Effect of Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.

February 12, 2026 updated by: Marc Argilés Sans, Universitat Politècnica de Catalunya

Effect of Training Using Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.

The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Study Overview

Status

Completed

Conditions

Detailed Description

During the last years there have been several investigations related to the effect of action video games (VA) on the visual system, specifically perceptual and cognitive processes. These investigations indicate that playing VA can be a powerful tool for improving visuo-spatial attention, visuo-motor control, and reaction time. On the other hand, certain studies indicate that the use of stroboscopic glasses can help improve sports performance, and especially dynamic visual acuity , as well as various visual performance skills. The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Study Type

Interventional

Enrollment (Actual)

30

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Barcelona
      • Terrassa, Barcelona, Spain, 08222
        • Carrer del Violinista Vellsola, 37, 08222 Terrassa, Barcelona

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

  • No strabismus and/or amblyopia.
  • Not presenting accommodative difficulties or difficulties in ocular convergence.

Exclusion Criteria:

  • Presence of amblyopia and strabismus, accommodative insufficiency, convergence insufficiency
  • Be federated in any sport in which they train more than 3 hours a week in the past and previous year (1 year ago) from the day of the experimental measurements.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Single

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Action Video game Group
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.
Experimental: Stroboscopic Glasses Group
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz).

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus).

The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz)

No Intervention: Control Group
Participants in the control group will watch 1 video clip/series/film of 1 hour duration on a television located at least 1.5 meters away.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Dynamic Visual Acuity
Time Frame: Before the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Before the intervention
Dynamic Visual Acuity
Time Frame: Immediately after the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 100%
Immediately after the intervention
Dynamic Visual Acuity
Time Frame: 1 month
Dynamic Visual Acuity 1.0 m/s and contrast 100%
1 month
Dynamic Visual Acuity
Time Frame: Before the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 10%
Before the intervention
Dynamic Visual Acuity
Time Frame: Immediately after the intervention
Dynamic Visual Acuity 1.0 m/s and contrast 10%
Immediately after the intervention
Dynamic Visual Acuity
Time Frame: 1 month
Dynamic Visual Acuity 1.0 m/s and contrast 10%
1 month
Dynamic Visual Acuity
Time Frame: Before the intervention
Dynamic Visual Acuity 0,5 m/s and contrast 100%
Before the intervention
Dynamic Visual Acuity
Time Frame: Immediately after the intervention
Dynamic Visual Acuity 0,5 m/s and contrast 100%
Immediately after the intervention
Dynamic Visual Acuity
Time Frame: 1 month
Dynamic Visual Acuity 0,5 m/s and contrast 100%
1 month
Dynamic Visual Acuity
Time Frame: Before the intervention
Dynamic Visual Acuity 0,5 m/s and contrast 10%
Before the intervention
Dynamic Visual Acuity
Time Frame: Immediately after the intervention
Dynamic Visual Acuity 0,5 m/s and contrast 10%
Immediately after the intervention
Dynamic Visual Acuity
Time Frame: 1 month
Dynamic Visual Acuity 0,5 m/s and contrast 10%
1 month

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Posner task
Time Frame: Before the intervention
Change of attention
Before the intervention
Posner task
Time Frame: Immediately after the intervention
Change of attention
Immediately after the intervention
Posner task
Time Frame: 1 month
Change of attention
1 month
Go - No - Go task
Time Frame: Before the intervention
Selective attention and response control
Before the intervention
Go - No - Go task
Time Frame: Immediately after the intervention
Selective attention and response control
Immediately after the intervention
Go - No - Go task
Time Frame: 1 month
Selective attention and response control
1 month
Multiple object tracking (MOT)
Time Frame: Before the intervention
Simultaneously monitor multiple moving objects.
Before the intervention
Multiple object tracking (MOT)
Time Frame: Immediately after the intervention
Simultaneously monitor multiple moving objects.
Immediately after the intervention
Multiple object tracking (MOT)
Time Frame: 1 month
Simultaneously monitor multiple moving objects.
1 month

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

General Publications

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

January 5, 2024

Primary Completion (Actual)

November 26, 2024

Study Completion (Actual)

November 26, 2024

Study Registration Dates

First Submitted

July 5, 2023

First Submitted That Met QC Criteria

July 13, 2023

First Posted (Actual)

July 24, 2023

Study Record Updates

Last Update Posted (Actual)

February 17, 2026

Last Update Submitted That Met QC Criteria

February 12, 2026

Last Verified

February 1, 2026

More Information

Terms related to this study

Other Study ID Numbers

  • VAD1

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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