- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT05309317
Preventing Catheter-Associated Urinary Tract Infections With a Virtual Simulation Game (CAUTI-VSG)
The Effect of Virtual Simulation Game on Improving Nursing Students' Knowledge and Skills Regarding Prevention of Catheter- Associated Urinary Tract Infection
Objective: The purpose of this study was to investigate the effectiveness of a virtual simulation game in improving nursing students' knowledge and abilities in preventing catheter-associated urinary tract infection (CAUTI).
Method: The study was designed as a parallel-group, randomized controlled trial. A pre-test on knowledge and abilities will be administered to all students participating in the study. Following the pre-test evaluation, a training session on "CAUTI Prevention" will be held. The present training approach (lecture method) in the curriculum will be employed in this session. Following the training, the students in the sample group will be randomly divided into the experimental group (students using virtual simulation game application) and the control group (students learning with the existing education method) based on their general weighted grade averages using the stratified randomized approach. The experimental group will play the virtual simulation game for seven days. Knowledge and competence assessments (post-test) of the control and experimental groups will be conducted seven days following the training. The virtual simulation game application will be evaluated by the students in the experimental group after the post-test evaluations. The students' positive, negative, and constructive feedback on the virtual simulation game will be solicited during the assessment. In addition, these students will score in a 5-point Likert type to evaluate the statements about the virtual simulation game.
Hypothesis: H0-1: There is no difference in knowledge about preventing CAUTI between students using the virtual simulation game method and students in the control group.
H1-1: There is a difference in knowledge about preventing CAUTI between students using the virtual simulation game method and students in the control group.
H0-2: There is no difference in CAUTI prevention skills between students using the virtual simulation game method and students in the control group.
H1-2: There is a difference in CAUTI prevention skills between students using the virtual simulation game method and students in the control group.
Study Overview
Status
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Ankara, Turkey
- Gazi University
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- To be enrolled in Nursing Profession Courses Practice-II for the first time
- To agree to participate in the study
- To have internet access and smartphone or computer
Exclusion Criteria:
- Not filling in the data collection forms of the research at any stage
- Answering the data collection forms of the research incomplete
- Not having received the first or last skill assessments
- Not attending the training on preventing CAUTI
- Not playing/completing the virtual simulation game
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
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Experimental: CAUTI-VSG
Preventing Catheter-Associated Urinary Tract Infections with a Virtual Simulation Game
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A training on "Prevention of CAUTI" will be held for the experimental and control groups.
The experimental group will be able to play a seven-day virtual simulation game devised by the researcher to prevent CAUTI.
Only a course on "Prevention of CAUTI" will be given to the control group.
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Active Comparator: Control group
Training on "CAUTI Prevention"
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Only a course on "Prevention of CAUTI" will be given to the control group.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Knowledge Level
Time Frame: Change from students' knowledge levels at seven days
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The investigator developed the "Knowledge Test on Preventing Catheter-Associated Urinary Tract Infection."
There are 25 multiple-choice questions with five options on the test.
The response to each question in the knowledge test will be scored out of 100 points, with 4 points being awarded for each correct answer.
The overall score is based on a scale of 0 to 100.
Higher scores imply that the student has a higher degree of knowledge.
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Change from students' knowledge levels at seven days
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Skill level
Time Frame: Change from students' skill levels at seven days
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The investigator developed the "Skills Assessment Checklist for Preventing Catheter-Associated Urinary Tract Infection."
Emptying the collecting bag, mobilization, specimen collection, and removal of the urine catheter of the patient are the parts of the competency evaluation checklist.
The stages on the skill evaluation checklist will be scored as "Applied" (3 points), "Partly Applied (Incorrect)" (2 points), "Partly Applied (Missing)" (2 points), and "Not Applied" (3 points) (1 point).
The collecting bag emptying checklist has 13 steps (minimum 13, maximum 39 points), the mobilization checklist has 8 steps (minimum 8, maximum 24 points), the specimen collection checklist has 22 steps (minimum 22, maximum 66 points), and the urinary catheter removal checklist has 13 steps (minimum 22, maximum 66 points) (minimum 13, maximum 39 points).
Higher scores imply that the student's skill level is improving.
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Change from students' skill levels at seven days
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Opinions of the experimental group about the virtual simulation game
Time Frame: within 1 week after intervention
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The Virtual Simulation Game Application Evaluation Form is divided into two sections.
Three open-ended questions regarding the virtual simulation game are asked in the first section (What are your positive thoughts about the virtual simulation game?, What are your negative thoughts about the virtual simulation game?, What are your suggestions about the virtual simulation game?)
The Virtual Simulation Game Technology Acceptance Questionnaire (SSO-TKA) is included in the second section, and it was created using the Technology Acceptance Model as a guide.
The SSO-TKA contains 21 items that are used to assess the game's ease of use (applicability-15 items) and perceived utility (usability-6 items).
Students will use a 5-point Likert scale to rate the items relevant to the virtual simulation game (1: Strongly disagree, 2: Disagree, 3: Undecided, 4: Agree, 5: Strongly Agree).
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within 1 week after intervention
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Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Estimated)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- 57440
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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