The Feasibility, Usability, and Acceptability of Using the Oculus™ Virtual Reality Gaming Technology in Stroke Survivors for Upper Extremity and Cognitive Rehabilitation

July 30, 2025 updated by: Seema S Aggarwal, The University of Texas Health Science Center, Houston
The purpose of this study is to test the (a) feasibility, (b) usability, and (c) acceptability of using the Oculus Virtual Reality (VR) for chronic stroke survivors who have mild-moderate cognitive and unilateral arm impairment to administer upper extremity and cognitive rehabilitation, to calculate the change in upper extremity and cognition scores on standardized measurements per standard of care and to qualitatively explore the impact of engaging caregivers in supporting the stroke survivor's rehabilitation and the impact of this engagement on the stroke survivor and caregiver dyad using semi-structured interviews.

Study Overview

Status

Completed

Conditions

Intervention / Treatment

Study Type

Interventional

Enrollment (Actual)

32

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Texas
      • Houston, Texas, United States, 77030
        • The University of Texas Health Science Center at Houston

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

18 years and older (Adult, Older Adult)

Accepts Healthy Volunteers

No

Description

Inclusion Criteria:

  • Ischemic or hemorrhagic stroke diagnosis within 6 months to 2 years of enrollment
  • can read, write, comprehend, speak English
  • willing and able to provide informed consent
  • Caregivers must live in the home with the stroke survivor

Exclusion Criteria:

  • do not have score ranges that indicate mild to moderate severity on the Montreal Cognitive Assessment (MoCA )(15-25) or other appropriate cognitive screening test selected by the speech language pathologist
  • has aphasia, hemiopsia, and other neurological deficits that prevents the participant from being examined using MoCA or a modified MoCA, Fugl-Meyer Assessment - Upper Extremity (FM) (20-50)
  • unstable while standing unassisted
  • have a history of motion sickness/ vertigo/ dizziness/seizures, claustrophobia, blind/deaf, and cannot hold the controller in their affected arm.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: N/A
  • Interventional Model: Single Group Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Oculus VR
During the first visit, the Oculus headset will be placed on the stroke survivor's head and demonstrate how to use the headset. participant will be then allowed to play a game using the hand controllers for up to 30 minutes. Finally, a copy of exercises for their home rehabilitation program will be provided. During the next rehabilitation visits, a trained research assistant will guide the stroke survivor with using the gaming headset. The session will be stopped every 20 minutes to make sure that the stroke survivor is feeling well and to give them a break. The stroke survivor may stop the session at any time. This session will last for an hour.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Feasibility as Assessed by the Number of Sessions Attended
Time Frame: end of intervention( about 4 weeks from baseline)
The minimum number of sessions expected for a user are 2 per week (8 sessions)
end of intervention( about 4 weeks from baseline)
Feasibility as Assessed by the Time Spent Using the Oculus VR
Time Frame: end of intervention( about 4 weeks from baseline)
the minimum time spent playing Job Simulator is 1 hour (60 minutes) per week. (240 minutes through the end of the study)
end of intervention( about 4 weeks from baseline)
Usability as Assessed by the Score on the System Usability Scale (SUS)
Time Frame: end of intervention( about 4 weeks from baseline)
The System Usability Scale (SUS) was used to assess the usability of the technology. Total score ranges from 10 to 50, with a higher score indicating greater usability.
end of intervention( about 4 weeks from baseline)
Usability as Assessed by the Score on the Presence Questionnaire (PQ)
Time Frame: end of intervention( about 4 weeks from baseline)
The Presence Questionnaire (PQ), total score ranges from 29 to 87, with a higher score indicating greater usability.
end of intervention( about 4 weeks from baseline)
Cognition as Assessed by the Montreal Cognitive Assessment (MoCA)
Time Frame: Baseline
Total score on the Montreal Cognitive Assessment (MoCA) range from 0 to 30, with a higher score indicating a better outcome.
Baseline
Cognition as Assessed by the Montreal Cognitive Assessment (MoCA)
Time Frame: end of intervention (about 4 weeks from baseline)
Total score on the Montreal Cognitive Assessment (MoCA) range from 0 to 30, with a higher score indicating a better outcome.
end of intervention (about 4 weeks from baseline)
Limb Function as Assessed by the Action Research Arm Test (ARAT)
Time Frame: Baseline
Total score on the Action Research Arm Test (ARAT), ranging from 0 to 57, with higher scores indicating better upper limb function.
Baseline
Limb Function as Assessed by the Action Research Arm Test (ARAT)
Time Frame: end of intervention( about 4 weeks from baseline)
Total score on the Action Research Arm Test (ARAT), ranging from 0 to 57, with higher scores indicating better upper limb function.
end of intervention( about 4 weeks from baseline)
Arm Impairment as Assessed by Fugl Meyer - Upper Extremity Assessment
Time Frame: Baseline
Total score on the Fugl-Meyer Assessment - Upper Extremity (FMA-UE), ranges from 0 to 66, with higher scores indicating better arm function.
Baseline
Arm Impairment as Assessed by Fugl Meyer - Upper Extremity Assessment
Time Frame: end of intervention( about 4 weeks from baseline)
Total score on the Fugl-Meyer Assessment - Upper Extremity (FMA-UE), ranges from 0 to 66, with higher scores indicating better arm function.
end of intervention( about 4 weeks from baseline)
Burden of Caregivers in Supporting the Stroke Survivor as Assessed by the Burden Scale for Family Caregivers - Short Version
Time Frame: Baseline
Total score on the Burden Scale for Family Caregivers - short version, ranges from 0 to 30, with a higher score indicating more burden
Baseline
Burden of Caregivers in Supporting the Stroke Survivor as Assessed by the Burden Scale for Family Caregivers - Short Version
Time Frame: end of intervention( about 4 weeks from baseline)
Total score on the Burden Scale for Family Caregivers - short version, ranges from 0 to 30, with a higher score indicating more burden
end of intervention( about 4 weeks from baseline)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Baseline
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Baseline
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 1 (week 1 day 1)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 1 (week 1 day 1)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 2 (week 1 day 2)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 2 (week 1 day 2)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 3 (week 1 day 3)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 3 (week 1 day 3)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 4(week 2 day 1)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 4(week 2 day 1)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 5 (week 2 day 2)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 5 (week 2 day 2)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 6 (week 2 day 3)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 6 (week 2 day 3)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 7 (week 3 day 1)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 7 (week 3 day 1)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 8 (week 3 day 2)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 8 (week 3 day 2)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 9 (week 3 day 3)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 9 (week 3 day 3)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 10 (week 4 day 1)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 10 (week 4 day 1)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 11 (week 4 day 2)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 11 (week 4 day 2)
Acceptability (Ease of Use) as Assessed by the Score on the Simulator Sickness Questionnaire (SSQ) Questionnaire
Time Frame: Session 12 (week 4 day 3)
Total score on the Simulator Sickness Questionnaire (SSQ) questionnaire ranges from 16 to 64, a higher score indicating more cybersickness
Session 12 (week 4 day 3)

