- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06993090
- Original Trial
Efficacy of Dorsal Kinesio Tape Application for Carpal Tunnel Syndrome in Esports Gamers: A Randomized Clinical Trial
Efficacy of the Dorsal Application of Kinesio Tape on Esport Gamers
This clinical trial investigates the effectiveness of Kinesio Tape (KT) in alleviating carpal tunnel-like symptoms and enhancing gaming performance among young adult PC gamers. The study aims to address two primary questions:
Does Kinesio Tape reduce wrist pain in adult PC gamers experiencing carpal tunnel-like symptoms?
Does Kinesio Tape improve gaming performance in this population?
Researchers will compare the effects of KT applied to the wrist versus the scapular spine to determine if wrist application provides greater pain relief and performance benefits.
Participants will undergo:
Screening & Consent (Up to 30 minutes via Zoom): Informed consent and a Phalen's test to assess carpal tunnel-like symptoms.
Baseline (Day 0, 75 minutes): Completion of a demographic survey, 15 minutes of gaming on Kovaaks FPS Aim Trainer, KT application, 15 minutes of post-application gaming, and surveys (Boston Carpal Tunnel Syndrome Severity [BCSS] and KT feedback).
Days 1 & 2 (15 minutes each): KT removal and reapplication, followed by BCSS and KT feedback surveys.
Day 3 (75 minutes): Repeat gaming tests, KT application, and completion of BCSS and KT feedback surveys, mirroring Day 0 procedures.
Total Time Commitment: Approximately 210 minutes (3.5 hours) over four sessions.
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Nevada
-
Las Vegas, Nevada, United States, 89102
- Musculoskeletal Lab
-
Las Vegas, Nevada, United States, 89113
- Black Fire Innovation
-
Las Vegas, Nevada, United States, 89154
- Tonopah Residence Complex
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
- Over 18 years of age
- Test positive for Phalen's screening
- Experience any carpal tunnel-like symptoms
- Self Identified PC gamer
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: Kinesio Tape on Dorsal Wrist
Participants in this group will receive Kinesio Tape applied to the dorsal side of the wrist.
This application is intended to provide support and potentially reduce carpal tunnel-like symptoms while assessing its impact on gaming performance.
|
A thin, flexible, and elastic therapeutic tape intended for skin application to provide support for muscles and joints.
This tape may help decrease pain, swelling, and inflammation while permitting movement.
It is commonly utilized to enhance athletic performance and facilitate injury recovery.
The tape functions by elevating the skin, which can enhance blood and lymph circulation, and is believed to engage the nervous system through proprioceptive feedback.
|
|
Sham Comparator: Kinesio Tape on Scapular Spine
Participants in this group will receive Kinesio Tape applied to the scapular spine on the opposite side of their dominant hand.
This serves as a control condition to account for the effects of Kinesio Tape placement while ensuring that participants remain blinded to their group assignment.
|
A thin, flexible, and elastic therapeutic tape intended for skin application to provide support for muscles and joints.
This tape may help decrease pain, swelling, and inflammation while permitting movement.
It is commonly utilized to enhance athletic performance and facilitate injury recovery.
The tape functions by elevating the skin, which can enhance blood and lymph circulation, and is believed to engage the nervous system through proprioceptive feedback.
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Carpal Tunnel-Like Symptom Severity (Boston Carpal Tunnel Questionnaire - Symptom Severity Scale)
Time Frame: Administered at the end of each session on Day 0 (baseline), Day 1, Day 2, and Day 3 (post-intervention). Sessions were held every other day over an 8-day period.
|
This outcome measures the severity and frequency of carpal tunnel-like symptoms, including pain, numbness, tingling, and weakness in the hand, wrist, and forearm.
Symptom severity was assessed using the Boston Carpal Tunnel Questionnaire - Symptom Severity Scale (BCTQ-SSS), a validated self-report measure.
The BCTQ-SSS uses a 5-point Likert scale where 1 indicates no symptoms and 5 indicates very severe symptoms.
Participants rated their symptoms at the end of each session to monitor changes across the intervention period.
Higher scores reflect greater symptom burden.
This measure was used to evaluate whether kinesiotape application reduced the severity of symptoms commonly associated with repetitive strain injuries in esports players.
|
Administered at the end of each session on Day 0 (baseline), Day 1, Day 2, and Day 3 (post-intervention). Sessions were held every other day over an 8-day period.
|
|
Esports Gaming Performance (Kovaaks Aim Trainer)
Time Frame: Day 0 (baseline session) and Day 3 (post-intervention session). In both sessions, performance was measured twice - once before and once after kinesiotape application. Study sessions were conducted every other day over an 8-day period.
|
Gaming performance was assessed using Kovaaks Aim Trainer, a validated simulation platform designed to measure key motor skills essential to first-person shooter (FPS) gameplay, including speed, accuracy, reaction time, and total task score.
