Light Therapy for Internet Gaming Disorder

December 25, 2023 updated by: Qian Tao, Jinan University Guangzhou

A Randomized Controlled Double-Blind Trial of Light Therapy for Internet Gaming Disorder

This project aims to investigate (1) the efficacy of light therapy on internet gaming disorder (IGD); (2) the underlying neural mechanisms of such efficacy

Study Overview

Study Type

Interventional

Enrollment (Estimated)

90

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

Study Locations

    • Guangdong
      • Guangzhou, Guangdong, China, 510000
        • Recruiting
        • South China Normal University
        • Contact:
    • Guangzhou
      • Guangdong, Guangzhou, China, 510000
        • Recruiting
        • Jinan University
        • Contact:

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult

Accepts Healthy Volunteers

No

Description

Inclusion Criteria:

  1. the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder;
  2. the scores of the Young-Internet addiction Test ≥ 50;
  3. playing internet games ≥20 h/week for ≥1 year

Exclusion Criteria:

  1. current or history of psychiatric or neurological illness;
  2. current or history of use of illegal substances and other addictions;
  3. current use of psychotropic medications ;
  4. any history of head trauma, presence of metal in the body or other contraindication to functional MRI scanning

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Basic Science
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Double

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Light therapy
about 30 individuals with internet gaming disorder will be randomly assigned to the light therapy group
The light therapy will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at 5000 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14±5 days.
Placebo Comparator: Light placebo
about 30 individuals with internet gaming disorder will be randomly assigned to the light placebo group
The light placebo intervention will be administered by custom-made light boxes (LED) with adjustable brightness. The light intensity will be set at less than 200 Lux. The intervention will consist of daily exposure for 30 minutes in the morning. The whole intervention includes 14±5 days.
Other: EABM training group
about 30 individuals with internet gaming disorder will be randomly assigned to the EABM training group
The training aims at associating gaming pictures with negative words and pictures of healthy activities with positive words. Gaming pictures are always presented with a pair of negative words. Pictures of healthy activities are always presented with a pair of positive words. Each picture is presented with a fixed pair of words. Participants will be instructed to select one word to get the most monetary reward. Specifically, in response to each gaming picture, selecting one word will have a 70% chance to get a monetary reward and the other word will have a 30% chance to get a monetary reward. A similar rationale applies to the pictures of healthy activities. The reward setting will help consolidate target associations.Each training session includes 300 times/trials of each type of association, presented in pseudorandom way. The whole training includes 14±5 days. Participants will receive one training session every day.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
changes in gaming-related compulsive thoughts
Time Frame: baseline and within 1 day after intervention
The scores of gaming-related compulsive thoughts will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder.
baseline and within 1 day after intervention
changes in gaming-related compulsive behaviors
Time Frame: baseline and within 1 day after intervention
The scores of gaming-related compulsive behaviors will be assessed with the Yale-Brown Obsessive-Compulsive Scale modified for internet gaming disorder.
baseline and within 1 day after intervention
changes in IGD severity
Time Frame: baseline , within one day after intervention, and one month after intervention
The scores of IGD severity will be assessed with the internet addiction test for internet gaming disorder.
baseline , within one day after intervention, and one month after intervention
changes in withdrawal symptoms
Time Frame: baseline and within 1 day after intervention
The scores of withdrawal symptoms will be assessed with the mood and physical symptoms scale.
baseline and within 1 day after intervention
changes in weekly gaming time
Time Frame: baseline and within 1 day after intervention
weekly gaming time will be recorded by Software.
baseline and within 1 day after intervention
changes in craving
Time Frame: baseline and within 1 day after intervention
Craving will be assessed using a Visual Analog Scale during a cue-reactivity task.
baseline and within 1 day after intervention
changes in inhibition
Time Frame: baseline and within 1 day after intervention
Go NoGo task
baseline and within 1 day after intervention
change of BOLD signals
Time Frame: baseline and within 1 day after intervention
Task-based fMRI and resting state fMRI.
baseline and within 1 day after intervention

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
changes in risk-taking tendencies
Time Frame: baseline and within 1 day after intervention
The balloon analogue risk task (BART)
baseline and within 1 day after intervention
changes in the quality and patterns of sleep
Time Frame: baseline and within 1 day after intervention
The scores of the quality and patterns of sleep will be assessed with the Pittsburgh Sleep Quality Index (PSQI).
baseline and within 1 day after intervention
changes in the severity of depression
Time Frame: baseline and within 1 day after intervention
The scores of the severity of depression will be assessed with the Beck Depression Inventory(BDI)
baseline and within 1 day after intervention
changes in the severity of anxiety
Time Frame: baseline and within 1 day after intervention
The scores of the severity of anxiety will be assessed with the Beck Anxiety Inventory (BAI)
baseline and within 1 day after intervention
changes in the severity of two emotion regulation strategies, cognitive reappraisal and expressive suppression
Time Frame: baseline and within 1 day after intervention
The scores of emotion regulation strategies will be assessed with the Emotion Regulation Questionnaire (ERQ)
baseline and within 1 day after intervention

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

December 16, 2023

Primary Completion (Estimated)

April 30, 2024

Study Completion (Estimated)

August 31, 2024

Study Registration Dates

First Submitted

November 27, 2023

First Submitted That Met QC Criteria

November 27, 2023

First Posted (Actual)

December 11, 2023

Study Record Updates

Last Update Posted (Estimated)

December 27, 2023

Last Update Submitted That Met QC Criteria

December 25, 2023

Last Verified

December 1, 2023

More Information

Terms related to this study

Other Study ID Numbers

  • Internet Gaming Disorder

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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