- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT07325396
Neuromuscular Training in Professional Esports Players
Effectiveness of Neuromuscular Training Added to Routine Practice on Fatigue and Stress Biomarkers in Professional Esports Players: A Randomized Controlled Trial
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
Esports players often perform long hours of training that require sustained physical and cognitive effort, which may result in musculoskeletal problems, mental fatigue, and elevated stress levels. Most studies in the esports field rely on subjective evaluations and include non-professional populations. Objective assessment of fatigue and stress biomarkers in professional esports athletes is still lacking.
This prospective randomized controlled trial will include 24 professional esports players aged 18-35 who train at least 35 hours per week with their teams. Participants will be randomly assigned to either a neuromuscular training group or a control group. The intervention group will complete an 8-week neuromuscular exercise program three times per week in addition to their regular esports training routine. The control group will receive structured physical activity counseling based on ACSM 5A principles.
Primary outcomes include serum levels of cortisol, testosterone, testosterone/cortisol ratio, C-reactive protein (CRP), creatine kinase (CK), vitamin B12, and iron measured under standardized fasting conditions. Secondary outcomes include muscle strength (myometry), sleep quality (Pittsburgh Sleep Quality Index), physical activity level (IPAQ-SF), quality of life (SF-12), visual and auditory reaction time tests, lactate measures (Lactate Scout), and mood states (POMS). Outcomes will be assessed at baseline and after the 8-week intervention period.
The findings of this study are expected to provide evidence-based recommendations for integrating neuromuscular conditioning into professional esports training to enhance physical health, reduce fatigue and stress, and improve overall performance.
Study Type
Enrollment (Estimated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Doğukan Tongar, Master of Science
- Phone Number: +90 0507 843 10 21
- Email: doguka.tongar@yeditepe.edu.tr
Study Contact Backup
- Name: Ela TARAKCI
- Email: etarakci@iuc.edu.tr
Study Locations
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Istanbul, Turkey (Türkiye)
- Istanbul University Cerrahpasa
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Contact:
- Doğukan Tongar
- Email: dogukan.tongar@yeditepe.edu.tr
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Age between 18-35 years
- Currently competing as a contracted professional esports player
- Playing one of the following games at a professional level:
League of Legends, Counter Strike 2, Overwatch, Valorant, Apex Legends, DOTA2, Rocket League, PUBG
- Participating in ≥35 hours/week of training with their team
- Voluntary agreement to participate and sign informed consent
Exclusion Criteria:
History or presence of medical conditions affecting safety or performance: metabolic, cardiovascular, renal, neurological, or respiratory disorders
- Playing esports only at amateur or beginner level
- Answering "Yes" to any item in the Physical Activity Readiness Questionnaire (PAR-Q)
Removal Criteria:
- Participating in <35 hours/week esports training during the study
- Missing ≥2 neuromuscular training sessions (intervention group)
- Leaving their professional esports organization (roster removal, retirement, etc.)
- Any illness or injury preventing continuation of esports participation
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
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Experimental: Neuromuscular Training
Professional esports players will perform a structured neuromuscular training program added to their routine esports practice, 3 sessions per week for 8 weeks.
The program includes warm-up, aerobic, strengthening, core stabilization, functional and reaction drills with progressive weekly increases in duration or repetitions.
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A progressive neuromuscular exercise program including dynamic warm-up, aerobic exercises, functional strengthening of lower and upper extremity muscles, core stabilization training, and reaction drills performed 3 times per week for 8 weeks.
Duration and repetitions increase biweekly according to a structured progression protocol.
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Active Comparator: Physical Activity Counseling
Professional esports players will receive structured physical activity counseling in addition to their routine esports practice.
The counseling will follow ACSM 5A principles (Assess, Advise, Agree, Assist, Arrange) to support behavior change and increase physical activity participation weekly for 8 weeks.
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Structured physical activity counseling based on ACSM 5A principles (Assess, Advise, Agree, Assist, Arrange) delivered weekly for 8 weeks to promote sustainable physical activity behaviors and reduce sedentary time during esports training routines.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Serum cortisol level - Stress Biomarkers
Time Frame: Baseline and 8 weeks
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Serum cortisol level will be analyzed under fasting conditions using standardized laboratory protocols.
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Baseline and 8 weeks
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Testosterone level - Stress Biomarkers
Time Frame: Baseline and 8 weeks
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Testosterone level will be analyzed under fasting conditions using standardized laboratory protocols.
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Baseline and 8 weeks
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C-Reactive Protein Level (CRP) - Fatigue Biomarkers
Time Frame: Baseline and 8 weeks
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Serum CRP levels will be analyzed under fasting conditions using standardized laboratory protocols.
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Baseline and 8 weeks
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Creatine Kinase (CK) Level - Fatigue Biomarkers
Time Frame: Baseline and 8 weeks.
