- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06458452
Enhancing Immersion in Virtual Reality Based Advanced Life Support Training
Enhancing Immersion in Virtual Reality Based Advanced Life Support Training Through Artificial Intelligence Driven Voice Control: A Randomized Controlled Trial
Study Overview
Status
Intervention / Treatment
Detailed Description
Virtual Reality based training modules have become one of the training modalities for simulation based healthcare training and have an important role for the training of healthcare professionals VR based training modules have used hand-held controllers for navigation and interaction with the virtual environment so far. In parallel to the advancements in Artificial Intelligence (AI) and natural language processing (NLP) potential for voice command interfaces, offer an alternative method of control in Virtual Reality applications by providing more intuitive and accessible means of interaction for users.Voice commands, powered by NLP algorithms, enable users to navigate and manipulate virtual environments using natural language and have the potential to reduce the learning curve associated with Virtual Reality controller inputs. Voice interfaces have also the potential to offer accessibility benefits for users with physical disabilities, for whom conventional controllers may be difficult to use].
Despite the potential advantages, using voice command systems in Virtual Reality gaming has also its limitations like speech recognition accuracy, latency, the system's ability to understand context-specific commands, problems caused by environmental noise, user's accent or speech patterns.
There has been limited research comparing the user performance and user satisfaction of Artificial Intelligence supported voice command interfaces against traditional Virtual Reality controllers. This study aims to compare the two control methods using various metrics like task completion time, participants' exam scores and level of immersion.The hypothesis of this study is that Artificial Intelligence supported voice commands can offer a superior user experience in Virtual Reality gaming by providing a natural form of interaction.
Study Type
Enrollment (Estimated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Ayca Mazlumoglu
- Phone Number: +902165004460
- Email: ayca.mazlumoglu@acibadem.edu.tr
Study Locations
-
-
-
Istanbul, Turkey
- Recruiting
- Acibadem Mehmet Ali Aydinlar University CASE Simulation Center
-
Contact:
- Ilknur Yurdakul, RN
- Phone Number: +905387011439
- Email: ilknur.yurdakul@acibadem.edu.tr
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Volunteering for the study
- Aged between 20-22 years,
- Being a student in the fourth semester (Spring Semester 2023-2024) of Acibadem Mehmet Ali Aydinlar University Vocational School Anesthesiology Program
Exclusion Criteria:
- No prior Adavanced Cardiac Life Support training,
- History of Virtaul Reality induced motion sickness,
- Medical conditions such as vertigo attacks
- Using medications causing vertigo-like symptoms
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Active Comparator: Game Interaction with Voice Recognition (Group VG)
Group VG participants will use AI driven Voice Recognition as game controller interface.
|
Group VG will use Artificial Intelligence driven Voice Recognition as an interface for game control whereas Group CG will only use hand held Virtual Reality controllers as an interface for game control
|
|
Active Comparator: Game Interaction with VR Controllers (Group CG)
Group CG participants will use hand held VR controllers as game controller interface.
|
Group VG will use Artificial Intelligence driven Voice Recognition as an interface for game control whereas Group CG will only use hand held Virtual Reality controllers as an interface for game control
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Comparison of two groups' performance scores
Time Frame: Up to 4 weeks
|
The participants of two groups will complete a Virtual Reality based exam for performance scoring
|
Up to 4 weeks
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Level of immersion during game play
Time Frame: Up to 4 weeks
|
The participants of two groups will answer a questionnaire about the level of immersion
|
Up to 4 weeks
|
Collaborators and Investigators
Sponsor
Investigators
- Principal Investigator: Dilek Kitapcioglu, MD, Acibadem University
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
- Acibadem CASE
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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