Exploring the Synergistic Effects of Virtual Reality and Retrogressive Imagery on Basketball Free Throw Performance and Self-efficacy Among University Students: A Randomized Controlled Trial

August 19, 2024 updated by: Wu Jiarun

A Randomized Controlled Trial Was Conducted With Participants Divided Into Three Groups: RETI, VR, and a Control Group. The RETI Group Visualized Successful FT Scenarios, the VR Group Practiced FTs in a Simulated Game Environment, and the Control Group Continued Regular Practice. Measurements Were Taken Before and After the Interventions Using Standard FT Performance Tests and the FTSE Questionnaire. Statistical Analyses, Including Mixed Factorial ANOVA, Were Performed to Evaluate the Effectiveness of the Interventions.

This research contributes to the growing body of evidence supporting the use of mental training techniques in sports. By demonstrating the effectiveness of RETI and VR in improving FT performance and FTSE, this study provides valuable insights for coaches, athletes, and sports psychologists.

Study Overview

Study Type

Interventional

Enrollment (Actual)

45

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Kelantan
      • Kota Bharu, Kelantan, Malaysia, 16150
        • Universiti Sains Malaysia

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Child
  • Adult

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

participants to be university students aged 17 to 23 years, with the ability to read and communicate in Mandarin.

Exclusion Criteria:

students with visual, auditory, or other motor impairments

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Retrogressive imagery (RETI)
RETI protocol was implemented over eight weeks, gradually simplifying the imagery script to focus on essential aspects of the free-throw (FT) shooting technique.
Week 1-2: Participants were asked to imagine a complete version of the FT imagery script included: a) Visualizing the court lines, the basket, and themselves standing at the free-throw line, focusing on their shooting technique. b) Imagining teammates and opponents positioned around the key, noting the main colors in the scene c) Imagining the coach standing on the sideline encouraging them, and paying attention to the sounds of the audience and the cheers from a close friend in the stands. d) Visualizing a high-pressure situation, experiencing the emotions felt during a real game with one second left on the clock, trailing by one point, with the game's outcome depending on their FT shot. Week 3-4: The exception of content "d"from the full script. Week 5-6: The exception of content "c""d"from the full script. Week 7-8: The exception of content "b""c""d"from the full script.
Standing on a lifelike full-sized basketball court, they observe smooth flooring and clear markings. Teammates and opponents don variously colored uniforms, while referees stand ready at the sidelines. Referees position teammates and opponents around the basket as participants feel the texture and weight of the basketball in their hands, as if gripping it for real. The sounds of cheering spectators and encouraging shouts from teammates and coaches further enhance their focus. Participants adjust their stance, noticing beads of sweat trickling down their arms as they prepare for the FT. With bent knees, they ready themselves for the shot, exerting every ounce of their strength as the ball leaves their hands and soars towards the basket. As the ball accurately swishes through the net, the crowd erupts into thunderous applause, and the scoreboard's change in score brings an overwhelming sense of joyous victory.
Experimental: Virtual Reality (VR)
Using Virtual Reality (VR) technology, participants are fully immersed in an intense basketball game experience.
Week 1-2: Participants were asked to imagine a complete version of the FT imagery script included: a) Visualizing the court lines, the basket, and themselves standing at the free-throw line, focusing on their shooting technique. b) Imagining teammates and opponents positioned around the key, noting the main colors in the scene c) Imagining the coach standing on the sideline encouraging them, and paying attention to the sounds of the audience and the cheers from a close friend in the stands. d) Visualizing a high-pressure situation, experiencing the emotions felt during a real game with one second left on the clock, trailing by one point, with the game's outcome depending on their FT shot. Week 3-4: The exception of content "d"from the full script. Week 5-6: The exception of content "c""d"from the full script. Week 7-8: The exception of content "b""c""d"from the full script.
Standing on a lifelike full-sized basketball court, they observe smooth flooring and clear markings. Teammates and opponents don variously colored uniforms, while referees stand ready at the sidelines. Referees position teammates and opponents around the basket as participants feel the texture and weight of the basketball in their hands, as if gripping it for real. The sounds of cheering spectators and encouraging shouts from teammates and coaches further enhance their focus. Participants adjust their stance, noticing beads of sweat trickling down their arms as they prepare for the FT. With bent knees, they ready themselves for the shot, exerting every ounce of their strength as the ball leaves their hands and soars towards the basket. As the ball accurately swishes through the net, the crowd erupts into thunderous applause, and the scoreboard's change in score brings an overwhelming sense of joyous victory.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Free Throw (FT) Shooting Performance
Time Frame: week 8
Free throw (FT) are a closed skill technique used for scoring points under practice, field study, or game conditions. Testing was conducted before, during, and after the intervention. FTs are typically awarded to players who are fouled while shooting, and the player takes the shot from behind the FT line, which is 15 feet away from the basket. Each successful FT is worth one point. In this study, to measure shooting accuracy more precisely, we employed the following scoring system: a shot that goes through the basket without touching the rim scores 3 points; a shot that goes in after hitting the rim scores 2 points; a shot that hits the rim but does not go in scores 1 point; and a complete miss scores 0 points. Each testing session comprised two sets of 10 FT shots, with a 15-minute rest period between the sets. The total score for each testing session was calculated by summing the scores from the two sets of 10 shots, resulting in a possible range of 0 to 60.
week 8
Free throw shooting self-efficacy (FTSE)
Time Frame: week 8
We utilized the Free-Throw Self-Efficacy (FTSE) scale developed by Fazel (2015) to measure participants' self-efficacy in basketball free-throw shooting, following the microanalytic technique guidelines proposed by Bandura (2006). Participants were asked to imagine taking 10 consecutive free throw and to rate their confidence in successfully making each of these shots. Specifically, they were asked to indicate how certain they were that they could successfully make 1 out of 10, 2 out of 10, and so on, up to 10 out of 10 free throw. Participants rated their confidence on a scale from 0 (completely uncertain) to 10 (very certain).
week 8

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Sponsor

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

November 5, 2023

Primary Completion (Actual)

January 5, 2024

Study Completion (Actual)

June 10, 2024

Study Registration Dates

First Submitted

August 19, 2024

First Submitted That Met QC Criteria

August 19, 2024

First Posted (Actual)

August 22, 2024

Study Record Updates

Last Update Posted (Actual)

August 22, 2024

Last Update Submitted That Met QC Criteria

August 19, 2024

Last Verified

August 1, 2024

More Information

Terms related to this study

Other Study ID Numbers

  • USM/JEPeM/22050298

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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