Effects of Feedback on Learning of a Motor Sequence Task

July 18, 2021 updated by: Jill Stewart, PT, PhD, University of South Carolina
Feedback delivered during motor practice can help promote motor skill learning and promote confidence. However, the optimal way to provide feedback to promote learning and confidence is unknown. This project will study how the feedback that is provided during practice of a movement skill can help people learn and build confidence. The investigators will measure motor skill performance and confidence before and after a session of motor practice.

Study Overview

Status

Completed

Conditions

Intervention / Treatment

Detailed Description

Feedback may be a useful tool to optimize motor learning during practice. For example, feedback during practice that indicates the learner is performing above average (i.e. positive social comparative feedback) enhances motor skill learning and self-efficacy in healthy adults. While this type of feedback is hypothesized to promote learning in some tasks, no studies have examined whether positive social comparative feedback during practice promotes motor learning in a traditional motor sequence task. Therefore, the aim of the proposed project is to investigate the effect of positive social comparative feedback on the learning of a joystick-based motor sequence task in healthy adults. The study aims to recruit 60 participants who will be randomized into 1 of 3 feedback groups (control group, performance feedback, and performance plus positive feedback). Participants will practice a motor sequence task on a single day and then return for retention performance testing about 24 hours later. Changes in performance (response time to complete a sequence) and self-efficacy will be measured from baseline to 24 hours later at retention.

Study Type

Interventional

Enrollment (Actual)

54

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • South Carolina
      • Columbia, South Carolina, United States, 29208
        • University of South Carolina

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

18 years to 40 years (Adult)

Accepts Healthy Volunteers

Yes

Genders Eligible for Study

All

Description

Inclusion Criteria:

  • Age 18 to 40 years
  • Right-hand dominant

Exclusion Criteria:

  • Medical diagnosis or medication that affects dopamine (e.g. dopamine reuptake inhibitors)
  • musculoskeletal issues that limit upper extremity movement

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Basic Science
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Performance Feedback
Practice of a joystick based motor sequence task. Participants receive feedback on their response time to complete the trials in the practice block.
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.
Experimental: Performance plus Positive Feedback
Practice of a joystick based motor sequence task. Participants receive feedback on their response time to complete the trials in the practice block plus positive social comparative feedback.
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.
Active Comparator: Control
Practice of a joystick based motor sequence task. Participants receive feedback that they have completed the practice trials in that block of practice.
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Response Time
Time Frame: Change from baseline to retention at 24 hours
Time to complete one sequence
Change from baseline to retention at 24 hours
Task Confidence
Time Frame: Change from baseline to retention at 24 hours
Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence
Change from baseline to retention at 24 hours

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Peak Velocity
Time Frame: Change from baseline to retention at 24 hours
Average speed to capture a target within a sequence
Change from baseline to retention at 24 hours
Total Path Distance
Time Frame: Change from baseline to retention at 24 hours
Total distance traveled to complete one sequence
Change from baseline to retention at 24 hours
Time to Peak Velocity
Time Frame: Change from baseline to retention at 24 hours
Mean time to peak velocity for movement to a target within a sequence
Change from baseline to retention at 24 hours
Perceived Competence
Time Frame: Change from baseline to retention at 24 hours
Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence
Change from baseline to retention at 24 hours
Perceived Interest/Enjoyment
Time Frame: Change from baseline to retention at 24 hours
Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment
Change from baseline to retention at 24 hours
Positive Affect
Time Frame: Change from baseline to retention at 24 hours
Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect
Change from baseline to retention at 24 hours
Peak Velocity
Time Frame: Change from baseline to immediately after practice
Average speed to capture a target within a sequence
Change from baseline to immediately after practice
Total Path Distance
Time Frame: Change from baseline to immediately after practice
Total distance traveled to complete one sequence
Change from baseline to immediately after practice
Time to Peak Velocity
Time Frame: Change from baseline to immediately after practice
Mean time to peak velocity for movement to a target within a sequence
Change from baseline to immediately after practice
Perceived Competence
Time Frame: Change from baseline to immediately after practice
Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence
Change from baseline to immediately after practice
Perceived Interest/Enjoyment
Time Frame: Change from baseline to immediately after practice
Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment
Change from baseline to immediately after practice
Positive Affect
Time Frame: Change from baseline to immediately after practice
Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect
Change from baseline to immediately after practice
Response Time
Time Frame: Change from baseline to immediately after practice
Time to complete one sequence
Change from baseline to immediately after practice
Task Confidence
Time Frame: Change from baseline to immediately after practice
Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence
Change from baseline to immediately after practice

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

February 5, 2020

Primary Completion (Actual)

April 30, 2021

Study Completion (Actual)

April 30, 2021

Study Registration Dates

First Submitted

February 4, 2020

First Submitted That Met QC Criteria

February 11, 2020

First Posted (Actual)

February 17, 2020

Study Record Updates

Last Update Posted (Actual)

July 20, 2021

Last Update Submitted That Met QC Criteria

July 18, 2021

Last Verified

July 1, 2021

More Information

Terms related to this study

Other Study ID Numbers

  • Pro00095119

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

YES

IPD Plan Description

De-identified data will be made available per reasonable request to the principal investigator 1 year after study completion.

IPD Sharing Time Frame

1 year after study completion

IPD Sharing Supporting Information Type

  • STUDY_PROTOCOL

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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