- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT03353974
Video Games Therapy on Balance and Cognitive Functions in Mild to Moderate Impaired Multiple Sclerosis Patients.
November 20, 2023 updated by: Sofia Straudi, University Hospital of Ferrara
The Role of Video Games Therapy on Balance and Cognitive Functions in Mild to Moderate Impaired Multiple Sclerosis Patients. A Pilot Randomized Controlled Trial.
Multiple Sclerosis (MS) is often characterized by the presence of balance and cognitive impairments.
Cognitive functions play a key role in balance control.
Simultaneously performing cognitive tasks decreases walking and balance ability (Dual-Task cost).
Rehabilitative treatment of patients with MS does not have to consider separately the motor and cognitive aspects.
Video-Game Therapy (VGT) is a novel tool that allows a multimodal training approach.
VGT typically provides augmented feedback during training that can contribute to learning motor skills.
The main objective of this exploratory study will be to test the effects of a commercially available VGT on balance and cognitive function in ambulatory MS patients compared to a standardized balance platform training (BPT).
Secondary, we will explore the effects of VGT and BPT on other domains that are usually impaired in MS population and that can be improved by motor rehabilitation, such as psychological well-being, fatigue and Quality of Life.
Study Overview
Status
Completed
Conditions
Intervention / Treatment
Study Type
Interventional
Enrollment (Actual)
48
Phase
- Not Applicable
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
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Ferrara, Italy, 44124
- Ferrara University Hospital
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Emilia Romagna
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Ferrara, Emilia Romagna, Italy, 44124
- Sofia Straudi
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Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
18 years to 60 years (Adult)
Accepts Healthy Volunteers
Yes
Description
Inclusion Criteria:
- diagnosis of MS (primary or secondary progressive, relapsing-remitting), without relapses in the preceding 3 months
- mild to moderate balance impairments with increased fall risk, defined as TUG > 8.4s
- disability rate definited by Kurtzke Expanded Disability Status Scale (EDSS) score from 4 to 5.5,
Exclusion Criteria:
- other conditions that may affect motor function
- impaired cognitive functioning (Mini Mental Status Examination score less than 24)
- visual impairments (daltonism and visual acuity deficit)
- medical conditions that might interfere with the ability to complete the study protocol safely.
A group of healthy subjects matched for age and sex will be involved for a comparison on the instrumental data (force platforms).
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: Single
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
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Experimental: Video game therapy
Subjects belonging to the experimental group will receive a Video Game Therapy (VGT) protocol using the Xbox console.
They will receive 12 sessions of treatment within 4 weeks (3 sessions per week); each session will last 1 hour.
To manage possible absence lasting one or more treatment sessions, a potential window of 5 weeks will be set to ensure the achievement of all 12 sessions.
Will be required to concentrate in games whose major purposes are increasing balance, selective attention and attention shifting.
During sessions the patient will be carefully controlled by a researcher who will prevent the risk of falling
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Video game therapy will be delivered with a commercial video game console (X-Box 360 Kinect, Microsoft, Inc., Redmond, WA).
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Active Comparator: Balance platform therapy
Subjects belonging to the control group will receive the same amount of therapy (12 sessions) using a balance platform (Biodex Medical Systems, Inc., Shirley, NY).
Balance/rebalancing, postural stability and weight-shifting exercises ill be administered with and without visual feedback.
During the first session, the tasks will be performed at an "entry level," and the exercise progression will be adjusted over time according to the patients' functional level (intermediate and difficult level).
Balance platform therapy offered visual feedback and knowledge of performance (augmented feedback).
The physiotherapist, as during VGT, provided additional external feedback.
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Balance/rebalancing, postural stability and weight-shifting exercises with and without visual feedback will be administered using a balance platform (Biodex Medical Systems, Inc., Shirley, NY).
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Timed Up and Go (TUG) test
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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TUG measures balance and functional mobility.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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Four Square Step Test (FSST)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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The FSST is a timed test, intended to challenge the rapid change in direction while stepping forward, backward and sideways over a low obstacle.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Functional Reach Test (FRT)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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The FRT assesses the subject's stability by measuring the maximum distance an individual can reach forward while standing in a fixed position.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Dynamic Gait Index (DGI)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Clinical tool to assess gait, balance and risk of fall.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Modified Fatigue Impact Scale (MFIS)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Questionnaire which evaluates the perceived impact of fatigue on the subscales physical, cognitive and psychosocial functioning.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Multiple Sclerosis Walking Scale-12 (MSWS-12)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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This questionnaire assesses the impact of MS on walking ability.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Multiple Sclerosis Impact Scale-29 (MSIS-29)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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This is an health-rated quality of life questionnaire that assesses the impact of MS on physical and psychological functions.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Beck Depression Inventory-Second Edition (BDI-II)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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This is a 21-item self-report instrument that serves to assess depression severity
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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State Trait Anxiety Inventory (STAI-Y)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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STAI-Y is an easy-to-use and interpretative tool to detect and measure anxiety.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Go-No Go - Test of Attentional Performance T.A.P.
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Go-No Go task examine the specific capacity to suppress an inadequate reaction.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Test of Attentional Performance T.A.P.
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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In this task divided attention can be explored with computerized "dual-task" test where two stimuli (visual and acoustic) are required simultaneously
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Stroop Color-Word Test (SCWT)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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The SCWT explores sustained attention and some aspects of executive function.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Symbol Digit Modalities Test (SDMT)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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The SDMT consists of orally substituting a number for a pseudorandom sequence of geometric figures as quickly as possible for testing executive functions.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Instrumented Basic Balance Evaluation (IBBE)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Force platform measurement are used as objective markers of subjects' balance ability.
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Instrumented Dual Task (IDT)
Time Frame: Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Dual cognitive-motor tasks are often used in clinical practice to evaluate the interaction between patients' cognitive and motor ability .
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Changes from baseline to end of treatment (4 weeks), following changes after 12 weeks follow up
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Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Investigators
- Study Director: Sofia Straudi, MD, PhD, Ferrara Rehabilitation Hospital
Publications and helpful links
The person responsible for entering information about the study voluntarily provides these publications. These may be about anything related to the study.
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start (Actual)
December 1, 2017
Primary Completion (Actual)
October 1, 2022
Study Completion (Actual)
October 1, 2022
Study Registration Dates
First Submitted
November 16, 2017
First Submitted That Met QC Criteria
November 21, 2017
First Posted (Actual)
November 27, 2017
Study Record Updates
Last Update Posted (Actual)
November 22, 2023
Last Update Submitted That Met QC Criteria
November 20, 2023
Last Verified
November 1, 2023
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- MS_Video_Games_Therapy
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
NO
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
No
Studies a U.S. FDA-regulated device product
No
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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