximum of 30 minutes to complete the escape room, ensuring equal conditions among participants.
Records of interactions and participant performance will be logged for later analysis and feedback.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Evaluate the feelings of stress and anxiety among nursing students after experiencing the in-person and virtual escape-room combined with an interactive lecture
Time Frame: 3 months
|
The Depression, Anxiety, and Stress Scale (DASS-21) will be necessary to assess the impact of the intervention on the stress experienced by students during the process.
The scale consists of 21 items, with seven items in each of the three scales (depression, anxiety, and stress).
The minimum and maximum scores for each subscale are determined by the sum of the values assigned to the corresponding items.
Generally, for each of the three subscales, the minimum possible score is 0, indicating the absence of symptoms, while the maximum score varies depending on the intensity of the responses provided by participants to specific items.
For example, on a scale of 0 to 21 for each subscale, a higher score suggests higher levels of depression, anxiety, or stress.
|
3 months
|
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Perceived Gains Scale
Time Frame: 3 months
|
Another instrument that will be used in the study is the Perceived Gains Scale, which consists of 25 items with 5 response options: Improved immensely; improved considerably; improved slightly; stayed the same; got worse.
In this scale, the different variables identify students' perceptions of the gains achieved through their experience with high-fidelity patient mannequins at the cognitive level.
|
3 months
|
|
Student Satisfaction and Self-Confidence in Learning
Time Frame: 3 months
|
The "Student Satisfaction and Self-Confidence in Learning" Scale was developed to measure individuals' satisfaction and self-confidence acquired through high-fidelity simulations.
This instrument has been validated in Brazil and will be used in the present study following the intervention.
The scale consists of 26 items, organized into five factors: the usefulness and effectiveness of teaching methods, the provision of didactic materials and activities, the quality of teaching provided by the facilitator, self-confidence in learning, and student responsibility for their own learning.
Participants indicate their level of agreement with each item on a five-point scale, ranging from "strongly disagree" to "strongly agree."
The closer to 5, the higher the level of satisfaction with learning and self-confidence.
|
3 months
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 76082423.1.0000.8093
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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