- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT05259462
Group-Based Online Virtual Reality Gaming to Improve Mental Health Among Children With Physical Disabilities
February 28, 2023 updated by: Byron Lai, University of Alabama at Birmingham
Improving Social Isolation and Loneliness Among Children With Physical Disabilities Through Group-Based Online Virtual Reality Gaming
COVID-19 has had a negative impact on the mental health of many children with physical disabilities.
This project aims to test the potential effects of an online multiplayer virtual reality group-based, active video game program on social isolation and depression and will include a total of 12 children with physical disabilities.
Study Overview
Detailed Description
This pilot feasibility study will investigate the potential effects of a revised multiplayer virtual reality exergaming program on depression, socialization, and loneliness among children with physical disabilities.
This proposed study will use both quantitative and qualitative research methods, to gain a deep understanding of program benefits and implementation procedures that can be refined for a large clinical trial.
The active video game program will last 1-month and include 2 supervised 1-hour sessions per week of group-based gaming.
Game sessions will be supervised by 2 research staff who will act as gaming and mindfulness coaches.
Outcomes will be measured by self-report questionnaires before and after the program.
The program will be completed in two waves (6 people per wave).
After the program, participants will undergo a one-on-one semi-structured interview, where they can describe their perceptions of the program.
Study Type
Interventional
Enrollment (Actual)
12
Phase
- Phase 1
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
-
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Alabama
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Birmingham, Alabama, United States, 35233
- Children's Hospital of Alabama
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Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
13 years to 19 years (Child, Adult)
Accepts Healthy Volunteers
Yes
Genders Eligible for Study
All
Description
Inclusion Criteria:
- self-reported mobility disability (e.g., use of a mobility device or presence of a mobility impairment)
- access to a Wi-Fi internet connection in the home
- a caregiver to support the child if <18 years of age
- a Facebook account to link to the virtual reality head-mounted display
Exclusion Criteria:
- physically active (defined as >150 minutes/week of moderate-to-vigorous intensity exercise)
- cannot use the arms for exercise or operate the controller buttons using their fingers
- prone to seizures
- complete blindness or deafness
- unable to communicate verbally in English
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: N/A
- Interventional Model: Single Group Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Group-active virtual reality gaming
Participants will undergo the intervention.
|
Participants will utilize low-cost, consumer available head-mounted displays to meet with peers and coaches online.
The program will last 4 weeks and include 2 x 1-hour sessions per week of supervised peer-to-peer gaming.
The coaches will utilize behavioral change and mindfulness techniques to promote autonomy, competence, and relatedness through a respectful, cohesive, and positive atmosphere.
These strategies will be framed by the Self-Determination Theory and learned from the National Center on Health, Physical Activity, and Disability (NCHPAD) mindfulness coaching workshops.
Some of the mindfulness-based strategies will include guided breathing focused exercises, body scanning, meditation, and acceptance of social anxiety and shyness
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Changes in Depression
Time Frame: Changes from baseline (week 0) to post-intervention (week 5)
|
Changes in self-reported feelings of depression measured by the Children's Depression Inventory 2 Short Form (CDI-S 2).
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Changes from baseline (week 0) to post-intervention (week 5)
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Changes in Social Isolation / Loneliness
Time Frame: Changes from baseline (week 0) to post-intervention (week 5)
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Measured by the version 3 of the UCLA Loneliness Scale 20 items (UCLA-20).
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Changes from baseline (week 0) to post-intervention (week 5)
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Class attendance
Time Frame: Weeks 1 - 4
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Percent of classes attended divided by the total
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Weeks 1 - 4
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Exercise volume
Time Frame: Week 0 and Week 5
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Self-reported minutes of exercise per week completed.
Measured by the Godin Leisure-Time Exercise Questionnaire (GLTEQ).
|
Week 0 and Week 5
|
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Quality of social interactions
Time Frame: Week 5
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A scale measure of how participants felt about the quality of social interactions they had during online virtual reality gameplay.
The scale ranges from 1-5, where 5 indicates a very high quality of social interactions and a 1 indicates a very low quality of social interactions.
|
Week 5
|
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Perceived enjoyment of the group classes
Time Frame: Week 5
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A scale measure of how enjoyable online group gameplay was.
The scale ranges from 1-5, where 5 indicates a very high level of perceived enjoyment with the group classes and a 1 indicates a very low perceived enjoyment with the group classes.
|
Week 5
|
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Satisfaction with program delivery
Time Frame: Week 5
|
A scale measure of participants' satisfaction with how the classes were conducted.
The scale ranges from 1-5, where 5 indicates a very high perceived satisfaction of the program delivery and a 1 indicates a very low perceived satisfaction with the program delivery.
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Week 5
|
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Multiplayer feedback survey
Time Frame: Week 5
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A questionnaire measuring multiplayer playtime (self-reported times played per week), friendship creation (yes/no), and friendship strength (assessed via Likert scale).
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Week 5
|
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Participants Perceptions of Completing the Program
Time Frame: Week 5
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Semi-structured interviews evaluating their perceptions of completing the program, with specific attention to providing more in-depth responses (i.e.,explanations) for each of the 8 outcomes.
|
Week 5
|
Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Publications and helpful links
The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start (Actual)
June 1, 2022
Primary Completion (Actual)
January 4, 2023
Study Completion (Actual)
March 1, 2023
Study Registration Dates
First Submitted
February 17, 2022
First Submitted That Met QC Criteria
February 25, 2022
First Posted (Actual)
February 28, 2022
Study Record Updates
Last Update Posted (Actual)
March 2, 2023
Last Update Submitted That Met QC Criteria
February 28, 2023
Last Verified
February 1, 2023
More Information
Terms related to this study
Keywords
Other Study ID Numbers
- CEDHARS6306
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
NO
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
No
Studies a U.S. FDA-regulated device product
No
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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