- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06154850
Effects of Virtual Reality on Brain Hemodynamic Activity in Chronic Pain
Virtual reality systems have been applied in recent years to reduce pain intensity and fear of movement in individuals with acute and chronic pain. The main mechanism of virtual reality methods in pain control is to provide the effect of distraction from pain. Virtual reality systems allow the individuals to feel themselves in a different environment and shift their attention to the game they are playing or the virtual world created rather than the pain they feel. This is thought to be the main mechanism of pain control. However, the cortical mechanism of the reduction in pain caused by virtual reality methods, especially in individuals with chronic pain, has not been fully elucidated.
It is predicted that the integration of virtual reality methods into treatment protocols will gradually increase by time, especially as a result of the reflection of technological developments in clinical practice. At this point, fNIRS, which enables the assessment of the functionality of brain areas during movement, has the potential to reveal the response of the effect provided by virtual reality technology in the prefrontal cortex.
The aims of our study were to examine brain hemodynamic activity during the experience of non-immersive and immersive virtual reality environments and the change in pain intensity after virtual reality applications in individuals with rheumatic diseases with chronic pain.
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
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Istanbul, Turkey
- Acıbadem Mehmet Ali Aydınlar University
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Diagnosed with rheumatoid arthritis,
- Right hand dominant,
Exclusion criteria:
- A history of acute pain up to 3 days prior to the date of evaluation,
- Any psychiatric and neurological diagnosis,
- Have a cognitive problem that prevents them from adapting to the working procedure,
- Using centrally acting medications and anti-depressants.
- Presence of neuropathic pain,
- Presence of vision or hearing problems,
- Any psychiatric and neurological diagnosis
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Crossover Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
---|---|
Experimental: Immersive Virtual Reality
Individuals will wear the headset for 10 minutes while playing NatureTrek application
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Oculus Quest 2 will be used with NatureTrek application for 10 minutes.
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Active Comparator: Non-immersive Virtual Reality
Individuals will watch a video including scenes from NatureTrek application for 10 minutes.
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Patients will watch a video including scenes from NatureTrek application on a screen.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Functional near infrared spectrosopy
Time Frame: During the intervention
|
Real-time measurement and monitoring of brain hemodynamics will be performed with a 24-channel fNIRS device (Brite 24, Artinis, The Netherlands).
Recordings will be obtained with sensors placed in the prefrontal cortex.
In the study design, after the sensors are placed on the scalp, a 1-minute recording will first be taken in the resting position.
Afterwards, painful and painless mechanical stimuli will be given to the subjects during the viewing of fully immersive and non-immersive virtual reality environments.
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During the intervention
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Numeric Pain Rating Scale
Time Frame: Immediately after the intervention
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Numeric Pain Rating Scale will be used to quantify pain severity after both virtual reality applications.
Patients will be asked to report their pain numerically as 0: no pain; 10: unbearable pain.
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Immediately after the intervention
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Perceived Level of Fun
Time Frame: Immediately after the intervention
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The level of entertainment perceived by the participants after each virtual reality application will be evaluated on a scale of 0 to 10 (0 = not entertained at all, 10 = very entertained).
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Immediately after the intervention
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Heart rate variability
Time Frame: During the intervention
|
Heart rate variability will be assessed using a wearable belt (Polar OH1 heart rate monitor).
|
During the intervention
|
Other Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Pain Catastrophizing Scale
Time Frame: Pre-intervention
|
Pain Catastrophizing Scale assesses catastrophic feelings associated with pain, is a Likert-type self-assessment scale consisting of 13 items rated between 0 and 4 points.
The total score ranges from 0 to 52 and includes rumination, magnification and helplessness subscales.
Higher scores on the scale indicate higher levels of pain catastrophizing.
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Pre-intervention
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Tampa Kinesiophobia Scale
Time Frame: Pre-intervention
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Tampa Kinesiophobia Scale consists of 17 questions and is used to assess fear and avoidance behaviors in diseases related to musculoskeletal injuries.
The scale uses a 4-point Likert scoring system (1=strongly disagree and 4=strongly agree).
The total score is calculated after reversing questions 4, 8, 12 and 16 and ranges from 17 to 68.
Higher scores indicate higher levels of kinesiophobia.
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Pre-intervention
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Adverse effects
Time Frame: Immediately after the intervention
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VR related events included dizziness, nausea, eye strain, and seizure.
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Immediately after the intervention
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Pain Detect Questionnaire
Time Frame: Pre-intervention
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PainDETECT is a validated self-report tool to identify neuropathic pain features in a range of conditions.
Pain Detect Questionnaire consists of 17 questions, and the maximum score is 30.
Scores equal or above 19 indicate the presense of likely neuropathic pain.
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Pre-intervention
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Collaborators and Investigators
Sponsor
Collaborators
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- ATADEK 2022-14/06
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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