Conectar Jugando Online: Board Games to Improve Executive Function in School-age Children (CJ-Online) (CJ-Online)

October 8, 2021 updated by: Brain In Game scientific-technical service

Conectar Jugando Online: Effectiveness of an Online Modern Board Game-based Cognitive Training to Improve Executive Function in School-age Children by a Randomized Controlled Trial

Good development of executive functions at school has been related to a better adaptation of children in different areas of their daily life and, especially, with adequate academic performance. Taking into account the importance of play in childhood, some interventions aimed at training these cognitive processes have been based on the use of playful elements, such as modern board games. Although it is still an unexplored field of research, some studies with older elementary school children and with ADHD children have found significant improvements in executive functions after training that had the board game as a key intervention element. However, we still do not have studies that have explored the possible cognitive benefits of its use throughout the primary stage with the general population. For this reason, the main objective of this study is to test the effectiveness of a cognitive training program based on modern board games in primary education children (6 to 12 years old).

Study Overview

Status

Completed

Detailed Description

As hypotheses, it is established that: i) the experimental group will present a significantly greater improvement in the neuropsychological tasks that measure executive functions and associated cognitive processes compared to the passive control group after the intervention; ii) the experimental group will present a significantly greater improvement in the tests evaluated by their parents after the intervention compared to the passive control group. All hypotheses will be controlled for age, estimate of IQ and socioeconomic status, as well as previous experience in board games and other cognitive activities.

Study Type

Interventional

Enrollment (Actual)

35

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

      • Lleida, Spain, 25001
        • Faculty of Education, Psychology and Social Work; University of Lleida

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

6 years to 12 years (Child)

Accepts Healthy Volunteers

Yes

Genders Eligible for Study

All

Description

Inclusion Criteria:

  • be enrolled in a public, private or subsidized ordinary educational center
  • provide informed consent from both parents and the participant's agreement to participate in the study

Exclusion Criteria:

  • comprehension difficulties due to language reasons
  • sensory difficulties that make it impossible to carry out the program activities
  • not having the necessary equipment to monitor the sessions online

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Prevention
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Single

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Conectar Jugando Online Program
The program consisted of 12 one-hour intervention sessions. The sessions were biweekly with a total duration of 6 weeks. The modern board and card games used in the program were Bee Alert (Knizia, 2012), Monster Match (Gruhl & Weir, 2018), Sherlock Express (Kermarrec, 2019), Streams (Itsubaki, 2011) and Blurble (Bernard, 2013). The play sessions were carried out in groups of between 2 and 4 boys and girls of similar ages (same school stage) formed according to the availability of the participants. In the sessions, the physical games were projected on the videoconference tool by the researcher and the participating boys and girls carried out their actions using their voice and the platform tools. The program was gamified though a narrative about a space travel to different planets in discovering new games and get different mission badges and super team badges in their logbook.
Online play sessions with modern board and card games guided by the study researchers
Other Names:
  • Modern board and card games
No Intervention: Wait-list group
Wait-list

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in verbal updating from baseline to post intervention
Time Frame: Baseline and post intervention (after 6 weeks)
Verbal keep track task (Tamnes et al., 2010)
Baseline and post intervention (after 6 weeks)
Change in visuospatial updating from baseline to post intervention
Time Frame: Baseline and post intervention (after 6 weeks)
Visuospatial keep track task (Tamnes et al., 2010)
Baseline and post intervention (after 6 weeks)
Change in inhibition from baseline to post intervention
Time Frame: Baseline and post intervention (after 6 weeks)
5 digits test (Sedó, 2004)
Baseline and post intervention (after 6 weeks)
Change in cognitive flexibility from baseline to post intervention
Time Frame: Baseline and post intervention (after 6 weeks)
5 digits test (Sedó, 2004)
Baseline and post intervention (after 6 weeks)
Change in reasoning from baseline to post intervention
Time Frame: Baseline and post intervention (after 6 weeks)
TONI-4 (Ruíz-Fernández, 2019)
Baseline and post intervention (after 6 weeks)
Change in verbal fluency from baseline to post intervention
Time Frame: Baseline and post intervention (after 6 weeks)
Phonological and semantic fluency (letter M and animals, ENFEN, Portellano & Martínez-Arias, R. Zumárraga, 2009)
Baseline and post intervention (after 6 weeks)

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in behavioral executive functions from baseline to post intervention
Time Frame: Baseline and post intervention (after 6 weeks)
ATENTO (Luque & Sánchez-Sánchez, 2019)
Baseline and post intervention (after 6 weeks)
Change in emotional and behavioral problems from baseline to post intervention
Time Frame: Baseline and post intervention (after 6 weeks)
SENA (Sistema de Evaluación de Niños y Adolescentes, Fernández-Pinto, L Santamaría, Sánchez-Sánchez, F Carrasco, & Del Barrio, 2015)
Baseline and post intervention (after 6 weeks)

Other Outcome Measures

Outcome Measure
Measure Description
Time Frame
Time spent on less-structured activities
Time Frame: Baseline
adapted from "Parent Survey of Typical Child Time Spent in Less-structured Activities" (Barker et al., 2014) In this survey, parents are asked (with the help of their children) about the time their children dedicate to less-structured and recreational activities using a using a 7-point scale (from lowest to highest frequency). High scores on each item mean a higher frequency in that activity. The sum of all the scores on each item (where 1= 'Never' and 7 = 'Daily') results in a typical less-structured activity score.
Baseline
Player satisfaction
Time Frame: During the intervention

Visual analogue scale created ad hoc

The scale consists of two questions:

  • Degree of satisfaction in reference to the play session
  • Degree of satisfaction in reference to the modern board and card games used in the play session Participants respond using a 5-option scale consisting of 5 stars (1 star = Not at all satisfied; 5 = Very satisfied)
During the intervention
Sociodemographic data (age, sex, school year and socioeconomic status)
Time Frame: Baseline
Hollingshead Index (Hollingshead, 1975)
Baseline
Parent Play Beliefs
Time Frame: Baseline and post intervention (after 6 weeks)

"The Parent Play Beliefs Scale (PPBS)" (Fogle & Mendez, 2006) It consists of 30 items with 5 response options ranging from 1 (Disagree) to 5 (Strongly agree). Two subscales have been considered: a) Play support; b) Acedemic focus.

The Play Support subscale refers to parents' positive beliefs about the relevance of play for children's development and about their participation in play with children. High scores on this subscale indicate that parents enjoy play, prioritize play, and view it as a means of teaching.

The Academic focus subscale is made up of elements about the parents' emphasis on academic skills and the belief that play can promote their development. The Academic focus subscale is made up of elements about the parents' emphasis on academic skills and the belief that play can promote their development. High scores on this subscale would indicate that parents see the academic role of play as important.

Baseline and post intervention (after 6 weeks)

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

December 16, 2020

Primary Completion (Actual)

May 27, 2021

Study Completion (Actual)

June 16, 2021

Study Registration Dates

First Submitted

March 23, 2021

First Submitted That Met QC Criteria

March 26, 2021

First Posted (Actual)

March 30, 2021

Study Record Updates

Last Update Posted (Actual)

October 11, 2021

Last Update Submitted That Met QC Criteria

October 8, 2021

Last Verified

October 1, 2021

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

UNDECIDED

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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