- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06911996
The WOW Project (WOW): Wonders Of The World Through Virtual Reality for Hospitalized Children (WOW)
Immersive Bedside Teaching for Hospitalized Pediatric Patient - A Prospective, Mixed-method, Cohort Study
Study Overview
Study Type
Enrollment (Estimated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Astrid Suen, MMedSc
- Phone Number: 6504970927
- Email: smy822@stanford.edu
Study Contact Backup
- Name: Thomas Caruso, MD, PhD
- Phone Number: 6504970927
- Email: tjcaruso@stanford.edu
Study Locations
-
-
California
-
Palo Alto, California, United States, 94304
- Recruiting
- Lucile Packard Children's Hospital Stanford
-
Contact:
- Thomas J Caruso, MD, MEd
- Phone Number: 650-723-5728
- Email: tjcaruso@stanford.edu
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Between the age of 5 and 17.
- English speaking.
- Anticipated in-patient stay for more than 1 day.
Exclusion Criteria:
- Legal guardian not present to obtain consent
- Child with a significant neurological condition, or major developmental disability
- Child with active infection of the face or hand
- A history of severe motion sickness
- A history of seizures caused by flashing light
- Major surgery within the last 12 hours
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: N/A
- Interventional Model: Single Group Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Virtual Reality Group
Participants will all receive the VR intervention and will be instructed to wear an Oculus Quest 3 headset (Meta, Inc., Menlo Park, CA) and participate in virtual field trips from Engage (David Whelan).
Brink Traveler (Akin Bilgic) and Wander (John Entwistle) that are specifically designed to reignite the joy and awe of learning.
|
After obtaining written consent, participants will be asked to complete a brief demographic survey and pre-intervention surveys (content knowledge, and wellbeing surveys). They will then be equipped with a VR headset, Quest 3 (Meta, Inc., Menlo Park, CA) displaying the educational field trip. After the VR field trip, participants will participate in a complementary hands-on science experiment. At the conclusion of the experiment, patients will be asked to complete the post intervention surveys (i.e awe, content knowledge, and wellbeing surveys). Additionally, for the first 20 participants, 15 participants will be randomly selected and asked to participate in a 5 open-ended question qualitative interview regarding engagement of the lesson. Audio will be recorded via zoom. |
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Assess the impact of VR-based field trips on the feeling of awe of the pediatric inpatient population
Time Frame: immediately after intervention
|
The primary outcome will be AWE measured by the AWE-SF Survey - The Awe Experience Short Form Scale.
The survey contains 12 items about awe experience.
Each item was rated on a 7-point scale (1 = Strongly Disagree, 7 = Strongly Agree).
|
immediately after intervention
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in the number of correct answers of the content knowledge
Time Frame: Day 1 baseline, Day 1 immediately after intervention
|
Change in number of correct answers of the content knowledge using Bloom's Taxonomy questioning.
Participants will respond to 5 questions, two questions about comprehension, one question about application, one question about analysis and one question about evaluation.
Scores range from 0 to 5, with higher scores indicating the higher number of correct answer.
|
Day 1 baseline, Day 1 immediately after intervention
|
|
Change in a patients' well-being as measured through the World Health Organization-Five Well-Being Index (WHO-5)
Time Frame: Day 1 baseline, Day 1 immediately after intervention
|
The WHO (Five) Well-Being Index is a participant-reported outcome measure that assesses current mental well being.
Questionnaire contains 5 questions .
Scores range from 0 to 5, with higher scores indicating the corresponding feeling exists all the time.
|
Day 1 baseline, Day 1 immediately after intervention
|
|
Thematic analysis of the qualitative surveys including how the lesson engagement correlates to the increase in joyful learning.
Time Frame: immediately after intervention
|
Analysis of data collected via qualitative surveys, using saturation sampling and documented coding techniques, will result in thematic descriptions how the lesson engagement correlates to the increase in joyful learning.
|
immediately after intervention
|
Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Estimated)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
- 80079
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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