Serious Game Simulation and Comics in School Students

February 19, 2024 updated by: Ozlem Calisir, TC Erciyes University

The Effect of First Aid Training on Knowledge, Skills and Motivation in Injuries Given to Secondary School Students With Serious Game Simulation and Comics

The aim of the study is to determine the effect of first aid training for injuries given to secondary school students through serious game simulation and comic books on knowledge, skills and motivation.

Hypotheses:

H1: First aid training given through simulation applications affects the level of knowledge.

H2: First aid training given through simulation applications affects the skill level.

H3: First aid training given with simulation application affects motivation.

H4: First aid training given with comics affects the level of knowledge.

H5: First aid training given with comic books affects the skill level.

H6: First aid training given with comics affects motivation.

METHOD: The research will be conducted as a randomized controlled experimental study with a pre-test-post-test design with children studying in the 5th and 6th grades of schools in the central district of Aksaray. One group will be given first aid training for injuries prepared with serious games, the other group will be given first aid training for injuries prepared with comic books. No intervention will be made to the control group. Serious game scenario software prepared based on the literature will be integrated into the computer. Appropriate statistics will be made after the research by applying the prepared data collection tools. With this research, the gap in the literature will be filled, children's first aid knowledge and skills in injuries will be increased, and school health nurses will be provided with up-to-date teaching material.

Study Overview

Status

Active, not recruiting

Conditions

Intervention / Treatment

Detailed Description

Accidents are one of the leading causes of death in children and adults and threaten health on a global scale. Exposure is especially high during childhood. Lost human resources due to premature deaths and large health care costs due to disabled individuals impose a serious burden on countries. This burden puts the growth rate, welfare, and productivity of countries at risk. First aid is provided throughout the country to prevent the development of such risks.

The practices must be carried out actively. The long-term impact of first aid interventions based on knowledge and skills is proportional to the training provided. For training to be effective and permanent, it may be more effective to use materials/methods brought by developing technology. It is thought that first aid training given through serious game simulation will also be effective. These serious games, accessed via computers, will provide students with plenty of experience with both ease of use and repetitive practice. It is known that emergencies requiring first aid can cause panic. Being calm when responding to an injured person can only be improved through experience. A realistic virtual environment designed with serious games can be effective in gaining experience. The designed serious game simulation teaching material can be applied in all schools across the country. First aid can also be prepared for all issues other than injuries. Thus, a teaching material that can affect large audiences will be developed.

The research will be conducted as a randomized controlled experimental study with a pre-test post-test design.

The research will be conducted with children studying in the 5th and 6th grades of schools in the central district of Aksaray, affiliated with the Ministry of National Education (MEB) of the Republic of Turkey.

The population of the research consists of 21,343 (public + private) children studying in primary (secondary) institutions in Aksaray. Of these students, 5440 students are in the 5th grade and 5277 students are in the 6th grade.

In the research, with statistical support, the sample size was used using G*Power 3.1.9.7, the power of the study was calculated as 95% confidence level, the effect size was 0.25, the alpha value was 0.05, and the sample number was 54 (simulation group 18, comic book group 18, control group 18) students.

Study Type

Interventional

Enrollment (Actual)

54

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Center
      • Aksaray, Center, Turkey, 68200
        • Özlem Çalışır

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Child

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

  • Secondary schools with computer laboratories,
  • 5th and 6th-grade secondary school students whose families gave permission and volunteered to participate in the research,
  • Not an inclusion student,
  • No physical or mental disability or limb loss,
  • Able to understand, speak, and write Turkish,
  • Students who have not taken courses on first aid.

Exclusion Criteria:

  • Students who have not completed all stages of the education program,
  • Students whose parents or themselves wish to withdraw from the study will be removed from the study groups.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Prevention
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Double

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: simulation group
Students will be asked to perform first aid in the "First Aid Training for Injuries Serious Game Simulation Scenario without any first aid training and to fill in the data collection tools integrated into the game. Correct approach training to the injured will be given through "First Aid in Injuries Training Serious Game Simulation Scenario CORRECT PRACTICES TRAINING integrated into the serious game. Upon completion of the training, the next step will be free work time. Students will be able to play as many games as they want.
Students will play serious game that about first aid.
Experimental: Comic Group
Students will be given First Aid Training in Injuries, prepared in the form of a comic book.
students will learn comics that about first aid.
No Intervention: other
Training will not be provided within the scope of serious games and with comic books.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Motivation Scale for Teaching Materials
Time Frame: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
It is stated that the highest score that can be obtained from the scale is 165 and the lowest score is 33. High total score It means that students' motivation levels regarding the teaching material are high.
The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
Student Knowledge Level Evaluation Form for First Aid Application in Injuries
Time Frame: The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
It was prepared by researchers in line with the literature.The form consists of a total of 19 questions to which students can answer "True" or "False".
The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
Student Skill Level Evaluation Form for First Aid Application in Injuries
Time Frame: While students intervene in the serious game, this form will be filled automatically by the serious game software.
It was prepared by researchers in line with the literature and it consists of 13 items.
While students intervene in the serious game, this form will be filled automatically by the serious game software.

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Özlem Çalışır, pHD, TC Erciyes University

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

July 19, 2023

Primary Completion (Estimated)

July 19, 2025

Study Completion (Estimated)

July 19, 2025

Study Registration Dates

First Submitted

February 9, 2024

First Submitted That Met QC Criteria

February 19, 2024

First Posted (Actual)

February 28, 2024

Study Record Updates

Last Update Posted (Actual)

February 28, 2024

Last Update Submitted That Met QC Criteria

February 19, 2024

Last Verified

February 1, 2024

More Information

Terms related to this study

Other Study ID Numbers

  • OCalisir

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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