- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06895330
Effects of Virtual Reality and Helfer Skin Tap During Vaccination
Virtual Reality Vs. Helfer Skin Tap: Which One is Helping Children Cope with Fear, Anxiety, and Pain During Vaccination?
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
This research aims to determine effects of Virtual Reality and Helfer Skin Tap methods on pain, fear, anxiety, and satisfaction during the administration of Tetanus-Diphtheria vaccine to school-aged children.
The following hypotheses were determined for the present study. Hypothesis 1. Virtual Reality is effective in reducing pain, fear and anxiety of children and increasing satisfaction during Tetanus-Diphtheria vaccine injection.
Hypothesis 2. Helfer Skin Tap is effective in reducing pain, fear and anxiety of children and increasing satisfaction during Tetanus-Diphtheria vaccine injection.
Hypothesis 3. Virtual Reality is more effective than Helfer Skin Tap in reducing pain, fear and anxiety of children and increasing satisfaction during Tetanus-Diphtheria vaccine injection.
This prospective, randomized controlled study will be conducted in a family health center in Manisa, Turkey, between May 2025 and December 2025. A parallel-group design will be employed, consisting of three arms: Virtual Reality, Helfer Skin Tap, and a control group. The study protocol will be guided by the Consolidated Standards of Reporting Trials (CONSORT) checklist. All procedures will be performed by the same nurse at the designated family health center to ensure standardization.
Children aged 13 years who will undergo tetanus-diphtheria vaccination will be considered eligible for inclusion. Inclusion criteria will include being 13 years of age and conscious (able to communicate). Exclusion criteria will encompass the presence of any physical or psychological condition, the use of analgesics, sedatives, or anticonvulsants within the preceding 24 hours, diagnosis of any chronic or life-threatening disease, and refusal to participate in the Virtual Reality or Helfer Skin Tap interventions during vaccination.
The sample size for the research was determined using G*power 3.0.8 software, and power analysis was conducted. With a 5% error rate, 80% power, and a medium effect size of 0.25 for the 3 groups with 2 repeated factors, it was calculated that 46 children should be taken for each group (Ellis, 2010). Accordingly, the total sample will consist of 138 children.
Eligible children presenting for tetanus vaccination will be randomly assigned to one of the three groups: Virtual Reality, Helfer Skin Tap, or control (conventional injection technique). To control for potential gender-related effects, children will first be stratified by gender and subsequently randomized into the groups using block randomization.
For randomization and to minimize potential bias, group names (Virtual Reality, Helfer Skin Tap, Control) will be written on identical papers and placed into two separate boxes-pink for females and blue for males. Immediately prior to vaccination, each child will draw a paper from the corresponding box to determine their group allocation. This procedure will ensure gender balance across the groups.
Each group will comprise 46 children, with an equal distribution of 23 females and 23 males.
Study Type
Enrollment (Estimated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Hatice ERDEM ÖNDER
- Phone Number: +905079741125
- Email: honder@mehmetakif.edu.tr
Study Contact Backup
- Name: Dilek SARI
- Phone Number: +90 232 311 5569
- Email: dilsari@gmail.com
Study Locations
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Burdur, Turkey
- Mehmet Akif Ersoy University
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- 13 years
- being conscious (with the ability to communicate)
Exclusion Criteria:
- having a physical and psychological condition
- taking any analgesics, sedatives, or anticonvulsants in the past 24 hours
- having chronic or life-threatening disease
- refusing the virtual reality or helfer skin tap technique intervention during vaccine injection.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Virtual Reality Group
A brief orientation regarding the use of the virtual reality headset will be provided to the children.
One minute prior to the vaccination procedure, the selected video-either a roller coaster or Formula 1 experience, based on the child's preference-will be initiated through the virtual reality headset.
Throughout the procedure, the children will continue to watch the video using the virtual reality headset.
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A brief orientation regarding the use of the virtual reality headset will be provided to the children.
One minute prior to the vaccination procedure, the selected video-either a roller coaster or Formula 1 experience, based on the child's preference-will be initiated through the virtual reality headset.
