Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study (SLEEPLAY)

February 11, 2026 updated by: Centre Hospitalier Universitaire de Besancon
The primary objective of the SLEEPLAY study is to assess the feasibility of a research protocol investigating the impact of video games on sleep in adults. More specifically, this study aims to identify potential barriers, facilitators of participation, and participant adherence to various measurement tools (such as actigraphy and melatonin assays) to validate the protocol for a larger future study. Additionally, it seeks to optimize the recruitment of regular adult gamers and determine the conditions that will enable better collection of objective sleep data. The relevance of this feasibility study lies in its ability to test and refine the methodology, thereby facilitating future research while minimizing costs and implementation time.

Study Overview

Status

Recruiting

Conditions

Study Type

Interventional

Enrollment (Estimated)

40

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

Study Locations

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

  • Women and men aged 18 to 40
  • Signed informed consent form
  • For regular gamers: playing video games at least 3 times a week in the past 2 years, with IGDT-10 (Ten-Item Internet Gaming Disorder Test) > 5
  • For control group: non-player or occasional player (at least once in the previous year, but less than once a month)

Exclusion Criteria:

  • Night worker
  • WIth treatment for sleep disorder or interfering with melatonin secretion (betablokers, melatonin supplements,some antidepressants)
  • Any pathology leading to circadian rythm disorder, neurological or psychiatric disorder
  • major addiction (any game or gambling disorder) except for coffee and tabacco

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: Non-Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Regular Gamers
Participants who play video games at least 3 times per week for a minimum of 2 years, with an IGDT-10 score of less than 5.

Participants will engage in a structured protocol to assess sleep patterns and potential disturbances related to video game usage. This protocol includes:

  • Completion of diaries: Participants will maintain a sleep diary, video game usage diary, and screen time diary for 14 days to record their activities and sleep quality.
  • Clinical assessments: At Visit 2, participants will complete questionnaires related to sleep quality and disturbances, administered by a sleep specialist neurologist.
  • Actigraphy monitoring: Participants will wear an actimeter during the 14-day recording period to objectively measure sleep activity.
  • Biological sampling: After the 14 days, participants will provide urinary samples for analysis of 6-sulfatoxymelatonin to evaluate melatonin levels.
Active Comparator: Non-gamers
Participants who do not play video games regularly or play only experimentally (once in their lifetime) or occasionally (at least once a year and less than once a month).

Participants will engage in a structured protocol to assess sleep patterns and potential disturbances related to video game usage. This protocol includes:

  • Completion of diaries: Participants will maintain a sleep diary, video game usage diary, and screen time diary for 14 days to record their activities and sleep quality.
  • Clinical assessments: At Visit 2, participants will complete questionnaires related to sleep quality and disturbances, administered by a sleep specialist neurologist.
  • Actigraphy monitoring: Participants will wear an actimeter during the 14-day recording period to objectively measure sleep activity.
  • Biological sampling: After the 14 days, participants will provide urinary samples for analysis of 6-sulfatoxymelatonin to evaluate melatonin levels.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Recruitment Capacity
Time Frame: Month 20 of the study
Number of participants successfully included in the study per month within each group (Regular Gamers and Non-Gamers).
Month 20 of the study
Attrition rate
Time Frame: Month 21 at the end of the study
Percentage of participants who drop out of the study.
Month 21 at the end of the study
Data Completeness
Time Frame: Month 21 at the end of the study
Mean number of days with valid data for: sleep diary, video game and screen-use diary, actigraphy (≥90% wear time), urinary samples for 6-sulfatoxymelatonin
Month 21 at the end of the study
Acceptability
Time Frame: Month 20 of the study
Proportion of subjects who accepted to participate in the study compared to the number of eligible patients contacted.
Month 20 of the study

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Average Sleep Onset Latency
Time Frame: Month 1
Duration between going to bed and falling asleep, expressed in minutes (average calculated over 14 days)
Month 1
Total Sleep Time (minutes) measured by wrist actigraphy.
Time Frame: Up to Day 25 post-inclusion
Total nightly sleep duration estimated objectively using actigraphy.
Up to Day 25 post-inclusion
Sleep Onset Latency (minutes) from daily sleep diary.
Time Frame: Up to Day 25 post-inclusion
Time between lying down and perceived sleep onset, self-reported each morning.
Up to Day 25 post-inclusion
Sleep Efficiency (Actigraphy)
Time Frame: Up to Day 25 post-inclusion
Sleep Efficiency (%) measured by actigraphy.
Up to Day 25 post-inclusion
Circadian Phase Marker - 6-SMT Acrophase
Time Frame: Up to Day 25 post-inclusion
6-sulfatoxymelatonin acrophase (clock time, hh:mm).
Up to Day 25 post-inclusion
Pittsburgh Sleep Quality Index (PSQI)
Time Frame: Up to Day 25 post-inclusion
Global sleep quality score from the Pittsburgh Sleep Quality Index; higher scores indicate poorer sleep quality.
Up to Day 25 post-inclusion
Insomnia Severity Index (ISI)
Time Frame: Up to Day 25 post-inclusion
Insomnia severity score; higher scores indicate more severe insomnia symptoms.
Up to Day 25 post-inclusion
Morningness-Eveningness Questionnaire (MEQ)
Time Frame: Up to Day 25 post-inclusion
MEQ total score (16-86). Chronotype score; higher scores indicate stronger morningness preference.
Up to Day 25 post-inclusion

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Silvio GALLI, MD, CHU de Besancon

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

September 29, 2025

Primary Completion (Estimated)

April 1, 2027

Study Completion (Estimated)

April 1, 2027

Study Registration Dates

First Submitted

June 11, 2025

First Submitted That Met QC Criteria

February 11, 2026

First Posted (Actual)

February 13, 2026

Study Record Updates

Last Update Posted (Actual)

February 13, 2026

Last Update Submitted That Met QC Criteria

February 11, 2026

Last Verified

July 1, 2025

More Information

Terms related to this study

Other Study ID Numbers

  • 2025/937
  • 2025-A00464-45 (Other Identifier: ANSM)

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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