Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study (SLEEPLAY)
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Karine CHARRIERE, PhD
- Phone Number: +3367840302
- Email: kcharriere@chu-besancon.fr
Study Locations
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-
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Besançon, France, 25000
- Recruiting
- CHU de Besançon
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Contact:
- Karine Charrière, PhD
- Phone Number: 0381218999
- Email: kcharriere@chu-besancon.fr
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Women and men aged 18 to 40
- Signed informed consent form
- For regular gamers: playing video games at least 3 times a week in the past 2 years, with IGDT-10 (Ten-Item Internet Gaming Disorder Test) > 5
- For control group: non-player or occasional player (at least once in the previous year, but less than once a month)
Exclusion Criteria:
- Night worker
- WIth treatment for sleep disorder or interfering with melatonin secretion (betablokers, melatonin supplements,some antidepressants)
- Any pathology leading to circadian rythm disorder, neurological or psychiatric disorder
- major addiction (any game or gambling disorder) except for coffee and tabacco
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Regular Gamers
Participants who play video games at least 3 times per week for a minimum of 2 years, with an IGDT-10 score of less than 5.
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Participants will engage in a structured protocol to assess sleep patterns and potential disturbances related to video game usage. This protocol includes:
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Active Comparator: Non-gamers
Participants who do not play video games regularly or play only experimentally (once in their lifetime) or occasionally (at least once a year and less than once a month).
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Participants will engage in a structured protocol to assess sleep patterns and potential disturbances related to video game usage. This protocol includes:
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Recruitment Capacity
Time Frame: Month 20 of the study
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Number of participants successfully included in the study per month within each group (Regular Gamers and Non-Gamers).
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Month 20 of the study
|
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Attrition rate
Time Frame: Month 21 at the end of the study
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Percentage of participants who drop out of the study.
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Month 21 at the end of the study
|
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Data Completeness
Time Frame: Month 21 at the end of the study
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Mean number of days with valid data for: sleep diary, video game and screen-use diary, actigraphy (≥90% wear time), urinary samples for 6-sulfatoxymelatonin
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Month 21 at the end of the study
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Acceptability
Time Frame: Month 20 of the study
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Proportion of subjects who accepted to participate in the study compared to the number of eligible patients contacted.
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Month 20 of the study
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Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Average Sleep Onset Latency
Time Frame: Month 1
|
Duration between going to bed and falling asleep, expressed in minutes (average calculated over 14 days)
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Month 1
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Total Sleep Time (minutes) measured by wrist actigraphy.
Time Frame: Up to Day 25 post-inclusion
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Total nightly sleep duration estimated objectively using actigraphy.
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Up to Day 25 post-inclusion
|
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Sleep Onset Latency (minutes) from daily sleep diary.
Time Frame: Up to Day 25 post-inclusion
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Time between lying down and perceived sleep onset, self-reported each morning.
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Up to Day 25 post-inclusion
|
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Sleep Efficiency (Actigraphy)
Time Frame: Up to Day 25 post-inclusion
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Sleep Efficiency (%) measured by actigraphy.
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Up to Day 25 post-inclusion
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Circadian Phase Marker - 6-SMT Acrophase
Time Frame: Up to Day 25 post-inclusion
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6-sulfatoxymelatonin acrophase (clock time, hh:mm).
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Up to Day 25 post-inclusion
|
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Pittsburgh Sleep Quality Index (PSQI)
Time Frame: Up to Day 25 post-inclusion
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Global sleep quality score from the Pittsburgh Sleep Quality Index, ranging from 0 to 21; higher scores indicate poorer sleep quality (i.e.
worse sleep quality)
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Up to Day 25 post-inclusion
|
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Insomnia Severity Index (ISI)
Time Frame: Up to Day 25 post-inclusion
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Insomnia severity index (ISI) total score, ranging from 0 to 28; higher scores indicate more severe insomnia symptoms (i.e.worse insomnia severity)
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Up to Day 25 post-inclusion
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Morningness-Eveningness Questionnaire (MEQ)
Time Frame: Up to Day 25 post-inclusion
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Morningness-Eveningness Questionnaire (MEQ) total score (self-reported measure, ranging from 16 to 86).
Chronotype score; higher scores indicate stronger morningness preference.
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Up to Day 25 post-inclusion
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Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Principal Investigator: Silvio GALLI, MD, CHU de Besançon
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
Other Study ID Numbers
- 2025/937
- 2025-A00464-45 (Other Identifier: ANSM)
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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