Participants completed two structured testing sessions-on Day 0 (baseline) and Day 3 (post-intervention)-each consisting of 15-minute gaming tasks both before and after kinesiotape application.
The selected simulations targeted core esports competencies such as tracking (sustained aim on moving targets), flicking (rapid target shifts), and strafing (aiming while moving), which reflect real-world gaming demands.
Performance data, including accuracy percentage and total score, were automatically recorded by the Kovaaks software and later averaged across trials to reduce variability.
The purpose of this measure was to evaluate whether kinesiotape-applied to either the dorsal wrist or scapular spine, depending on group assignmet
|
Day 0 (baseline session) and Day 3 (post-intervention session). In both sessions, performance was measured twice - once before and once after kinesiotape application. Study sessions were conducted every other day over an 8-day period.
|
Other Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Perceived Effects of Kinesiotape (Custom Feedback Questionnaire and Thematic Analysis)
Time Frame: Collected at the end of each session on Day 0 (baseline), Day 1, Day 2, and Day 3 (post-intervention). Sessions were held every other day over an 8-day period.
|
This outcome captures participants' subjective perceptions of kinesiotape following each application session.
A custom-designed feedback questionnaire was used to collect both quantitative Likert-scale ratings and open-ended qualitative responses.
Quantitative items assessed sensations such as tightness, itchiness, and comfort, as well as perceived changes in speed, agility, and overall performance during gameplay.
Open-ended responses allowed participants to describe in their own words how the tape influenced their motor control, posture, comfort, and focus.
Thematic analysis was used to extract and categorize recurring themes across responses, including enhanced motor precision, ergonomic awareness, sensory experience, and psychological impact.
Participants frequently reported improved wrist stability, increased awareness of movement patterns, postural corrections, and heightened confidence in gameplay execution.
The integration of qualitative and quantitative feedback provided a ri
|
Collected at the end of each session on Day 0 (baseline), Day 1, Day 2, and Day 3 (post-intervention). Sessions were held every other day over an 8-day period.
|
Collaborators and Investigators
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- UNLV-2024-458
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Carpal Tunnel
-
Issa, Abdulhamid Sayed, M.D.CompletedCarpal Tunnel Syndrome | CTS | Carpal Tunnel Release | Carpal Tunnel Surgery | Carpal Tunnel Transverse ApproachSyrian Arab Republic
-
Stanford UniversityMayo Clinic; National Institute of Arthritis and Musculoskeletal and Skin Diseases... and other collaboratorsCompletedCarpal Tunnel Syndrome | Carpal Tunnel | Carpal Tunnel Syndrome Bilateral | Carpal Tunnel Syndrome Left | Carpal Tunnel Syndrome RightUnited States
-
Kuopio University HospitalUniversity of Eastern FinlandNot yet recruitingCarpal Tunnel Syndrome (CTS) | Carpal Tunnel SurgeryFinland
-
CMC Ambroise ParéCompletedCarpal Tunnel ReleaseFrance
-
Vanderbilt UniversityOrthopedic Research and Education FoundationCompleted
-
Clinique BizetRecruiting
-
Istituto Ortopedico RizzoliCompletedEntrapment Neuropathy, Carpal Tunnel | Compression Neuropathy, Carpal Tunnel | Median Neuropathy, Carpal TunnelItaly
-
University of PittsburghWithdrawnPain After Carpal Tunnel ReleaseUnited States
-
Ohio State UniversityCompletedBilateral Carpal Tunnel Syndrome (Diagnosis)United States
-
Clinique MEGIVALRecruitingCarpal Tunnel SurgeryFrance
Clinical Trials on Kinesio Tape
-
University Rovira i VirgiliCompleted
-
Haydarpasa Numune Training and Research HospitalCompletedMyofascial Pain Syndrome | Myofascial Trigger Point PainTurkey
-
Norwegian School of Sport SciencesCompletedMuscle Weakness | Shoulder PainNorway
-
Paulista UniversityCompleted
-
Izmir Katip Celebi UniversityEge UniversityNot yet recruitingBody Temperature Changes | Kinesio TapingTurkey
-
Cairo UniversityCompletedPost Mastectomy Complications
-
Mayo ClinicCompleted
-
Paulista UniversityCompleted
-
IRCCS San RaffaeleUnknownBreast Cancer | Edema | Seroma | Mastectomy | Breast ImplantationItaly
-
King Saud UniversityCompletedChronic Ankle InstabilitySaudi Arabia