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Creatine kinase levels will be analyzed under fasting conditions using standardized laboratory protocols.
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Baseline and 8 weeks.
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Vitamin B12 Level - Fatigue Biomarkers
Time Frame: Baseline and 8 weeks.
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Serum vitamin B12 levels will be analyzed under fasting conditions using standardized laboratory protocols.
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Baseline and 8 weeks.
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Iron Level - Fatigue Biomarkers
Time Frame: Baseline and 8 weeks.
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Serum iron levels will be analyzed under fasting conditions using standardized laboratory protocols.
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Baseline and 8 weeks.
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Muscle Strength
Time Frame: Baseline and 8 weeks
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Hand, forearm, shoulder, and back muscle strength will be assessed using a handheld myometer; mean of three trials recorded in kilograms.
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Baseline and 8 weeks
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Sleep Quality
Time Frame: Baseline and 8 weeks
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Assessment of subjective sleep quality, sleep duration, sleep disturbances, and overall sleep efficiency with Pittsburgh Sleep Quality Index. The Pittsburgh Sleep Quality Index (PSQI) consists of 19 items that generate seven component scores, each ranging from 0 to 3, yielding a global score between 0 and 21, with higher scores indicating poorer sleep quality; a total score greater than 5 reflects clinically significant sleep disturbance. |
Baseline and 8 weeks
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Physical Activity Level
Time Frame: Baseline and 8 weeks
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Self-reported physical activity levels converted to MET-minutes per week.
(IPAQ-Short Form).
The International Physical Activity Questionnaire-Short Form (IPAQ-SF) provides total physical activity expressed in Metabolic Equivalent of Task (MET)-minutes/week, and scores are categorized as follows: <600 MET-minutes/week indicates low activity, 600-3000 MET-minutes/week indicates moderate activity, and >3000 MET-minutes/week indicates high physical activity level.
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Baseline and 8 weeks
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Reaction Time
Time Frame: Baseline and 8 weeks
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Average visual reaction time over 5 trials recorded in milliseconds.
Average response latency to an auditory stimulus over 5 trials.
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Baseline and 8 weeks
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Blood Lactate Concentration
Time Frame: Baseline and 8 weeks
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Capillary blood lactate measured to assess metabolic response to neuromuscular training.
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Baseline and 8 weeks
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Mood State
Time Frame: Baseline and 8 weeks
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Assessment of tension, depression, anger, fatigue, and vigor subscales with Profile of Mood States (POMS).
The Profile of Mood States (POMS) assesses mood across multiple dimensions and yields a Total Mood Disturbance (TMD) score by summing negative mood subscales and subtracting the vigor score; higher TMD scores indicate greater mood disturbance, whereas lower scores reflect better overall mood.
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Baseline and 8 weeks
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Collaborators and Investigators
Sponsor
Collaborators
Publications and helpful links
General Publications
- DiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.
- Saglam M, Arikan H, Savci S, Inal-Ince D, Bosnak-Guclu M, Karabulut E, Tokgozoglu L. International physical activity questionnaire: reliability and validity of the Turkish version. Percept Mot Skills. 2010 Aug;111(1):278-84. doi: 10.2466/06.08.PMS.111.4.278-284.
- Ambrozy T, Rydzik L, Obminski Z, Blach W, Serafin N, Blach B, Jaszczur-Nowicki J, Ozimek M. The Effect of High-Intensity Interval Training Periods on Morning Serum Testosterone and Cortisol Levels and Physical Fitness in Men Aged 35-40 Years. J Clin Med. 2021 May 15;10(10):2143. doi: 10.3390/jcm10102143.
- Andre TL, Walsh SM, ValladAo S, Cox D. Physiological and Perceptual Response to a Live Collegiate Esports Tournament. Int J Exerc Sci. 2020 Sep 1;13(6):1418-1429. doi: 10.70252/KNEB6696. eCollection 2020.
- Nagorsky E, Wiemeyer J. The structure of performance and training in esports. PLoS One. 2020 Aug 25;15(8):e0237584. doi: 10.1371/journal.pone.0237584. eCollection 2020.
- Bonnar D, Castine B, Kakoschke N, Sharp G. Sleep and performance in Eathletes: for the win! Sleep Health. 2019 Dec;5(6):647-650. doi: 10.1016/j.sleh.2019.06.007. Epub 2019 Jul 15.
- Emara AK, Ng MK, Cruickshank JA, Kampert MW, Piuzzi NS, Schaffer JL, King D. Gamer's Health Guide: Optimizing Performance, Recognizing Hazards, and Promoting Wellness in Esports. Curr Sports Med Rep. 2020 Dec;19(12):537-545. doi: 10.1249/JSR.0000000000000787.
- Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual (ly) athletes: where eSports fit within the definition of "Sport". Quest, 69(1), 1-18.
Study record dates
Study Major Dates
Study Start (Estimated)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- E-SPORT-NME-2025-01
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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