Feasibility Study on an Immersive Virtual Reality Tool in the Treatment of Chronic Low Back Pain (RIVAGE)

April 26, 2023 updated by: Groupe Hospitalier Paris Saint Joseph

Chronic low back pain is a major public health problem today, because of its prevalence and its socio-professional impact. Multiple drug or non-drug treatments exist but the pain chronicization mechanism makes the management of chronic low back pain patients difficult. Stress rehabilitation programs in specialized structures have been set up to try to improve the outcome of these patients. Likewise, home exercise is recommended. However, adherence to these exercises is generally poor. Recently, there has been a growing interest in the use of new technologies, based on the use of digital tools, in the management of pain. Thus, in patients with chronic low back pain, the attractiveness of the proposed exercise programs with new technologies, the possibility of progression in the same exercise and the possibility of customizing these exercises have been reported as being able to meet the expectations of patients. for the purpose of rehabilitation. In virtual reality, users interact in an environment simulated by a 3-dimensional computer. This technology uses multisensory resources allowing the user to feel totally immersed in the virtual environment. Virtual reality has shown a benefit in the management of pain in several indications.

In low back pain patients, pain avoidance mechanisms are put in place very early due to fear of situations or movements that may reproduce or intensify the pain. Thus, for fear of pain, individuals avoid certain movements, in particular lumbar flexion movements. This avoidance of the lumbar flexion movement actually worsens the pain phenomenon because of the musculoskeletal changes associated with it. Therefore, one of the therapeutic areas for the management of chronic low back pain would be to improve lumbar flexion capacities.

Study Overview

Status

Active, not recruiting

Intervention / Treatment

Detailed Description

Thomas JS et al evaluated the benefits of a game of virtual reality baseball on improving lumbar flexion in a randomized study (virtual reality versus control). After 3 virtual reality sessions, the 2 groups were compared, there was no difference in the improvement in lumbar flexion or in the improvement in pain, probably due to the low number of sessions offered (only 3 ). Nevertheless, the harmlessness, feasibility and safety of the game were proven here. In addition, the perception of the game was positive by the participants and there was no aggravation of pain or side effects of virtual reality.

On a larger scale and more recently, France CR and Thomas JS have shown in a randomized study of 230 patients the value of an immersive virtual reality game based on the progression of lumbar flexion compared to another game that does not improve this parameter. This was a virtual reality-based rehabilitation program, carried out over 18 weeks with 3 then 2 then 1 session (s) per week; the primary endpoint was assessment of pain and disability one week after the program. There was a sharper decrease in pain and disability with play that specifically worked lumbar flexion. The progression of lumbar flexion was correlated with the decrease in pain and disability. The authors thus showed that an immersive virtual reality game combining: a way to distract the patient's attention, a target to be reached, and a progression of the lumbar flexion exercise in the game would improve pain and pain. handicap of chronic low back pain.

Virtual reality is a distraction technique, which combines visual and auditory, allowing immersion in a virtual world through a headset that transcribes a three-dimensional image. The diversion of attention by the use of virtual reality allows the patient to immerse himself in a fictitious environment thanks to a mask on the eyes that inhibits the vision of the outside world and a hearing headset reducing external sounds and reinforcing the mechanism of 'immersion. Our hypothesis is that the use of an immersive virtual reality tool would improve the rehabilitation care and the future of chronic low back pain patients, via this immersion capacity.

Study Type

Interventional

Enrollment (Actual)

24

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Ile De France
      • Paris, Ile De France, France, 75014
        • Groupe Hospitalier Paris Saint-Joseph

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

14 years to 56 years (Adult)

Accepts Healthy Volunteers

No

Description

Inclusion Criteria:

  • Man or woman whose age ≥ 18 years and <60 years
  • French-speaking patient
  • Affiliated with social security or, failing that, with another health insurance system.
  • Non-specific low back pain +/- radiculalgia, mechanical, evolving for at least 3 months
  • Patient able to understand and respond to simple instructions
  • Numerical assessment scale for lumbar pain greater than or equal to 4/10
  • Patient having given free, informed and express consent.

