Upper Limb Rehabilitation Using Virtual Reality in Children With Cerebral Palsy (RV-REEDUC) (RV-REEDUC)

June 3, 2025 updated by: Slb Pharma

Upper Limb Rehabilitation Using Virtual Reality in Children With Cerebral Palsy

This study aims to evaluate the effect of a virtual reality rehabilitation protocol on visuo-motor coordination and upper limb functional abilities in children with unilateral or bilateral cerebral palsy.

Study Overview

Status

Completed

Detailed Description

Cerebral palsy is the most common cause of motor disability in childhood. Motor disorders result in significant upper limb impairments involving limitations in daily activities. Functional rehabilitation of the upper limb therefore appears to be of primary importance in the management of this condition. However, conventional rehabilitation programs encounter some limitations such as the repetitiveness and the lack of attractivity of the proposed protocols and the poor transfer in activities of daily life. In this context, virtual reality appears as a promising tool to provide more attractive and playful protocols with a better control and a better progressivity in the stages of rehabilitation. However, scientific evidence in this area is still insufficient to define and validate specific and safe rehabilitation programs. The goal of this study is to evaluate the effects of a virtual reality rehabilitation protocol on the improvement of visuo-motor coordination and functional abilities in children with cerebral palsy. This study will include twenty-two children with unilateral or bilateral cerebral palsy who will be randomly divided into two groups: one group receiving three weekly virtual reality rehabilitation sessions for four weeks, in addition to their usual activities, and a control group only following its usual care in the same period (classical rehabilitation). Participants will be randomly matched for age, type of cerebral palsy, (hemiplegia, quadriplegia or monoplegia) and the Manual Ability Classification System (MACS). The effectiveness of the rehabilitation protocol will be evaluated through several tests assessing motor functions of the upper limb. Thus, the visuo-motor coordination, manual dexterity, evolution of joint amplitudes, kinematics of movements and functional use of the affected upper limb in daily tasks will be examined.

Study Type

Interventional

Enrollment (Actual)

20

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Normandy
      • Hérouville Saint-Clair, Normandy, France, 14200
        • Institute of Motor Education (IEM) François Xavier Falala
      • Hérouville Saint-Clair, Normandy, France, 14200
        • Physical Medicine and Rehabilitation Center for Children and Adolescent La Clairière
      • Le Havre, Normandy, France, France
        • E.P.A Helen Keller

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

8 years to 16 years (Child)

Accepts Healthy Volunteers

No

Description

Inclusion Criteria:

  • Children aged 8 to 16 years old,
  • Diagnosed as spastic, dyskinetic or ataxic cerebral palsy,
  • Diagnosed as hemiplegia, quadriplegia or monoplegia of the upper limb,
  • Child without an intellectual disability or with a mild or moderate disability
  • Ability to understand the task by to follow verbal instructions,
  • Child who has agreed to participate in the study,
  • Child whose parents and/or legal guardians have given their consent for his/her participation in the study
  • Child who can voluntarily move his affected upper limb in a sufficient range of motion
  • Child who is a beneficiary of social security system

Exclusion Criteria:

  • Child with epilepsy
  • Diagnosed as diplegia or monoplegia of lower limb,
  • Severe or profound intellectual disability,
  • Severe attention deficit,
  • Pain on mobilizing upper limb
  • Botulinum toxin injections or surgery on the upper limb within 4 months of the experiment,
  • Health condition not allowing participation in the study protocol,
  • Pregnant participant,
  • Simultaneous participation in another clinical research

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Experimental: Virtual Reality Group
Children will receive a virtual reality rehabilitation protocol for their most affected upper limb for four weeks, on the basis of three sessions a week, in addition to their usual care. Virtual reality will be applied to participants for 30 minutes and will be based on two perceptual-motor tasks.

The virtual reality rehabilitation protocol will be based on two perceptual-motor tasks (e.g., visuomotor tracking task and pointing task) in a 3D environment. The visuomotor tracking task will consist in tracking a virtual target moving with an effector manipulated by a remote controller. The pointing task will consist in tapping targets that are in a cube as quickly as possible with an effector manipulated by a remote controller. Both tasks will be performed in a 3D virtual playful environment.

The rehabilitation protocol will follow a progression through the manipulation of the virtual environment and the constraints of the tasks.

