- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT07394231
Exploring Innovative Strategies to Enhance Eye-Hand Coordination and Cognitive Functions Through Drone Catching Exercise.
Eye-hand coordination (EHC) is a critical cognitive-motor function that enables individuals to interact effectively with their environment through visually guided hand movements. It plays an essential role in daily activities such as reaching, grasping, and object manipulation. Previous studies have shown that targeted physical activities and sports can enhance EHC performance. However, aging is commonly associated with declines in EHC, executive function, and postural control, which can negatively affect independence in daily living. These age-related changes are also closely linked to cognitive decline and may contribute to the development of mild cognitive impairment (MCI), dementia, and Alzheimer's disease, thereby increasing the burden on families and healthcare systems.
To mitigate these effects, various cognitive-motor and technology-assisted training approaches have been proposed to improve EHC and cognitive function in older adults. While many existing EHC training systems are computerized and implemented using virtual reality (VR) or mixed reality (MR), accumulating evidence suggests that virtual environments may not fully replicate real-world eye-hand interactions. Limitations in depth perception, haptic feedback, and realism may alter visual fixation strategies, movement execution, and overall task performance, potentially reducing training effectiveness compared with real-world interactions.
Given these limitations, it remains unclear whether real-world EHC training provides greater benefits to executive functions and motor performance than virtual training. Therefore, this study aims to compare the acute effects of EHC exercise performed in a real-world environment and a mixed reality passthrough environment among older adults. The proposed EHC training task involves catching a real three-dimensional (3D) object guided by a physical mini drone, inspired by natural human behaviors such as swatting at flying insects, and its virtual counterpart involving a virtual 3D object and drone. The primary objective is to examine differences in executive functions, task performance, and postural stability between real and virtual EHC conditions. By identifying which training modality better supports cognitive-motor performance, this study seeks to inform the design of effective and engaging interventions for healthy aging and early prevention of cognitive decline.
Study Overview
Status
Conditions
Intervention / Treatment
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Tainan, Taiwan, 701
- Motion Analysis Laboratory, Dept. of Biomedical Engineeing, National Cheng Kung University
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- 60 years and older (65 years and older preferred).
- Able to perform regular exercise.
- Normal vision or normal vision after correction.
Exclusion Criteria:
- Have a history of significant chronic diseases such as neurological (e.g., stroke, dementia, Parkinson's disease, poor vision, and hearing loss), cardiovascular, metabolic, pulmonary, or musculoskeletal diseases.
- Have a history of significant motion sickness, active nausea, and vomiting, or epilepsy.
- Fear of wearing a VR headset.
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Other
- Allocation: Randomized
- Interventional Model: Single Group Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
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Experimental: Underwent the virtual system after the real system
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This condition involves a participant grasping a physical 3D object located beneath the drone in a real-world environment.
The condition involves a participant grasping a virtual counterpart of a physical 3D object within a mixed reality (MR) passthrough environment.
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Experimental: Underwent the real system after the virtual system
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This condition involves a participant grasping a physical 3D object located beneath the drone in a real-world environment.
The condition involves a participant grasping a virtual counterpart of a physical 3D object within a mixed reality (MR) passthrough environment.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Executive Functions via Flanker-ERP Measurement
Time Frame: 2 hours
|
Each participant underwent Flanker-ERP assessment at three stages: at baseline (pre-intervention) and following both the physical and virtual object-based EHC training sessions.
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2 hours
|
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Success Rate (SR)
Time Frame: 1-1.5 hours
|
SR was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
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1-1.5 hours
|
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Reaction Time (RT)
Time Frame: 1-1.5 hours
|
RT was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
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1-1.5 hours
|
|
Movement Time (MT)
Time Frame: 1-1.5 hours
|
MT was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
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1-1.5 hours
|
|
Peak Hand Velocity (PHV)
Time Frame: 1-1.5 hours
|
PHV was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
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1-1.5 hours
|
|
Time-to-Peak Hand Velocity (TPHV)
Time Frame: 1-1.5 hours
|
TPHV was measured for each participant during object-catching trials across two EHC training modalities: the physical and the virtual 3D object-based drone-catching systems.
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1-1.5 hours
|
|
Center of Mass (CoM)
Time Frame: 1-1.5 hours
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The CoM of every participant while performing EHC training tasks was investigated regarding two different EHC training modalities, including physical object-based and virtual object-based drone-catching systems.
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1-1.5 hours
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Center of Pressure (CoP)
Time Frame: 1-1.5 hours
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The CoP of every participant while performing EHC training tasks was investigated regarding two different EHC training modalities, including physical object-based and virtual object-based drone-catching systems.
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1-1.5 hours
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Subjective participant feedback on perceived task difficulty
Time Frame: 10-15 minutes
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Subjective participant feedback on perceived task difficulty regarding the physical and virtual object-based EHC training systems was collected using a 5-point Likert scale (1=very easy, 2=easy, 3=neutral, 4=difficult, and 5=very difficult).
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10-15 minutes
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Subjective participant feedback on system preference
Time Frame: 10-15 minutes
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Subjective participant feedback regarding preference between the physical and virtual object-based EHC training systems was collected.
