Feedback, Motor Sequence Learning, and Brain Connectivity

January 12, 2022 updated by: Jill Stewart, PT, PhD, University of South Carolina

Effects of Feedback on Learning of a Motor Sequence Task and Resting State Connectivity

Feedback delivered during motor practice can help promote motor skill learning, enhance confidence, and alter brain connectivity. However, the optimal way to provide feedback to promote learning, confidence and brain connectivity is unknown. This project will study how the feedback that is provided during practice of a movement skill can help people learn and build confidence and whether these correspond to changes in brain function. The investigators will measure motor skill performance, confidence, and resting state brain connectivity before and after a session of motor practice.

Study Overview

Status

Completed

Conditions

Intervention / Treatment

Detailed Description

Positive social comparative feedback, which indicate to the learner that they are performing above average, is one way to enhance a learner's expectancies about future performance. Expectancies include the learners' perceived competence about their ability to perform the task, expectations about task outcome (success or failure), and predictions of extrinsic reward or positive experiences related to performance. Positive feedback during motor practice enhances expectancies, which is hypothesized to be rewarding to the learner, leading to better skill performance and learning. Reward is a powerful shaper of behavior. However, while social comparative feedback supports motor skill learning, it is unclear whether positive social comparative feedback induces a response in the dopamine reward network. Therefore, the purpose of this study is to determine the effects of social comparative feedback during motor practice on the functional connectivity of the reward neural network. The study aims to recruit 40 participants who will be randomized into 1 of 2 feedback groups (performance feedback or performance plus positive feedback). Participants will practice a motor sequence task on a single day and then return for retention performance testing about 24 hours later. Measures of brain function and brain structure will be collected before and after practice on day 1. Changes in performance (response time to complete a sequence) and self-efficacy will be measured from baseline to 24 hours later at retention. Changes in brain functional connectivity over practice on day 1 will be assessed in the reward network and the motor network.

Study Type

Interventional

Enrollment (Actual)

33

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • South Carolina
      • Columbia, South Carolina, United States, 29208
        • University of South Carolina

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

16 years to 38 years (Adult)

Accepts Healthy Volunteers

No

Genders Eligible for Study

All

Description

Inclusion Criteria:

  • Age 18 to 40 years
  • Right-hand dominant

Exclusion Criteria:

  • Medical diagnosis or medication that affects dopamine (e.g. dopamine reuptake inhibitors)
  • Musculoskeletal issues that limit upper extremity movement
  • Contraindications for magnetic resonance imaging (MRI)

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Basic Science
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Single

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Performance Feedback
Practice of a joystick based motor sequence task. Participants receive feedback on their response time to complete the trials in the practice block.
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.
Experimental: Performance plus Positive Feedback
Practice of a joystick based motor sequence task. Participants receive feedback on their response time to complete the trials in the practice block plus positive social comparative feedback.
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Response Time
Time Frame: Change from baseline to retention at 24 hours
Time to complete one sequence
Change from baseline to retention at 24 hours
Task Confidence
Time Frame: Change from baseline to retention at 24 hours
Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence
Change from baseline to retention at 24 hours
Brain Connectivity
Time Frame: Change from baseline to immediately after practice
Resting state connectivity between pairs of brain regions
Change from baseline to immediately after practice

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Peak Velocity
Time Frame: Change from baseline to retention at 24 hours
Average speed to capture a target within a sequence
Change from baseline to retention at 24 hours
Total Path Distance
Time Frame: Change from baseline to retention at 24 hours
Total distance traveled to complete one sequence
Change from baseline to retention at 24 hours
Time to Peak Velocity
Time Frame: Change from baseline to retention at 24 hours
Mean time to peak velocity for movement to a target within a sequence
Change from baseline to retention at 24 hours
Perceived Competence
Time Frame: Change from baseline to retention at 24 hours
Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence
Change from baseline to retention at 24 hours
Perceived Interest/Enjoyment
Time Frame: Change from baseline to retention at 24 hours
Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment
Change from baseline to retention at 24 hours
Positive Affect
Time Frame: Change from baseline to retention at 24 hours
Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect
Change from baseline to retention at 24 hours
Peak Velocity
Time Frame: Change from baseline to immediately after practice
Average speed to capture a target within a sequence
Change from baseline to immediately after practice
Total Path Distance
Time Frame: Change from baseline to immediately after practice
Total distance traveled to complete one sequence
Change from baseline to immediately after practice
Time to Peak Velocity
Time Frame: Change from baseline to immediately after practice
Mean time to peak velocity for movement to a target within a sequence
Change from baseline to immediately after practice
Perceived Competence
Time Frame: Change from baseline to immediately after practice
Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence
Change from baseline to immediately after practice
Perceived Interest/Enjoyment
Time Frame: Change from baseline to immediately after practice
Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment
Change from baseline to immediately after practice
Positive Affect
Time Frame: Change from baseline to immediately after practice
Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect
Change from baseline to immediately after practice
Response Time
Time Frame: Change from baseline to immediately after practice
Time to complete one sequence
Change from baseline to immediately after practice
Task Confidence
Time Frame: Change from baseline to immediately after practice
Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence
Change from baseline to immediately after practice
Brain Structure
Time Frame: Baseline assessment
Structural integrity of white matter pathways in the brain
Baseline assessment

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

April 1, 2021

Primary Completion (Actual)

January 10, 2022

Study Completion (Actual)

January 10, 2022

Study Registration Dates

First Submitted

July 20, 2021

First Submitted That Met QC Criteria

July 20, 2021

First Posted (Actual)

July 21, 2021

Study Record Updates

Last Update Posted (Actual)

January 13, 2022

Last Update Submitted That Met QC Criteria

January 12, 2022

Last Verified

January 1, 2022

More Information

Terms related to this study

Other Study ID Numbers

  • Pro00097070

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

Yes

IPD Plan Description

De-identified data will be made available per reasonable request to the principal investigator 1 year after study completion.

IPD Sharing Time Frame

1 year after study completion

IPD Sharing Supporting Information Type

  • Study Protocol

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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