- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04236024
The Effects of Board Game in Learning Medication Knowledge Among Nursing Students
Background: Maintaining patient safety is one of the primary tasks of a professional nurse. Correct identification of medicine, understanding of pharmacological mechanisms and side effects are the basic academic knowledge that each nurse must possess. Therefore, it is an important duty for nursing teachers to teach students the knowledge of drugs and use them correctly in clinical practice. In this way, the safety of patients can be guaranteed and the quality of care can be improved. Board games have been used for study in different subjects, and they all have visible effects. Their competitive and entertaining qualities make learning more interesting and allow students to learn in a pleasant atmosphere. Therefore, the purpose of this study is to examine the effectiveness of using board games to teach medication knowledge to nursing students.
Methodology: This is a randomized controlled trial study. Convenience sampling will be applied in one university in Northern Taiwan.It is expected that 60-100 participants will be recruited and randomly assigned to the experimental group and comparison group by computer. The experimental group will use board game to learn medication, while the comparison group will be taught in a traditional way. The questionnaires will be conducted before the intervention, after the intervention, and one month later. The time for completing questionnaire is about 5~15 minutes. The questionnaires include demographic information, medication knowledge questionnaire, and learning satisfaction questionnaire. This study will use SPSS 22.0 software for data analysis, including frequency, percentage, mean, standard deviation, t-test, chi-square, and generalized estimation equation (GEE).
Expected results: This study will be able to understand the effects of board games in learning medication among nursing students.
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
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-
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Taipei city, Taiwan, 10675
- Taipei Medical University
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
Nursing student The student who has not yet taken a practicum course
Exclusion Criteria:
The student who had already taken a pharmacology course or is taking a pharmacology course.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Experimental group
The students in this group will learn medication knowledge by using board game.
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The students in the experimental group will play board game to learn medication about 30-60 minutes.
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Active Comparator: Comparison group
The students in this group will learn medication knowledge through tradition lecture.
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The students in the comparison group will receive medication lecture using PPT slides about 30-60 minutes.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change from Baseline Medication knowledge at 1 month
Time Frame: The data will be collected at baseline,immediately after the intervention, and one month after the intervention.
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This self-developed questionnaire which was validated by 5 experts will be used to understand students' medication knowledge level.
The questionnaire includes 20 questions, 1 point for correct answers, 0 points for incorrect answers or not knowing, the total score is between 0 and 20 points, the higher the score represent the higher understanding of medical knowledge.
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The data will be collected at baseline,immediately after the intervention, and one month after the intervention.
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Learning satisfaction questionnaire
Time Frame: The data will be collected immediately after the intervention.
|
This self-developed questionnaire which was validated by 5 experts will be used to understand students' sanctification level regarding learning through board game or traditional lecture.The questionnaire consists of 8 questions.
It is scored using the Likert scale 5 points method. 1 point is strongly disagreeable, 2 points are disagreeable.
3 points are generally agreed.
4 points are agreed.
The total score is between 8-40 points, a higher score indicates that the student is more satisfied with the teaching method.
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The data will be collected immediately after the intervention.
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Collaborators and Investigators
Sponsor
Investigators
- Principal Investigator: Yeu-Hui Chuang, PhD, Taipei Medical University
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
- N201912063
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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