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10-15 minutes
|
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Virtual Reality Sickness Questionnaire (VRSQ)
Time Frame: 10-15 minutes
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Adverse effects of the mixed reality environment were evaluated at the end of the experiment using the Virtual Reality Sickness Questionnaire (VRSQ).
The VRSQ assesses the severity of nine distinct symptoms on a 4-point scale (none, slight, moderate, and severe).
These symptoms include general discomfort, fatigue, headache, eye strain, difficulty focusing, fullness of the head, blurred vision, dizziness with eyes closed, and vertigo.
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10-15 minutes
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Collaborators and Investigators
Publications and helpful links
General Publications
- Delorme A, Makeig S. EEGLAB: an open source toolbox for analysis of single-trial EEG dynamics including independent component analysis. J Neurosci Methods. 2004 Mar 15;134(1):9-21. doi: 10.1016/j.jneumeth.2003.10.009.
- Birckhead B, Khalil C, Liu X, Conovitz S, Rizzo A, Danovitch I, Bullock K, Spiegel B. Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study. JMIR Ment Health. 2019 Jan 31;6(1):e11973. doi: 10.2196/11973.
- R. B. Davis, S. Õunpuu, D. Tyburski, and J. R. Gage, "A gait analysis data collection and reduction technique," Hum Mov Sci, vol. 10, no. 5, pp. 575-587, 1991, doi: https://doi.org/10.1016/0167-9457(91)90046-Z.
- Lopez-Calderon J, Luck SJ. ERPLAB: an open-source toolbox for the analysis of event-related potentials. Front Hum Neurosci. 2014 Apr 14;8:213. doi: 10.3389/fnhum.2014.00213. eCollection 2014.
- M. Aly and H. Kojima, "Acute moderate-intensity exercise generally enhances neural resources related to perceptual and cognitive processes: A randomized controlled ERP study," Ment Health Phys Act, vol. 19, p. 100363, 2020, doi: https://doi.org/10.1016/j.mhpa.2020.100363.
- Pei YC, Chou SW, Lin PS, Lin YC, Hsu TH, Wong AM. Eye-hand coordination of elderly people who practice Tai Chi Chuan. J Formos Med Assoc. 2008 Feb;107(2):103-10. doi: 10.1016/S0929-6646(08)60123-0.
- B. A. Eriksen and C. W. Eriksen, "Effects of noise letters upon the identification of a target letter in a nonsearch task," Percept Psychophys, vol. 16, no. 1, pp. 143-149, 1974, doi: 10.3758/BF03203267.
- Lavoie E, Hebert JS, Chapman CS. Comparing eye-hand coordination between controller-mediated virtual reality, and a real-world object interaction task. J Vis. 2024 Feb 1;24(2):9. doi: 10.1167/jov.24.2.9.
- A. Dalia Blaga, M. Frutos-Pascual, C. Creed, and I. Williams, "A Grasp on Reality: Understanding Grasping Patterns for Object Interaction in Real and Virtual Environments," in 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2021, pp. 391-396. doi: 10.1109/ISMAR-Adjunct54149.2021.00090.
- Chan PT, Chang WC, Chiu HL, Kao CC, Liu D, Chu H, Chou KR. Effect of interactive cognitive-motor training on eye-hand coordination and cognitive function in older adults. BMC Geriatr. 2019 Jan 28;19(1):27. doi: 10.1186/s12877-019-1029-y.
- "Dementia Prevention and Care Policy and Action Plan 2.0 Ministry of Health and Welfare," 2018.
- P. Lenik, K. Przednowek, M. Śliż, G. Bobula, and J. Lenik, "The impact of exercises with a reaction ball on the eye-hand coordination of basketball players," Apr. 2017.
- C. A. Manning and J. K. Ducharme, "Chapter 6 - Dementia Syndromes in the Older Adult," in Handbook of Assessment in Clinical Gerontology (Second Edition), Second Edition., P. A. Lichtenberg, Ed., San Diego: Academic Press, 2010, pp. 155-178. doi: https://doi.org/10.1016/B978-0-12-374961-1.10006-5.
- Heintz Walters B, Huddleston WE, O'Connor K, Wang J, Hoeger Bement M, Keenan KG. The role of eye movements, attention, and hand movements on age-related differences in pegboard tests. J Neurophysiol. 2021 Nov 1;126(5):1710-1722. doi: 10.1152/jn.00629.2020. Epub 2021 Oct 13.
- Van Halewyck F, Lavrysen A, Levin O, Boisgontier MP, Elliott D, Helsen WF. Both age and physical activity level impact on eye-hand coordination. Hum Mov Sci. 2014 Aug;36:80-96. doi: 10.1016/j.humov.2014.05.005. Epub 2014 Jun 22.
- Rand MK, Stelmach GE. Effects of hand termination and accuracy requirements on eye-hand coordination in older adults. Behav Brain Res. 2011 May 16;219(1):39-46. doi: 10.1016/j.bbr.2010.12.008. Epub 2010 Dec 14.
- Niechwiej-Szwedo E, Wu S, Nouredanesh M, Tung J, Christian LW. Development of eye-hand coordination in typically developing children and adolescents assessed using a reach-to-grasp sequencing task. Hum Mov Sci. 2021 Dec;80:102868. doi: 10.1016/j.humov.2021.102868. Epub 2021 Sep 9.
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Other Study ID Numbers
- 113-420
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
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