Effects of Feedback on Learning of a Motor Sequence Task
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
South Carolina
-
Columbia, South Carolina, United States, 29208
- University of South Carolina
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Age 18 to 40 years
- Right-hand dominant
Exclusion Criteria:
- Medical diagnosis or medication that affects dopamine (e.g. dopamine reuptake inhibitors)
- musculoskeletal issues that limit upper extremity movement
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Basic Science
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Performance Feedback
Practice of a joystick based motor sequence task.
Participants receive feedback on their response time to complete the trials in the practice block.
|
Participants will be seated at a laptop with the right hand on a standard joystick.
The movement of the joystick will move a cursor on the computer screen.
Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations.
The learner must move the joystick "cursor" to inside the target before the next target will appear.
|
|
Experimental: Performance plus Positive Feedback
Practice of a joystick based motor sequence task.
Participants receive feedback on their response time to complete the trials in the practice block plus positive social comparative feedback.
|
Participants will be seated at a laptop with the right hand on a standard joystick.
The movement of the joystick will move a cursor on the computer screen.
Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations.
The learner must move the joystick "cursor" to inside the target before the next target will appear.
|
|
Active Comparator: Control
Practice of a joystick based motor sequence task.
Participants receive feedback that they have completed the practice trials in that block of practice.
|
Participants will be seated at a laptop with the right hand on a standard joystick.
The movement of the joystick will move a cursor on the computer screen.
Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations.
The learner must move the joystick "cursor" to inside the target before the next target will appear.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Response Time
Time Frame: Change from baseline to retention at 24 hours
|
Time to complete one sequence
|
Change from baseline to retention at 24 hours
|
|
Task Confidence
Time Frame: Change from baseline to retention at 24 hours
|
Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence
|
Change from baseline to retention at 24 hours
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Peak Velocity
Time Frame: Change from baseline to retention at 24 hours
|
Average speed to capture a target within a sequence
|
Change from baseline to retention at 24 hours
|
|
Total Path Distance
Time Frame: Change from baseline to retention at 24 hours
|
Total distance traveled to complete one sequence
|
Change from baseline to retention at 24 hours
|
|
Time to Peak Velocity
Time Frame: Change from baseline to retention at 24 hours
|
Mean time to peak velocity for movement to a target within a sequence
|
Change from baseline to retention at 24 hours
|
|
Perceived Competence
Time Frame: Change from baseline to retention at 24 hours
|
Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence
|
Change from baseline to retention at 24 hours
|
|
Perceived Interest/Enjoyment
Time Frame: Change from baseline to retention at 24 hours
|
Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment
|
Change from baseline to retention at 24 hours
|
|
Positive Affect
Time Frame: Change from baseline to retention at 24 hours
|
Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect
|
Change from baseline to retention at 24 hours
|
|
Peak Velocity
Time Frame: Change from baseline to immediately after practice
|
Average speed to capture a target within a sequence
|
Change from baseline to immediately after practice
|
|
Total Path Distance
Time Frame: Change from baseline to immediately after practice
|
Total distance traveled to complete one sequence
|
Change from baseline to immediately after practice
|
|
Time to Peak Velocity
Time Frame: Change from baseline to immediately after practice
|
Mean time to peak velocity for movement to a target within a sequence
|
Change from baseline to immediately after practice
|
|
Perceived Competence
Time Frame: Change from baseline to immediately after practice
|
Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence
|
Change from baseline to immediately after practice
|
|
Perceived Interest/Enjoyment
Time Frame: Change from baseline to immediately after practice
|
Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment
|
Change from baseline to immediately after practice
|
|
Positive Affect
Time Frame: Change from baseline to immediately after practice
|
Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect
|
Change from baseline to immediately after practice
|
|
Response Time
Time Frame: Change from baseline to immediately after practice
|
Time to complete one sequence
|
Change from baseline to immediately after practice
|
|
Task Confidence
Time Frame: Change from baseline to immediately after practice
|
Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence
|
Change from baseline to immediately after practice
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
Other Study ID Numbers
- Pro00095119
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Supporting Information Type
- STUDY_PROTOCOL
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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