- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT01398566
Clinical Trial of a Rehabilitation Game - SuperBetter (SuperBetter)
Clinical Trial of a Novel Rehabilitation Game (Phase I - Feasibility)
Today's hospitals need innovative solutions to help patients transition from our care to self-management at home. The vast majority of the patients seen in Dodd Rehabilitation Hospital and associated clinics leave our care with persistent and life-altering challenges - behavioral, cognitive, emotional and/or physical. The period of time immediately following discharge is an under-addressed stage within the continuum of care. The investigators are researching solutions to help patients in this transition to self-care and believe that multiplayer gaming paradigms may be a promising innovation to facilitate this transition.
The investigators believe that Dr. Jane McGonigal's SuperBetter, and positive play games like it, are promising novel interventions that could make a positive difference in the ability of our patients to successfully transition to self care after discharge from therapeutic care.
Specifically, the investigators will evaluate feasibility of use of such a game by mild to moderate brain injured individuals and to record pilot data to help us plan a clinical effectiveness follow up study. Our goal is to finish this study with an intervention tailored for use within the clinical continuum of care and sufficient pilot data to prepare for a randomized clinical control trial of this intervention.
Study Overview
Status
Intervention / Treatment
Detailed Description
Today's hospitals need innovative solutions to help patients transition from our care to self-management at home. The vast majority of the patients seen in Dodd Rehabilitation Hospital and associated clinics leave our care with persistent and life-altering challenges - behavioral, cognitive, emotional and/or physical. The period of time immediately following discharge is an under-addressed stage within the continuum of care. The investigators are researching solutions to help patients in this transition to self-care and believe that multiplayer gaming paradigms may be a promising innovation to facilitate this transition for several reasons:
- Games can bring the power of social networks and alternate reality to bear on the real world work of post-injury self-management.
- Games can use a digital platform, enabling quantification of performance in ways that could provide clinically-relevant documentation for post-discharge follow up efforts including tele-rehabilitation.
- Today's youth are gamers. The investigators aim to tailor our rehabilitative approaches to leverage the existing ability of our youth in this paradigm. In addition, Dr. Jane McGonigal reports in her book, Reality is Broken, that within another decade the majority of the world's population will likely be gamers. The investigators aim to anticipate this shift and be ready for it.
- Affordable games have the potential to be cost-effective aids and improvements over standard medical care protocols.
Despite the promise of games to facilitate transitions from hospital care to self care, no clinical studies have been done to establish best practices for applying gaming for rehabilitative purposes within the specific window of time in which discharge from standard care happens. While some commercially available games exist for those interested in health self-improvement, through companies such as That Game Company, Nintendo, Xbox, only the Nintendo Wii system has undergone clinical testing to demonstrate feasibility of use within the hospital-based model of patient care. Without more such evidence, the investigators are unable to confidently offer such novel interventions for our patients.
A new game, SuperBetter (SuperBetter, LLC, Sausilito, CA), has been developed to employ both social networking and alternate reality theory to achieve rehabilitative goals. SuperBetter is most similar to Facebook or Twitter in that users, or "gamers", create an account, invite others to be within their network, and post short status update messages. There are two major differences between SuperBetter and Twitter or Facebook, however. One difference is that this rehabilitation game will not offer a public option. The only people who can see a user's posts and status updates will have been specifically invited by that gamer; people outside the invited network will have no ability to "friend" a gamer, meaning there is no way to request to become part of a user's network - you must be invited by the account holder. The second difference is that SuperBetter assigns points to a gamer for attaining health goals such as: remembering to take medications each day; avoiding circumstances that exacerbate symptoms; checking in with someone within your trusted network (i.e. reaching out to your loved ones for support). Points are also assigned for "epic wins" which are defined by the patient and amount to things he or she cannot do today but want to be able to do tomorrow; this includes short term wins like hanging out with friends/loved ones or long term wins like getting back to playing sports.
The investigators believe that McGonigal's SuperBetter, and positive play games like it, are promising novel interventions that could make a positive difference in the ability of our patients to successfully transition to self care after discharge from therapeutic care. The investigators are conducting Phase I clinical testing (feasibility) to determine whether such a rehabilitation game is appropriate for use with: mild traumatic brain injured children and teens.
