Assessment of Navigation Abilities in Children with Cerebral Palsy and Their Peers
Evaluation of Spatial Navigation Skills in Typically Developing Children and in Children with Cerebral Palsy Using a Head Mounted Display
Study Overview
Status
Status
Conditions
Conditions
Intervention / Treatment
Intervention / Treatment
Study Type
Study Type
Enrollment (Estimated)
Enrollment
Phase
Phase
- Not Applicable
Contacts and Locations
Study Contact
Study Contact
- Name: Emilia Biffi, PhD
- Phone Number: 0039 031877862
- Email: emilia.biffi@lanostrafamiglia.it
Study Locations
-
-
Lecco
-
Bosisio Parini, Lecco, Italy, 23842
- Recruiting
- Scientific Institute, IRCCS E. Medea
-
Contact:
- Emilia Biffi, PhD
- Phone Number: +39 31877862
- Email: emilia.biffi@lanostrafamiglia.it
-
Contact:
- Emilia Biffi, PhD
-
-
Participation Criteria
Eligibility Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
- Adult
- Older Adult
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- IQ higher than 70
Exclusion Criteria:
- Subjects with epileptic issues
- Subjects with poor head control
- Visual acuity not correctable with eyeglasses
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Basic Science
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Number of Arms
Arms and Interventions
Participant Group / ArmParticipant Group / Arm |
Intervention / TreatmentIntervention / Treatment |
|---|---|
|
Experimental: CP group
Participants with cerebral palsy are recruited.
|
They undergo a baseline assessment (including cognitive level and pen and paper tests for visuo-spatial abilities). Then they perform a spatial navigation assessment with an immersive virtual reality application delivered by the Oculus Quest viewer. The spatial navigation application consists of a 5-way star-maze adapted from (Biffi et al 2020 Front. Psychol.) where the participants have to find a treasure hidden at the end of one way. The application measures both the learning of spatial information and the strategy used (egocentric or allocentric). After the session, the participants fill questionnaires related to cyber-sickness and usability of the application. |
|
Experimental: TD group
Typically developing children are recruited.
|
They undergo a baseline assessment (including cognitive level and pen and paper tests for visuo-spatial abilities). Then they perform a spatial navigation assessment with an immersive virtual reality application delivered by the Oculus Quest viewer. The spatial navigation application consists of a 5-way star-maze adapted from (Biffi et al 2020 Front. Psychol.) where the participants have to find a treasure hidden at the end of one way. The application measures both the learning of spatial information and the strategy used (egocentric or allocentric). After the session, the participants fill questionnaires related to cyber-sickness and usability of the application. |
What is the study measuring?
Primary Outcome Measures
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Navigation strategy
Time Frame: One day
|
The navigation strategy is measured by the application "StarMaze" delivered by the Oculus Quest viewer and it could be egocentric or allocentric.
The strategy is egocentric if the participant finds the treasure in the virtual space by using a self-centred trajectory.
The strategy is allocentric if the participant find the treasure in the virtual space by using a trajectory based on environmental cues.
|
One day
|
Secondary Outcome Measures
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Learning rate
Time Frame: One day
|
The learning rate of correct path to follow to find the treasure strategy is measured by the application "StarMaze" delivered by the Oculus Quest viewer.
It is the number of trials required by the participant to reach a stable performance
|
One day
|
|
Simulator Sickness Questionnaire
Time Frame: One day
|
The questionnaire evaluates the effects of cyber sickness.
Participants have to score 16 symptoms on a four-point scale (0-3).The symptoms can be placed into three general categories: oculomotor, disorientation, and nausea.
Weights are assigned to each of the categories and summed together to obtain a single score.
|
One day
|
|
System Usability Scale
Time Frame: One day
|
It evaluates the usability of the system.
The SUS is a simple, ten-item five-point Likert scale giving a global view of subjective assessments of usability.
|
One day
|
|
Independent Television Commission-Sense of Presence Inventory
Time Frame: One day
|
It is a 5-point Likert scale, composed of 44 items.
This questionnaire evaluates the user experience to understand if the person enjoyed the game, the setting, and the overall experience.
In particular, the questionnaire addresses four factors: spatial presence, engagement, realness of the environment, and side effects (cyber sickness).
|
One day
|
|
Suitability Evaluation Questionnaire - simplified version
Time Frame: One day
|
It evaluates the sense of agency with four questions (likert scale 1-5) and one open question.
|
One day
|
|
Short-form of PANAS-Positive Affect and Negative Affect Scales
Time Frame: One day
|
In the questionnaire, the participant must evaluate how much s/he feels in the way described by the adjective when filling out the questionnaire, responding on a 5-point Likert scale.
The PANAS provides measures of Positive Affects (PAs) and Negative Affects (NAs).
The PA and NA scores are the sums of the ratings of the PA items and the NA items, respectively.
PA indicates the level of pleasurable engagement with the product while NA is a general factor of subjective distress.
|
One day
|
Collaborators and Investigators
Sponsor
Sponsor
Study record dates
Study Major Dates
Study Start (Actual)
Study Start
Primary Completion (Estimated)
Primary Completion
Study Completion (Estimated)
Study Completion
Study Registration Dates
First Submitted
First Submitted
First Submitted That Met QC Criteria
First Submitted That Met QC Criteria
First Posted (Actual)
First Posted
Study Record Updates
Last Update Posted (Actual)
Last Update Posted
Last Update Submitted That Met QC Criteria
Last Update Submitted That Met QC Criteria
Last Verified
Last Verified
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
Other Study ID Numbers
- GIP 1021
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
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