Computerized Cognitive Rehabilitation of Executive Deficits in Stroke Patients

August 12, 2024 updated by: Prof. Arseny Sokolov, MD, PhD, Centre Hospitalier Universitaire Vaudois

Combined Cognitive and Physical Training for the Neurorehabilitation of Executive Deficits After Stroke: an Exploratory Randomized Controlled Trial

WHO: 32 participants with executive deficits related to a stroke, able to engage in moderate physical activity.

WHY: Around one third of stroke patients suffer from cognitive deficits in the long term, which have a detrimental impact on everyday personal and professional life. The purpose of this study is to evaluate two sets of computerized exercises combining cognitive and physical effort to see if they can improve executive function.

WHAT: Study participants first undergo cognitive and physical assessments. Additional questionnaires will assess mood, everyday life cognition, function and quality. This will be followed by a 6 week training period with 3 training sessions a week. The effect of the cognitive and physical training will be measured in a post-training evaluation session. Six months after completion of the training, the study will evaluate cognitive and physical abilities of participants to study long-term effects of the respective training program.

WHERE: Both the evaluation and the training sessions will be conducted on the premises of the Centre Hospitalier Universitaire Vaudoise (Pavillon 4, Avenue de Beaumont, 1005 Lausanne, Switzerland)

Study Overview

Detailed Description

This is an exploratory Randomized Controlled Trial with the purpose of evaluating the potential of two sets of gamified cognitive and physical exercises in the neurorehabilitation of cognitive deficits following a stroke.

Upon recruitment, eligible study participants (see 'Eligibility Criteria') receive a detailed oral and written description about the scientific background, aims and methods of the study. Additional information will be provided about potential benefits and risks associated with study participation, as well as about the voluntary nature of participation throughout the study. The participant's written informed consent is required for study enrollment.

After inclusion in the study, participants are randomized into one of two different training programs with equal chance of attribution and without possibility of choosing:

  • Program 1 involves brain training games with a physical exercise component.
  • Program 2 involves cognitive training games with a physical exercise component.

Independently of program attribution, participants engage in a pre-training assessment, a six-week training period, a post-training assessment and a 6-month-follow-up assessment. The three assessments include on-site cognitive and physical evaluation, along with the completion of self-report questionnaires concerning subjective cognitive function, mood, and quality of life.

Following the first assessment, study participants engage in a 6-week training period. In both programs, participants engage in 3 weekly trainings of 90 minutes duration each.

A final follow-up visit is scheduled 6 months after the completion of the last training session. The cognitive and physical testing together with the questionnaires will be repeated to examine the long-term effects of the training programs.

Study Type

Interventional

Enrollment (Estimated)

32

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

Study Contact Backup

Study Locations

    • Vaud
      • Lausanne, Vaud, Switzerland, 1011
        • Recruiting
        • Lausanne University Hospital (CHUV)
        • Contact:

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

18 years and older (Adult, Older Adult)

Accepts Healthy Volunteers

No

Description

Inclusion Criteria:

  • Age ≥ 18 years
  • Ischemic or haemorrhagic cerebral stroke ≥ 8 weeks before study inclusion
  • Cognitive complaint and/or clinical impression of dysexecutive syndrome
  • Z-Score < -1.0 in at least two of the following domains

    • Cognitive flexibility (Trail-Making Test B/A)
    • Cognitive interference (Stroop color word interference task)
    • Divided attention (TAP divided attention)
    • Working memory (TAP working memory, Forward Digit Span, Backward Digit Span)
    • Design fluency (Five-points test)

Exclusion Criteria:

  • Major neurocognitive disorder according to the DSM-5
  • Proximal extremity paresis grade < M4 on the Medical Research Council (MRC) Scale for Muscle Strength in at least one of four extremities
  • Insufficient visual acuity, visual field or hemispatial attention to engage in the training
  • Inability to discriminate colour: < 12 points on the Ishihara test
  • Changes over the last 4 weeks in antidepressive, anxiolytic or in acetylcholinesterase inhibitor drugs
  • Thoracic pain and/or heart palpitations at rest, during or following a physical effort (based on self-report)
  • Clinically unstable cardio-vascular disease
  • Falls in the past 12 weeks as evaluated in the enrolment interview [Hopkins Falls Grading Scale (Grade >1)]
  • High risk of falling according to a score of over 15 seconds on the Four Square Step Test (FSST)
  • Insufficient knowledge or capacity of French to follow instructions
  • Incapacity or unwillingness to provide informed consent

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Triple

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Active Comparator: Control group (CTR)
Computerized Gaming Rehabilitation Program 1
Brain training games with physical exercise component.
Experimental: Intervention group (INT)
Computerized Gaming Rehabilitation Program 2
Cognitive training games with physical exercise component.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in cognitive interference after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Cognitive interference is measured using the Delis-Kaplan Executive Function System (D-KEFS; Delis, Kaplan, Kramer, 2001) Stroop Test
6 weeks
Change in divided attention after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Divided attention is measured using the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002) subtest for divided attention
6 weeks
Change in subjective executive function after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Subjective executive function is measured by the Working Memory Questionnaire (WMQ; Vallat-Azouvi et al, 2012; 30 items, participants rate 10 statements on storage, attention and executive domain on a Likert-scale from 1-5 (not at all - extremely))
6 weeks
Change in visuospatial short term memory after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Visuospatial short term memory is measured by the immediate recall of the Brief Visuospatial Memory Test-Revised (BVMT-R; Benedict, 1996)
6 weeks

