Effectiveness of and Engagement in a Mobile Exergame With Tailored Feedback

November 29, 2021 updated by: University Ghent

A Clustered Randomized Controlled Trial to Compare the Effectiveness of and Engagement in a Mobile Exergame 'SmartLife' With Tailored Feedback

The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention on reducing sedentary behavior and increasing physical activity among adolescents and to investigate the engagement in the exergame. This will be compared in three groups: an intervention group that will receive a tailored exergame; an active control condition that will receive a non-tailored exergame; and a passive control condition that receives no intervention.

Study Overview

Detailed Description

The aim of this study is to investigate the effectiveness of the 'SmartLife' intervention with tailored feedback on sedentary behavior and physical activity among adolescents and to investigate the engagement in the exergame. One intervention group will receive a version of the exergame that tailors feedback. This means tailored feedback will be based on data from a sensor which is integrated in a T-shirt and paired to the game. The active control group will receive a different version of the game, that does not provide tailored feedback.

Both groups will be compared to investigate their level of engagement in the game. A passive control group will be included that will be asked to continue their daily routines as usual. All three groups will be compared to determine the effectiveness of the 'SmartLife' intervention on physical activity and sedentary behavior.

Study Type

Interventional

Enrollment (Actual)

240

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

      • Ghent, Belgium, 9000
        • Ghent University Hospital

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

12 years to 18 years (Child, Adult)

Accepts Healthy Volunteers

No

Genders Eligible for Study

All

Description

Inclusion Criteria:

  • Between 12-18 years old
  • Access to an Android smartphone (4.0.1) during study period
  • No physical disabilities that hinder physical activity

Exclusion Criteria:

  • Not Dutch-speaking
  • Does not have access to an Android smartphone (4.0.1)

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Prevention
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Experimental with tailored feedback
'SmartLife' with tailored feedback: School classes will receive the developed 'SmartLife' intervention with tailored feedback, that is based on data from a sensors that is integrated in a T-shirt.
'SmartLife' game with tailored feedback: mobile exergame with tailored feedback. Feedback will be based on accelerometer data from a sensor that is integrated in a T-shirt. The sensor captures individually calibrated accelerometer data and is paired with the mobile exergame. Depending on the physical activity intensity of the player, the game challenge and feedback adapts individually in real-time.
Active Comparator: Active control without tailored feedback
'SmartLife' without tailored feedback: School classes will receive the developed 'SmartLife' intervention without tailored feedback.
'SmartLife' without tailored feedback: mobile exergame without tailored feedback. The mobile exergame will not be paired to any sensor. The participant can play the mobile game, yet, will not receive any real-time feedback or adjustment in the game on physical activity intensity.
Other: Passive control
School classes will not receive any intervention, thus no game.
Passive control: School classes will be asked to continue their daily life as usual.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in objectively measured physical activity (PA)
Time Frame: Baseline, 4 weeks, 8 weeks
Change in amount of total physical activity and moderate-to-vigorous physical activity, measured via accelerometers
Baseline, 4 weeks, 8 weeks

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in objectively measured sedentary behavior (SB)
Time Frame: Baseline, 4 weeks, 8 weeks
Change in amount of total sitting time, measured via accelerometers
Baseline, 4 weeks, 8 weeks
Change in subjectively measured Body Mass Index (BMI)
Time Frame: Baseline
Change in BMI, measured via self-reported weight and height
Baseline
Change in determinants of PA
Time Frame: Baseline, 4 weeks, 8 weeks
Change in attitude, parental support, friends' co-participation, perceived social norm, self-efficacy, perceived benefits, perceived barriers, measured by validated items (questionnaire)
Baseline, 4 weeks, 8 weeks
Change in determinants of SB
Time Frame: Baseline, 4 weeks, 8 weeks
Change in attitude, self-efficacy, personal norm, social norm, social support of sedentary behavior (measured for the context of 1. TV viewing, game-play, and computer use), measured by validated items (questionnaire: correlates of context specific SB, Busschaert, 2015). Items are measured on a 5-point Likert scale (strongly disagree=1 - strongly agree=5). The average for each correlate will be calculated (meaning that sub scales for one correlate (e.g. attitude) will be combined).
Baseline, 4 weeks, 8 weeks
Change in behavior of PA
Time Frame: Baseline, 4 weeks, 8 weeks
Change in active transportation mode to school, measured by validated items (questionnaire: Flemish physical activity questionnaire, Verstaete et al., 2003), that measures the minutes engaged in different types of transportation to school. An average score for each component (walking, cycling, active transportation, passive transportation) will be calculated. Values will be indicated by minutes per day, whereby higher values will represent a better outcome, after reversing passive transportation.
Baseline, 4 weeks, 8 weeks
Differences in engagement
Time Frame: 4 weeks
Differences in engagement between intervention group and active control group, measured by validated items (questionnaire: Kids Game Experience Questionnaire), that measures immersion, narrative, pos/neg. affect, flow, absorption/involvement, transportation/immersion, challenge, tension/frustration. A scale ranges from 0 to 4, whereby higher values represent a better outcome. The average scores of the subscales represent each component, and a final averaged score for the GEQ questionnaire will be calcualted.
4 weeks
Differences in basic need satisfaction
Time Frame: 4 weeks
Differences in basis need satisfaction between intervention group and active cotrol group, measured via 14 validated items (questionnaire)
4 weeks

