- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06519253
Virtual Reality Music in Geriatric Inpatients
Virtual Reality Based Music Intervention in an Acute Geriatric Setting
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Estimated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Julia Chabot, MD
- Phone Number: 5060 (514) 345-3511
- Email: Julia.chabot@mcgill.ca
Study Contact Backup
- Name: Harmehr Sekhon, PhD
- Phone Number: 5060 (514) 345-3511
- Email: harmehr.sekhon@mcgill.ca
Study Locations
-
-
Quebec
-
Montréal, Quebec, Canada, H3T 0A2
- Recruiting
- St.Mary's Research Centre
-
Contact:
- Julia Chabot
- Email: julia.chabot@mcgill.ca
-
Contact:
- Harmehr Sekhon
- Email: harmehr.sekhon@mcgill.ca
-
Principal Investigator:
- Harmehr Sekhon, PhD
-
Principal Investigator:
- Julia Chabot, MD
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Age of 60 years or older;
- Medical stability to participate in the trial as determined by treating physician (defined as stable vital signs, absence of new medical events and deteriorating signs),
- Admitted to the GAU (5 north) at St. Mary's hospital.
Exclusion Criteria:
- Medical instability which limits ability to participate in the study (unstable vital signs, delirium, new medical events, deteriorating signs),
- Unablility to communicate in English or French,
- Behavioural issues/delirium that limit participation in the study,
- Those who have very severe dementia (using the Reisberg stage 7 which is defined by very limited communication ability, and dependence for all self-care
- Those without sufficient auditory acuity to undergo assessment and participate in the intervention, which affects their ability to communicate their consent for this study and to listen to music
- Ophthalmological conditions which affects their ability to participate in the immersive VR (recent eye surgery, severe macular degeneration, severe glaucoma, epilepsy and seizures, etc.).
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: VR Music- Intervention
Treatment Group: music intervention via virtual reality (VR) The music intervention aims to reproduce the experience of a musical performance. During the intervention, the participants will wear a VR headset which will give them an immersive experience of attending a virtual performance. During the intervention, the participants will be able to see the musicians (and the stage, empty auditorium, etc.) and hear the music. The participants in the VR intervention will be seated during the 15 minutes of intervention and the research assistant will stay at their side during the entire intervention. There will be no hand-help components to the VR intervention. Should the participant express any discomfort or have any questions/concerns with the intervention, the research assistant will be available and able to answer/assist the participants. |
The VR music intervention consists of musical performance which were already recorded.
This is accessible classic music.
During the intervention, the participants will be able to see the musicians (and the stage, empty auditorium, etc.) and hear the music.
|
|
Active Comparator: Music- Active Control
The participants in the active control group will listen, via a headband, the same music as the VR music intervention group. These participants will therefore not have an "immersive" experience as they will only hear the music (i.e they will not be able to see the musicians playing). The participants in the music intervention via headband will remain seated during the 15 minutes of the intervention. During the intervention, the research assistant will stay at their side. Should the participant express any discomfort or have any questions/concerns with the intervention, the research assistant will be available and able to answer/assist the participants. |
The control group consists of the same musical performances, with the audio only
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Feasibility of the music VR program
Time Frame: 2 Days
|
The recruitment goals will be met (n=30) within 6 months, attrition will be ≤ 20% for follow-up.
Intervention drop-out will be ≤30% (i.e.
fail to attend 50% of the intervention), and VR participants will have <1 major technical issues
|
2 Days
|
|
Tolerability of the music VR program
Time Frame: 2 days
|
The intervention will be acceptable and well-tolerated according to the Simulator Sickness Questionnaire (SSQ).
The SSQ questionnaire consists of 16 symptoms including fatigue, headache and nausea which are rated from 0 (none) to 4 (severe).
Cut-off for tolerability is < 10 over 64 years of age.
|
2 days
|
|
Acceptability of the music VR program
Time Frame: 2 Days
|
Participants randomized to VR will be willing to use VR again compared to the non-VR group.
This means that they will have higher presences, according to the Slater-Usoh-Steed Presence Questionnaire (SUS) score 0-100, i.e. a significantly higher SUS score compared to the non-VR group.
The intervention will be acceptable to patients and won't have an impact on the clinical load of the clinical team.
|
2 Days
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Preliminary efficacy of the VR based music intervention in improving positive emotions
Time Frame: 2 Days
|
Compared to the non-VR group, the VR based music group will have a greater improvement in positive emotions using the Visual Analog Mood
|
2 Days
|
|
Preliminary efficacy of the VR based music intervention in improving pain
Time Frame: 2 days
|
Compared to the non-VR group, the VR based music group will have a greater improvement in pain, using the Visual Analog Pain Scale
|
2 days
|
Other Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
preliminary efficacy of the VR based music intervention in improving mental well-being
Time Frame: 2 Days
|
Compared to the non-VR group, the VR based music group will have a greater improvement in well-being, anxiety and depression using the Warwick-Edinburgh Mental Wellbeing Scales (WEMWBS)
|
2 Days
|
|
preliminary efficacy of the VR based music intervention in improving symptoms of anxiety
Time Frame: 2 Days
|
Compared to the non-VR group, the VR based music group will have a greater improvement in anxiety using the Generalized Anxiety Disorder-7 scale (GAD-7)
|
2 Days
|
|
preliminary efficacy of the VR based music intervention in improving symptoms of depression.
Time Frame: 2 Days
|
Compared to the non-VR group, the VR based music group will have a greater improvement in depression using the Geriatric Depression Scale (GDS-4)
|
2 Days
|
Collaborators and Investigators
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
- 2024-1020
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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