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Impact of the Rehabilitation on the Participant as Assessed by the Number of Themes Derived From the Qualitative Interview
Time Frame: Baseline
In-person, in-depth interviews will be conducted following completion of a virtual reality (VR) intervention using the Oculus Quest 2 headset for post-stroke rehabilitation. Interviews will be transcribed verbatim and a qualitative analytic process will be used to identify common themes. A codebook will be developed based on analysis of the transcripts. This outcome reflects the number of themes derived from the interviews.
Baseline
Impact of the Rehabilitation on the Caregiver as Assessed by Number of Themes Derived From the Qualitative Interview
Time Frame: end of intervention( about 4 weeks from baseline)
In-person, in-depth interviews will be conducted following completion of a virtual reality (VR) intervention using the Oculus Quest 2 headset for post-stroke rehabilitation. Interviews will be transcribed verbatim and a qualitative analytic process will be used to identify common themes. A codebook will be developed based on analysis of the transcripts. This outcome reflects the number of themes derived from the interviews.
end of intervention( about 4 weeks from baseline)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 1 (week 1 day 1)
Session 1 (week 1 day 1)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 2 (week 1 day 2)
Session 2 (week 1 day 2)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 3 (week 1 day 3)
Session 3 (week 1 day 3)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 4(week 2 day 1)
Session 4(week 2 day 1)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 5 (week 2 day 2)
Session 5 (week 2 day 2)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 6 (week 2 day 3)
Session 6 (week 2 day 3)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 7 (week 3 day 1)
Session 7 (week 3 day 1)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 8 (week 3 day 2)
Session 8 (week 3 day 2)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 9 (week 3 day 3)
Session 9 (week 3 day 3)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 10 (week 4 day 1)
Session 10 (week 4 day 1)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 11 (week 4 day 2)
Session 11 (week 4 day 2)
Number of Subjects Who Have Received Occupational Therapy
Time Frame: Session 12 (week 4 day3 )
Session 12 (week 4 day3 )
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 1 (week 1 day 1)
Session 1 (week 1 day 1)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 2 (week 1 day 2)
Session 2 (week 1 day 2)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 3 (week 1 day 3)
Session 3 (week 1 day 3)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 4(week 2 day 1)
Session 4(week 2 day 1)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 5 (week 2 day 2)
Session 5 (week 2 day 2)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 6 (week 2 day 3)
Session 6 (week 2 day 3)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 7 (week 3 day 1)
Session 7 (week 3 day 1)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 8 (week 3 day 2)
Session 8 (week 3 day 2)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 9 (week 3 day 3)
Session 9 (week 3 day 3)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 10 (week 4 day 1)
Session 10 (week 4 day 1)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 11 (week 4 day 2)
Session 11 (week 4 day 2)
Number of Subjects Who Have Received Physical Therapy
Time Frame: Session 12 (week 4 day3 )
Session 12 (week 4 day3 )
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 1 (week 1 day 1)
Session 1 (week 1 day 1)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 2 (week 1 day 2)
Session 2 (week 1 day 2)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 3 (week 1 day 3)
Session 3 (week 1 day 3)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 4(week 2 day 1)
Session 4(week 2 day 1)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 5 (week 2 day2)
Session 5 (week 2 day2)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 6 (week 2 day 3)
Session 6 (week 2 day 3)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 7 (week 3 day 1)
Session 7 (week 3 day 1)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 8 (week 3 day 2)
Session 8 (week 3 day 2)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 9 (week 3 day 3)
Session 9 (week 3 day 3)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 10 (week 4 day 1)
Session 10 (week 4 day 1)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 11 (week 4 day 2)
Session 11 (week 4 day 2)
Number of Subjects Who Have Received Speech Therapy
Time Frame: Session 12 (week 4 day 3)
Session 12 (week 4 day 3)

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Seema S Aggarwal, PhD, APRN, AGNP-C, The University of Texas Health Science Center, Houston

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

March 5, 2023

Primary Completion (Actual)

July 17, 2024

Study Completion (Actual)

July 31, 2024

Study Registration Dates

First Submitted

December 20, 2022

First Submitted That Met QC Criteria

December 20, 2022

First Posted (Actual)

January 5, 2023

Study Record Updates

Last Update Posted (Actual)

August 17, 2025

Last Update Submitted That Met QC Criteria

July 30, 2025

Last Verified

July 1, 2025

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

Yes

product manufactured in and exported from the U.S.

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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