No Intervention: Control group
Children who will be randomized to the control group will follow their usual care for four weeks (usual motor activity, including classical rehabilitation and sports or physical activities). The rehabilitation protocol will be proposed after the second post-test

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in visuomotor coordination measured by the "Drawing Trail item" of the manual dexterity domain on Movement Assessment Battery for Children
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The test measures the number of failures (number of times the boundaries are crossed) performed when tracing a continuous line on a trail. A decrease in the number of failures means a better performance
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in speed and accuracy of movement measured by the " Posting coins item" of the manual dexterity domain on Movement Assessment Battery for Children
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The test measures the time needed in seconds to posting 6 coins into a money box with the affected hand. A lower time means a better performance
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in bimanual coordination measured by the "Threading beads item" of the manual dexterity domain on Movement Assessment Battery for Children
Time Frame: Time frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The test measures the time needed in seconds to threading 6 beads onto a string. A lower time means a better performance
Time frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in performance measured by the "Catching Beanbag item" of the Aiming and Catching domain on Movement Assessment Battery for Children
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The test measures the quantity of bags caught with both hands, thrown by the tester from a distance of 1.80m. Score ranges from 0-10 correct attempts (bags). A higher number of bags caught means a better performance
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in performance on the " Throwing Beanbag on to Mat item" of the Aiming and Catching domain of Movement Assessment Battery for Children
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The test measures the quantity of bags throw on to mat. Score ranges from 0-10 correct attempts (bags). A higher number of bags hit means better performance.
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in manual dexterity measured by the Box and Block Test
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The test measures the number of transported blocks from one compartment of a box to another of equal size, within 60 seconds. Score ranges from 0-150 blocks. A higher number of blocks means better performance
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change on score of Children's Hand-use Experience Questionnaire (27 questions)
Time Frame: Pre-test (week 1), post-test (at 6 weeks) and 3 months follow-up (at 18 weeks)
The questionnaire evaluates the experience of children in using the hand, with decreased function, in activities where usually two hands are needed. Score ranges from 0-100). A higher score means a better use of the hand in daily activities
Pre-test (week 1), post-test (at 6 weeks) and 3 months follow-up (at 18 weeks)
Change in Range of Motion Measurement of upper extremity
Time Frame: Pre-test (week 1), post-test (at 6 weeks) and 3 months follow-up (at 18 weeks)
Goniometric measurements of upper extremity range of motion (shoulder and elbow) will be done actively
Pre-test (week 1), post-test (at 6 weeks) and 3 months follow-up (at 18 weeks)
Change in distance-to-target score measured by a visuomotor tracking task performed in virtual reality
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The score is measured in meters (m). A lower score means a better performance
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in target contact time score measured by a visuomotor tracking task performed in virtual reality
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Score ranges from 0-100 and is measured in percent. A higher score means a better performance
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in elbow joint range of motion measured by a visuomotor tracking task performed in virtual reality
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Range of motion is measured in degrees. An increase in range of motion means a better outcome
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in fluidity of movement score measured by a visuomotor tracking task performed in virtual reality
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Fluidity of movement is measured in with the jerk in m/s3. A lower score means a better outcome
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in movement time score measured by a pointing task performed in virtual reality
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The movement time is measured in seconds. A lower score means a better outcome
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Change in reaction time score measured by a pointing task performed in virtual reality
Time Frame: Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
The reaction time is measured in seconds. A lower score means a better outcome
Pre-test (week 1), post-test (at 6 weeks), 3 months follow-up (at 18 weeks)
Intrinsic Motivation Inventory (IMI)
Time Frame: Pre-test ( week 1), post-test (at 6 weeks) and at the sixth session of virtual reality rehabilitation protocol
Change on score of IMI - adapted version (12 questions)
Pre-test ( week 1), post-test (at 6 weeks) and at the sixth session of virtual reality rehabilitation protocol

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Sponsor

Investigators

  • Principal Investigator: Nicolas Benguigui, Pr, University of Caen Normandy

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

April 22, 2022

Primary Completion (Actual)

February 1, 2023

Study Completion (Actual)

February 28, 2023

Study Registration Dates

First Submitted

April 19, 2022

First Submitted That Met QC Criteria

May 6, 2022

First Posted (Actual)

May 10, 2022

Study Record Updates

Last Update Posted (Actual)

June 6, 2025

Last Update Submitted That Met QC Criteria

June 3, 2025

Last Verified

June 1, 2025

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

product manufactured in and exported from the U.S.

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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