Other Outcome Measures

Outcome Measure
Measure Description
Time Frame
Location of engaging in PA
Time Frame: Baseline, 4 weeks, 8 weeks
Location of engaging in PA, measured by validated items (questionnaire)
Baseline, 4 weeks, 8 weeks
Differences usage of gameplay
Time Frame: 1 week, 2 weeks, 3 weeks, 4 weeks
Differences in usage of game between intervention group and active controle group, measured via log data of the game (total number gameplay minutes) (log data)
1 week, 2 weeks, 3 weeks, 4 weeks
Differences usage of game sessions
Time Frame: 1 week, 2 weeks, 3 weeks, 4 weeks
Differences in usage of game between intervention group and active controle group, measured via log data of the game (total number gameplay sessions) (log data)
1 week, 2 weeks, 3 weeks, 4 weeks
Differences usage of game in interaction with other players
Time Frame: 1 week, 2 weeks, 3 weeks, 4 weeks
Differences in usage of game between intervention group and active controle group, measured via log data of the game (total number of interactions with other players) (log data)
1 week, 2 weeks, 3 weeks, 4 weeks
Differences usage of game in invested game resources
Time Frame: 1 week, 2 weeks, 3 weeks, 4 weeks
Differences in usage of game between intervention group and active controle group, measured via log data of the game (total number of invested game resources) (log data)
1 week, 2 weeks, 3 weeks, 4 weeks
Differences usage of gameplay time
Time Frame: 1 week, 2 weeks, 3 weeks, 4 weeks
Differences in usage of game between intervention group and active controle group, measured via log data of the game (gameplay time: measured via 1-3, indicating morning, afternoon, evening) (log data)
1 week, 2 weeks, 3 weeks, 4 weeks
Differences usage of gameplay location
Time Frame: 1 week, 2 weeks, 3 weeks, 4 weeks
Differences in usage of game between intervention group and active controle group, measured via log data of the game (gameplay location, indicating 1-2; 1=inside/2=outside) (log data)
1 week, 2 weeks, 3 weeks, 4 weeks
Usage of game physical activity
Time Frame: 1 week, 2 weeks, 3 weeks, 4 weeks
Usage of game by intervention group, measured via log data of the game (average moderate to vigorous physical activity) (log data)
1 week, 2 weeks, 3 weeks, 4 weeks
Usage of game sedentary behaviour
Time Frame: 1 week, 2 weeks, 3 weeks, 4 weeks
Usage of game by intervention group, measured via log data of the game (sedentary behaviour) (log data)
1 week, 2 weeks, 3 weeks, 4 weeks

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Collaborators

Investigators

  • Principal Investigator: Greet Cardon, Professor, University Ghent
  • Principal Investigator: Ann DeSmet, Dr., University Ghent

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

September 1, 2018

Primary Completion (Actual)

March 31, 2019

Study Completion (Actual)

April 30, 2019

Study Registration Dates

First Submitted

August 23, 2018

First Submitted That Met QC Criteria

September 4, 2018

First Posted (Actual)

September 6, 2018

Study Record Updates

Last Update Posted (Actual)

November 30, 2021

Last Update Submitted That Met QC Criteria

November 29, 2021

Last Verified

November 1, 2021

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

No

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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