The Effectiveness of tDCS on Internet Game Addiction
Randomized Double-blind Clinical Trial to Evaluate the Effectiveness of Transcranial Direct Current Stimulation (tDCS) on Internet Game Addiction
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Phase 2
Contacts and Locations
Study Locations
-
-
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Seoul, Korea, Republic of, 07061
- SMG-SNU Boramae Medical Center
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Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Diagnosis of Internet gaming disorder based on diagnostic criteria of Diagnostic and Statistical Manual of Mental Disorders (DSM)-5.
Exclusion Criteria:
- History of seizure
- History of significant head injury
- Mental retardation
- Schizophrenia
- History of stroke
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Double
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Active Comparator: tDCS with real stimulation
A total of 25 patients will be allocated into active comparator with real stimulation with tDCS.
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tDCS is a non-invasive brain stimulation.
Real stimulation includes 2mA current for 20 minutes per session.
Two sessions a day for 5 consecutive days (Total: 10 sessions) will be applied.
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Sham Comparator: tDCS with sham stimulation
A total of 25 patients will be allocated into sham comparator with sham stimulation with tDCS.
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Sham stimulation includes 0mA current for 20 minutes per session.
Two sessions a day for 5 consecutive days (Total: 10 sessions) will be applied.
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What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Young Internet Addiction Test (Y-IAT)
Time Frame: baseline
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The Y-IAT is rated on a five-point scale.
Total scores for all 20 items range from 20 to 100.
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baseline
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Young Internet Addiction Test (Y-IAT)
Time Frame: 1 week
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The Y-IAT is rated on a five-point scale.
Total scores for all 20 items range from 20 to 100.
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1 week
|
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Young Internet Addiction Test (Y-IAT)
Time Frame: 5 week
|
The Y-IAT is rated on a five-point scale.
Total scores for all 20 items range from 20 to 100.
|
5 week
|
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Young Internet Addiction Test (Y-IAT)
Time Frame: 25 week
|
The Y-IAT is rated on a five-point scale.
Total scores for all 20 items range from 20 to 100.
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25 week
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Direction error and successful stop ratio in the Stop signal task
Time Frame: baseline, 5 weeks, 25 weeks
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The stop signal task is a neurocognitive task for assessing response inhibition.
|
baseline, 5 weeks, 25 weeks
|
|
Barratt impulsiveness scale-11
Time Frame: baseline, 5 weeks, 25 weeks
|
Barratt impulsiveness scale-11 is a self-report questionnaire consisting of 30 items.
Each question has a 4-point scale ranging from 1 (rarely/never) to 4 (almost always/always).
This scale scores three subscales: attentional impulsiveness, motor impulsiveness, and nonplanning impulsiveness.
The total score ranges from 30 to 120 and higher scores indicate greater impulsivity.
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baseline, 5 weeks, 25 weeks
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Anti-saccade error rate in the attentional bias task
Time Frame: baseline, 5 weeks, 25 weeks
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The attentional bias task is measured by anti-saccade task using eye-tracking analysis for assessing attentional bias on Internet gaming stimuli.
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baseline, 5 weeks, 25 weeks
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Late positive potential in the cue reactivity event-related potential
Time Frame: baseline, 5 weeks, 25 weeks
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Event-related potential measures with cue reactivity task
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baseline, 5 weeks, 25 weeks
|
|
Visual analogue scale
Time Frame: baseline, 1 week, 5 weeks, 25 weeks
|
Subjective craving for Internet gaming ranging from 0 to 10. Higher score represents higher craving for gaming.
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baseline, 1 week, 5 weeks, 25 weeks
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Collaborators and Investigators
Sponsor
Sponsor
Collaborators
Collaborators
Investigators
Investigators
- Principal Investigator: Jung-Seok Choi, MD, PhD, SMG-SNU Boramae Medical Center
Publications and helpful links
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 30-2017-10
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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