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in visual working memory after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Visual working memory will be assessed via performance on the computerized 'Filter task' (Vogel, 2005).
6 weeks
Change in design fluency after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
The Five-Point Test (Regard, 1982) will be used to assess design fluency.
6 weeks
Change in processing speed after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
The Trail-Making-Test Part A (Reitan, 1955) will be used to assess processing speed.
6 weeks
Change in cognitive flexibility assessed by the TMT-B after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Cognitive flexibility will be measured using the Trail-Making-Test B (TMT-B; Reitan, 1955).
6 weeks
Change in cognitive flexibility assessed by the TAP Flexibility after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Cognitive flexibility will be measured using the subscale 'Flexibility' of the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002)
6 weeks
Change in cognitive inhibition after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
The Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002) subtest Go/NoGo will assess cognitive inhibition.
6 weeks
Change in cognitive multitasking after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
A subtest of a custom-made tablet-based cognitive evaluation tool will measure cognitive multitasking.
6 weeks
Change in covert shift of attention after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Measured by the corresponding subtest of the Test of Attentional Performance (TAP, version 2.3.1; Zimmermann and Fimm, 2002).
6 weeks
Change in risk of falls and postural stability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Postural stability and risk of falls will be assessed using the BTrackS Balance Plate (FDA registered class 1 medical device #3010668481)
6 weeks
Change in dynamic stability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Dynamic stability will be assessed by the Four Square Step Test (FSST; Dite et al, 2002), which tests the participant's ability to step over objects forwards, sideways and backwards; the movements of the FSST are comparable to the ones implemented in the training program.
6 weeks
Change in ability to perform a cognitive and physical dual task after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
In order to assess cognitive and motor dual task ability, the study participant will perform the 'Timed Up and Go Cognitive' subtest from the MiniBESTest (Franchignoni et al, 2010).
6 weeks
Change in heart rate after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Heart rate (HR) will be recorded at rest in supine position during a 5-minute window using a chest belt.
6 weeks
Change in heart rate variability after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Heart rate variability (HRv) will be recorded at rest in supine position during a 5-minute window using a chest belt.
6 weeks
Change in systolic and diastolic blood pressure after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Determined by the mean of three blood pressure measurements using a sphygmomanometer and a stethoscope.
6 weeks
Everyday physical activity during 6-week training period.
Time Frame: 6 weeks
Measuring daily step count and minutes of daily activity using a wrist-attached wearable device will determine everyday physical acitivity during the training period.
6 weeks
Change in everyday life quality after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Study participants will rate everyday life quality using the Quality of Life after Brain Injury questionnaire (QOLIBRI; von Steinbuchel, 2010; 36 items originally, adapted to 35 items for stroke, participants rate applicability of statements on quality of life after stroke from not at all to very))
6 weeks
Change in everyday life cognitive function after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Study participants will rate everyday life cognitive function using the Cognitive Failure Questionnaire (CFQ; Broadbent, 1982; 25 items, participants rate the frequency of situations representing cognitive dysfunction in the past 6 months from very often (4 points) to never (0 points), a lower score represents a better subjective cognitive function).
6 weeks
Change in mood after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Mood is measured by the Hospital Anxiety and Depression Scale (HAD-S; Zigmond and Snaith, 1983), which tests for both anxiety and depression in a 14-item questionnaire (7 items each, participants rate statements on a Likert-Scale from 0-3 for each statement, the maximal score is 28 for each domain, the cut-off 11 for anxiety and depression is points or more).
6 weeks
Change in apathy after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Study participants will rate their degree of apathy using the self-administered Dimensional Apathy Scale (DAS; 24 items; Radakovic and Abrahams, 2014).
6 weeks
Change in fatigue after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
Study participants will rate their degree of fatigue on the Modified Fatigue Impact Scale (MFIS; Larson, 2013; 21 items in total, whereof 9 items on a physical subscale, 10 items on a cognitive subscale and 2 items on a psychosocial subscale; every item contains a statement rated on a Likert-Scale from 0-4 (never - almost always), a higher score represents a greater impact of fatigue on the participant's life)
6 weeks
Change in subjective balance after a 6 weeks period of gamified cognitive and physical training (program 1 vs program 2)
Time Frame: 6 weeks
The subjective balance of study participants will be measured using the Tinetti Falls Efficacy scale (Tinetti, 1990), a 10-item questionnaire.
6 weeks

Other Outcome Measures

Outcome Measure
Measure Description
Time Frame
Subjective experience with technology used in study
Time Frame: 6 weeks
Regardless of training group attribution, study participants will rate the user-friendliness and the experience of the training using the 10-item System Usability Scale (Brooke, 1996; 10 statements about system usability rated on a Likert-scale from 1-5 (strongly disagree - strongly agree)).
6 weeks
Perception of game training
Time Frame: 6 weeks
Regardless of training group attribution, study participants will rate their perception of game training using the Perception of game training questionnaire (Boot et al, 2013; 4 statements on enjoyment, challenge, frustration and motivation associated with the game, participants rate their agreement with the statement on a Likert-scale from 1 (lowest) to 7 (highest)).
6 weeks

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Arseny A. Sokolov, Prof MD PhD, Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland
  • Study Chair: Giulia Binarelli, PhD, Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland

Publications and helpful links

The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.

General Publications

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

March 17, 2022

Primary Completion (Estimated)

June 30, 2025

Study Completion (Estimated)

June 30, 2025

Study Registration Dates

First Submitted

October 29, 2021

First Submitted That Met QC Criteria

December 9, 2021

First Posted (Actual)

December 27, 2021

Study Record Updates

Last Update Posted (Actual)

August 13, 2024

Last Update Submitted That Met QC Criteria

August 12, 2024

Last Verified

August 1, 2024

More Information

Terms related to this study

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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