Throughout the procedure, the children will continue to watch the video using the virtual reality headset.
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|
Experimental: Helfer Skin Tap Group
The Helfer Skin Tap technique is applied to reduce pain and muscle tension during intramuscular injection by stimulating large nerve fibers through rhythmic tapping.
After determining the injection site and preparing the skin with alcohol, the area is tapped for approximately 5 seconds using the dominant hand.
The syringe is then held in the dominant hand while a "V" shape is formed with the non-dominant hand to tap the skin firmly three times.
On the count of three, the needle is inserted at a 90° angle.
After aspiration, the medication is injected slowly while gentle tapping continues to maintain muscle relaxation.
The procedure concludes with simultaneous needle withdrawal and a final V-shaped tap to minimize discomfort.
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The Helfer Skin Tap technique is applied to reduce pain and muscle tension during intramuscular injection by stimulating large nerve fibers through rhythmic tapping.
After determining the injection site and preparing the skin with alcohol, the area is tapped for approximately 5 seconds using the dominant hand.
The syringe is then held in the dominant hand while a "V" shape is formed with the non-dominant hand to tap the skin firmly three times.
On the count of three, the needle is inserted at a 90° angle.
After aspiration, the medication is injected slowly while gentle tapping continues to maintain muscle relaxation.
The procedure concludes with simultaneous needle withdrawal and a final V-shaped tap to minimize discomfort.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Visual Analog Scale (VAS)
Time Frame: The Visual Analog Scale (VAS) will be administered immediately prior to and immediately following the vaccination procedure.
|
This scale consists of a 10-cm line (0-10 cm or 0-100 mm).
The 0-line on the scale indicates "no pain," and the 10-line indicates "unbearable pain."
The child is asked to mark the place that expresses the degree of pain.
The distance from the point marked by the child to the 0 line is measured to determine the degree of pain.
In children aged 8 and above, the Visual Analog Scale (VAS) is considered the most reliable method.
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The Visual Analog Scale (VAS) will be administered immediately prior to and immediately following the vaccination procedure.
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
State-Trait Anxiety Inventory (STAI)
Time Frame: State-Trait Anxiety Inventory (STAI) will be administered immediately prior to and immediately following the vaccination procedure.
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The State-Trait Anxiety Inventory (STAI) has been employed in clinical settings to assess levels of both state (STAI-S; i.e., current) and trait (STAI-T; i.e., long-term, general) anxiety.
This formwas developed by Spielberger et al. (1971) to measure the anxiety levels of children.
The STAI-S was adapted into Turkish by Özusta in 1995, and its validity and reliability study was conducted.
The inventory is a 3-point Likert-type scale consisting of 20 items that aim to evaluate feelings associated with state anxiety.
The children evaluated how they felt 'at that moment' as "almost never" (1 point), "sometimes" (2 points), and "often" (3 points).
The scale ranges from 20 to 60 points, with a high score indicating a high level of anxiety.
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State-Trait Anxiety Inventory (STAI) will be administered immediately prior to and immediately following the vaccination procedure.
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Children Fear Scale
Time Frame: Children Fear Scale will be administered immediately prior to and immediately following the vaccination procedure.
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The scale consists of five face shapes scored from 0 to 4. A score of 0 indicates no fear, while a score of 4 indicates serious fear.
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Children Fear Scale will be administered immediately prior to and immediately following the vaccination procedure.
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Satisfaction level
Time Frame: Satisfaction will be assessed immediately after the vaccination procedure.
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Children will asked to rate their satisfaction level with the vaccination on a scale of 0 points "not satisfied" to 10 points "very satisfied".
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Satisfaction will be assessed immediately after the vaccination procedure.
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Collaborators and Investigators
Sponsor
Investigators
- Study Chair: Nihal TASKIRAN, Aydin Adnan Menderes University
- Study Chair: Seyma KISLALI TAS, Manisa Soma Family Health Center
Study record dates
Study Major Dates
Study Start (Estimated)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Estimated)
Study Record Updates
Last Update Posted (Estimated)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- MehmetAkifU-SBF-HEÖ-03
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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