Effect of Violent First-Person Shooter (FPS) Video Games on Shooting Accuracy
"Boom, Headshot!": Violent First-Person Shooter (FPS) Video Games That Reward Headshots Train Individuals to Aim for the Head When Shooting a Realistic Firearm
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Detailed Description
Study Type
Study Type
Enrollment (Actual)
Enrollment
Phase
Phase
- Not Applicable
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- 18 and older
- Ohio State participant pool
Exclusion Criteria:
- Under age 18
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Basic Science
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: Pilot Study
After giving their consent, participants completed a survey.
Next, they were randomly assigned to play either a violent First-Person-Shooter video game or a nonviolent shooting video game for 20 minutes.
Video game play was recorded.
A debriefing followed.
|
Participants played either a violent shooting game or nonviolent shooting game in the pilot study, and either either a violent shooting game, nonviolent shooting game, or nonviolent non-shooting game in the experiment proper.
Participants used either a gun-shaped or regular controller to play the violent and nonviolent shooting video games.
|
|
Experimental: Experiment Proper
After giving their consent, participants completed a survey.
Next, they were randomly assigned to play either a violent First-Person-Shooter video game, a nonviolent shooting video game, or a nonviolent non-shooting video game for 20 minutes.
Next, they shot a training pistol at a mannequin 20 feet (6.1 meters) away using 16 Velcro "bullets."
A debriefing followed.
|
Participants played either a violent shooting game or nonviolent shooting game in the pilot study, and either either a violent shooting game, nonviolent shooting game, or nonviolent non-shooting game in the experiment proper.
Participants used either a gun-shaped or regular controller to play the violent and nonviolent shooting video games.
|
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Hits to Head and Face
Time Frame: Up to one hour
|
In the Pilot Study, we counted hits to the head and face for targets within the game.
In the Experiment Proper, we counted hits to the head and face of the mannequin.
|
Up to one hour
|
|
Other Hits
Time Frame: Up to one hour
|
In the Pilot Study, we counted other hits to targets (i.e.
not to a face) within the game.
In the Experiment Proper, we counted other hits to the mannequin (i.e., torso instead of the head).
|
Up to one hour
|
Collaborators and Investigators
Sponsor
Sponsor
Publications and helpful links
General Publications
- Whitaker, J. L., & Bushman, B. J. (2014). "Boom, Headshot!": Effect of violent video game play and controller type on firing aim and accuracy. Communication Research, 41(7), 879-891. doi:10.1177/0093650212446622
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Actual)
Primary Completion
Study Completion (Actual)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- 2010B0261
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
IPD Sharing Time Frame
IPD Sharing Access Criteria
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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