Exclusion Criteria:

  • Pregnant or breastfeeding woman
  • Patients with nausea, vomiting, dizziness
  • Visual disturbance or hearing impairment, vestibular disorder or other disorder which, according to the investigator, makes it impossible to use a virtual reality mask or headset
  • Concomitant monitoring of another rehabilitation process (physiotherapy, occupational therapy, osteopathy, or other)
  • Patients with a history of neurological disorders such as epilepsy
  • Major cervical or lumbar osteoarthritis or severe scoliosis making it impossible to mobilize the spinal segment concerned
  • Biological inflammatory syndrome or inflammatory nature of pain
  • Fibromyalgia / chronic diffuse pain syndrome
  • Psychiatric pathology, except depression if the disease is controlled
  • Symptomatic back pain due to neoplasia / infection / underlying vertebral fracture
  • Recent spine surgery <6 months
  • Active neoplasia
  • Refusal to follow the entire rehabilitation program
  • Geographical distance not allowing travel to a rehabilitation center
  • Spinal infiltration less than 1 month old
  • Patient under guardianship or curatorship
  • Patient deprived of liberty
  • Patient under legal protection.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Supportive Care
  • Allocation: N/A
  • Interventional Model: Single Group Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Immersive Virtual Reality

The patients are divided into groups of 3. Each group of patients will attend 2 days of care per week (for 4 weeks) Group N ° 1: Monday and Thursday. Group N ° 2: Tuesday and Friday.

At each visit, the patient will participate in:

[a "Kinesitherapy" treatment and a "Virtual Immersion" treatment] + [a "Balneotherapy treatment or an" Adapted Physical Activity treatment). Each treatment lasts 1 hour 10 minutes.

Each patient will therefore come to the center 8 times over 1 month, or 4 hours 40 minutes a week, not counting virtual reality.

If the groups are not full or according to the advice of the healthcare team, only one group will be selected (always 3 patients) and will attend 3 days per week.

Dedicated virtual reality sessions.

  • Duration 20 minutes per session.
  • The virtual reality session will be supervised by a health professional trained in this tool after 1.5 hours of training by the team responsible for the equipment (use of the equipment, and use of the 20 minutes of VR). This supervising professional may be a doctor, an occupational therapist, a caregiver or any other health professional trained in the tool under this protocol.
  • The exercises proposed will be standardized virtual reality exercises with the same exercises for all, but adapted to the level and abilities of each patient.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
To assess attendance of a rehabilitation program for chronic low back pain patients integrating immersive virtual reality sessions
Time Frame: Week 4
Patient attendance to an immersive virtual reality program
Week 4
To assess adherence of a rehabilitation program for chronic low back pain patients integrating immersive virtual reality sessions
Time Frame: Week 4
Patient adherence to an immersive virtual reality program
Week 4

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
To evaluate patient satisfaction with the progress of the program
Time Frame: Week 4
Satisfaction assessed by questionnaire
Week 4
To evaluate stakeholder satisfaction with the progress of the program
Time Frame: Week 4
Satisfaction assessed by questionnaire
Week 4
Evaluate the improvement in pain
Time Frame: Day 1
Numerical pain rating scale (0 : no pain / 10 : very strong pain)
Day 1
Evaluate the improvement in pain
Time Frame: Week 4
Numerical pain rating scale (0 : no pain / 10 : very strong pain)
Week 4
Evaluate the overall improvement of the patient
Time Frame: Day 1
Overall assessment scale for the pathology by the patient (0 : very unhappy -10 : very satisfied)
Day 1
Evaluate the overall improvement of the patient
Time Frame: Week 4
Overall assessment scale for the pathology by the patient (0 : very unhappy -10 : very satisfied)
Week 4

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Agnès PORTIER, Groupe Hospitalier Paris Saint Joseph

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

January 7, 2020

Primary Completion (Actual)

September 6, 2021

Study Completion (Anticipated)

December 31, 2023

Study Registration Dates

First Submitted

March 1, 2021

First Submitted That Met QC Criteria

March 1, 2021

First Posted (Actual)

March 4, 2021

Study Record Updates

Last Update Posted (Actual)

April 27, 2023

Last Update Submitted That Met QC Criteria

April 26, 2023

Last Verified

April 1, 2023

More Information

Terms related to this study

Additional Relevant MeSH Terms

Other Study ID Numbers

  • RIVAGE

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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