Specifically, the investigators will evaluate feasibility of use of such a game by mild traumatic brain injured individuals and to record pilot data to help us plan a clinical effectiveness follow up study. Our goal is to finish this study with an intervention tailored for use within the clinical continuum of care and sufficient pilot data to prepare for a randomized clinical control trial of this intervention.
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
-
-
Ohio
-
Columbus, Ohio, United States, 43210
- The Ohio State University Physical Medicine and Rehabilitation Department
-
-
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Patients: between 15 and 25 years old
- diagnosed within the last year with at least one traumatic brain injury (mild or moderate)
- subjective report of less than complete recovery from the injury
- easy access to computer with internet access
- compatible web browser (such as the latest version of Internet Explorer, Chrome, Firefox or other as determined by developers)
- has a support giver (18 or over) who is willing to participate in this study also
Exclusion Criteria:
● history of substance abuse as self reported by patient or reported by support giver
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Supportive Care
- Allocation: N/A
- Interventional Model: Single Group Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
Experimental: SuperBetter Play
members of this group will play SuperBetter for 6 weeks (averaging 10 min per day of play for 6 week period)
|
average 10 min of game play per day for 6 week period
|
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Participation
Time Frame: 8 weeks
|
Number of Participants who used the app and returned for post testing
|
8 weeks
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Satisfaction With App
Time Frame: 8 weeks
|
Satisfaction rating on a 7 point Likert scale ranging from 1 (very satisfied) to 7 (very dissatisfied) among those who used the app and returned for post testing
|
8 weeks
|
Collaborators and Investigators
Sponsor
Investigators
- Principal Investigator: Lise Worthen-Chaudhari, MFA,MS,CCRC, Ohio State University
Publications and helpful links
Helpful Links
Study record dates
Study Major Dates
Study Start
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Estimate)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Keywords
Additional Relevant MeSH Terms
Other Study ID Numbers
- 2011H0077
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Mild Traumatic Brain Injury
-
Oragenics, Inc.Not yet recruitingMild Traumatic Brain Injury, ConcussionAustralia
-
Michael HarlEnrolling by invitationBrain Injury | Concussion | Mild Traumatic Brain Injury (mTBI)United States
-
McGill University Health Centre/Research Institute...UnknownMild Traumatic Brain Injury; ConcussionCanada, France, Israel
-
ElMindA LtdGE HealthcareCompletedTBI (Traumatic Brain Injury) | Mild Traumatic Brain Injury | Concussion, MildUnited States
-
Assistance Publique - Hôpitaux de ParisMinistry of Health, FranceCompleted
-
First Affiliated Hospital Xi'an Jiaotong UniversityHealth Science Center of Xi'an Jiaotong University; The Second Affiliated Hospital...RecruitingMTBI - Mild Traumatic Brain InjuryChina
-
Perception Dynamics InstituteUniversity of California, San Diego; University of South Alabama; University...Active, not recruitingMTBI - Mild Traumatic Brain InjuryUnited States
-
Washington University School of MedicineTerminated
-
Henry M. Jackson Foundation for the Advancement...Brooke Army Medical Center; Tripler Army Medical CenterRecruitingMild Traumatic Brain Injury (mTBI)United States
-
Centre Hospitalier de DouaiCompletedCompliance, Patient | Mild Brain Traumatic InjuryFrance
Clinical Trials on SuperBetter play
-
Seattle Children's HospitalNational Cancer Institute (NCI)Completed
-
San Diego State UniversityUniversity of Southern CaliforniaCompleted
-
Bilecik Seyh Edebali UniversitesiActive, not recruitingPostoperative Complications | Preoperative AnxietyTurkey (Türkiye)
-
University of Colorado, DenverRecruitingDental Anxiety | Dental Phobia | Oral AversionUnited States
-
Riphah International UniversityNot yet recruiting
-
Beni-Suef UniversityCompletedIntellectual Disability | Physical Disability | Motor Delay | Intellectual Disability, Mild | Adaptive Behavior | Motor and Developmental DelayEgypt
-
Seattle Children's HospitalAmerican Heart AssociationCompletedPhysical Activity
-
Riphah International UniversityRecruiting
-
Riphah International UniversityCompletedDown SyndromePakistan
-
The Hospital for Sick ChildrenUniversity of Toronto; Scarborough General HospitalRecruitingInformed Consent ProcessCanada