VR, Visio-tactile Stimulation and Embodiment

March 4, 2026 updated by: Nancy Baker, Tufts University

Creating Embodiment in Virtual Reality: A Pilot Study Evaluating Visio-tactile Stimulation and Feasibility

Investigators will evaluate the feasibility of "puppeting" a virtual hand with the opposite hand in increasing complex movements and the effect of visio-tactile stimuli on embodiment to determine if it is a necessary part of the process.

Study Overview

Status

Withdrawn

Conditions

Detailed Description

Embodiment refers to a subjective experience where a person views a simulated body and its properties are experienced as if they were the person's own biological body (1). Embodiment is notably seen in the rubber hand illusion (2): a rubber hand is made to substitute for the real hand using visio-tactile stimulation to connect the rubber hand to the participant. In visio-tactile stimulation, the real hand is hidden from view and the rubber hand is positioned where the real hand should be. Both hands are simultaneously stroked while the participant views the rubber hand. Within a short time, the rubber hand "feels" touch and pain, independent of the real hand.

In this study investigators will evaluate the ability to enable embodiment in a virtual reality environment. After providing background information, participants will then complete the "Real Hand Session" of the Study Protocol (See below) using their real hand to move the same side virtual hand (e.g. left real hand movements will move left virtual hand). Participants will complete Usability and Embodiment /Presence surveys After the Actual Protocol, participants in the VTS group will receive visio-tactile stimuli. They will see their virtual hand touched while simultaneously feel their opposite real hand touched in the same pattern. Participants in the NoVTS will spend the same amount of time looking at their virtual hand without the touching (~1 minute).

For the "Puppet Session" participants will complete the same tasks as the "Real Hand Session"(See Below) but movement of the real hand will "puppet" the opposite virtual hand (right real hand movements will move left virtual hand). After completing the session participants will complete Usability and Embodiment /Presence surveys

Study Protocol Sessions.(20 to 30 minutes). All take place in the virtual environment Hand Movement- Press a 36-button sequence 4x Bilateral Task - "Catch" 36 "fireflies" with both hands 4x. Unilateral Task - "Catch 36 "fireflies" with one hand 4x. Avoidance Task - Press a 36-button sequence. A "dangerous" virtual obstacle (e.g., sawblade) will be placed in the path of the virtual hand during some of the trajectories. Investigators will see how far from the most efficient trajectory participants moves to avoid the object

Hypotheses H1: Participants will demonstrate a greater sense of embodiment with visio-tactile stimuli (VTS) than without visio-tactile stimuli (NoVTS) H1a: Participants in the VTS group will report higher levels of embodiment than those in the NoVTS group.

H1b: Participants will demonstrate significantly better motor performance in the VTS group than the NoVTS group.

H1c: Participants in the VTS group will demonstrate greater avoidance of "dangerous items" than those in the NoVTS group H1d: Participants in the VTS group will report better usability of the embodied virtual hand than those in the NoVTS group.

H2: Motor Performance of the "Puppeted" virtual hand will be similar to the "Actual" virtual hand.

Study Type

Interventional

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult
  • Older Adult

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

  • • 30 adult participants (18+)

    • Right Handed

Exclusion Criteria:

  • Seizure, loss of awareness, or other symptom linked to an epileptic condition in the last 5 years

    • Blind;
    • Unable to use hands to reach and grasp items
    • Implanted medical device such as a pacemaker, defibrillator, or hearing aid.
    • Contagious disorder on the face (such as pink eye) that could be transmitted via the VR head set or has open areas on the face or head that would come in contact with the headset;
    • Unable to understand and respond to English

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Visio-tactile stimulation (VTS) during Virtual Reality
Participants in this group will receive visio-tactile stimulation prior to engaging with the VR program. They will see their virtual hand touched while simultaneously feel their opposite real hand touched in the same pattern.
They will see their virtual hand touched while simultaneously feel their opposite real hand touched in the same pattern.
No Intervention: No Visio-Tactile Stimulation (NoVTS) during Virtual Reality
Participants in this group will not receive visio-tactile stimulation prior to engaging with the VR program. They will be asked to look at their virtual hands for approximately the same amount of time as the VST group receive their stimulation

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Motor Performance - Speed
Time Frame: Through study completion, 1 day
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate speed
Through study completion, 1 day
Motor Performance - Velocity
Time Frame: Through study completion, 1 day
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate velocity
Through study completion, 1 day
Motor Performance - Precision
Time Frame: Through study completion, 1 day
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate Precision
Through study completion, 1 day
Motor Performance - Trajectory
Time Frame: Through study completion, 1 day
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate trajectory
Through study completion, 1 day
Motor Performance - Path Length
Time Frame: Through study completion, 1 day
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate path length
Through study completion, 1 day
Motor Performance - Time to Target
Time Frame: Through study completion, 1 day
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate Time to target
Through study completion, 1 day
Motor Performance - Error rate
Time Frame: Through study completion, 1 day
We will track and store participant movements during each task via the VR headset. These movements will be downloaded and processed to calculate error rate
Through study completion, 1 day
Embodiment
Time Frame: Through study completion, 1 day
Participants perception of immersion during VR experience: Using Peck's Embodiment Scale (16 items scored on a 7 point likert scale with a final score between 1 and 7 with a higher score indicating greater emobidment) and the IPQ Presence questionnaire (14 items on a 7 point likert scale with a higher score indicating greater embodiment)
Through study completion, 1 day
Presence
Time Frame: Through study completion, 1 day
Participants perception of immersion during VR experience: IPQ Presence questionnaire (14 items on a 7 point likert scale with a score between 7 and 98 and a higher score indicating greater presence)
Through study completion, 1 day
Usability - Engagement
Time Frame: Through study completion, 1 day
Participants perception of the ease of use of the VR system using the User Engagement Scale (a 12 item 1-5 pt likert scale with scores between 12 and 60 and a higher score indicating greater usability)
Through study completion, 1 day
Usability - Task Demands
Time Frame: Through study completion, 1 day
Participants perception of the ease of use of the VR system using the NASA Task Index (6-item scored on 10 point VAS. Items are weighted by subject perception of what is important part of task. Higher score indicates greater task demand)
Through study completion, 1 day
Usability - ease of use
Time Frame: Through study completion, 1 day
Participants perception of the ease of use of the VR system using the System Usability Scale (10 item scored on 1-5 likert, scores are converted to a 100 scale with a higher score indicating greater ease of use)
Through study completion, 1 day

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Estimated)

October 1, 2024

Primary Completion (Estimated)

April 30, 2025

Study Completion (Estimated)

October 31, 2025

Study Registration Dates

First Submitted

March 8, 2023

First Submitted That Met QC Criteria

April 26, 2023

First Posted (Actual)

May 1, 2023

Study Record Updates

Last Update Posted (Actual)

March 6, 2026

Last Update Submitted That Met QC Criteria

March 4, 2026

Last Verified

March 1, 2025

More Information

Terms related to this study

Other Study ID Numbers

  • HM&E123

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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