- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT03435575
BOOSTH: Serious Gaming in Combination With Physical Activity Promotion
October 1, 2021 updated by: Maastricht University Medical Center
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide.
Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these activities are of vigorous intensity.
In 2010, the percentage of 4-11 year-old normoactive Dutch children was approximately 20%.
In addition, there is a dose-response relationship between BMI by sex and physical activity levels.
Previous interventions that aimed to increase childhood physical activity produced small to negligible effects.
One possible explanation is that individuals were not intrinsically motivated towards PA during the intervention period.
Children spend a substantial amount of their time behind a game consule.
There are a number of applications that motivate increase in PA in a fun way through engaging individuals in games that mix real and computing worlds.
These games became known as serious games.
In this study we want to investigate if the incorporation of a serious game BOOSTH in combination with an activity tracker to stimulate physical activity behaviour in overweight/ obese children.
Study Overview
Status
Terminated
Intervention / Treatment
Detailed Description
The investigational treatment consists of regular COACH care and the BOOSTH physical activity intervention.
Children in the intervention group will start with the physical activity intervention.
The child will receive the BOOSTH activity tracker.
The child (under supervision of their parents) needs to download the BOOSTH sync app and the BOOSTH game app.
Therefore it is important that the child or their parents have a device with Bluetooth.
The investigators create a login account for the child.
After installing the apps, the activity tracker measures step counts which are translated into activity points.
These activity points will be used to unlock levels in the BOOSTH game app.
The child synchronizes their activity points, with Bluetooth connection, in the BOOSTH sync app and immediately the child could open the BOOSTH game app to play a level in the game.
The child needs seven green lights (corresponding to 30 minutes of performed physical activity) to unlock a level in the game.
The first four levels are for free, to gain interests of the child, but thereafter the child needs to be physically active to unlock the rest of the levels in the game.
The intervention consists of a combination of supporting strategies: • BOOSTH game: it is a reward based game since the child needs to perform physical activity to unlock a level in the game.
The BOOSTH game is a jump and run game.
• Lights on the activity tracker: the child will be stimulated to promote physical activity by using green lights on the activity tracker.
The more performed physical activity, the more green lights on the activity tracker (maximum of seven green lights).
When the maximum is reached the child could use the activity points to unlock a level in the game.
• Group system: a special COACH group (in the BOOSTH game app) will be created.
Children can compare their scores with each other and challenge each other to gain more activity points.
• Every week the child receives a reminder (by email or phone) to promote physical activity.
Every week the researcher will download the BOOSTH data.
Individual adjustments and encouragement could be made based on results of the data.
• The medical doctor (MD) will stimulate physical activity behavior during regular COACH visits and promote the use of BOOSTH The intervention duration is 6 months.
Measurements will be performed at baseline, 3-, 6- and twelve months after the start.
Study Type
Interventional
Enrollment (Actual)
52
Phase
- Not Applicable
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Locations
-
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Limburg
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Maastricht, Limburg, Netherlands, 6229 HX
- Maastricht University Medical Center
-
-
Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
8 years to 12 years (CHILD)
Accepts Healthy Volunteers
No
Genders Eligible for Study
All
Description
Inclusion Criteria:
- Boys and girls, aged between 8 and 12 years (at time of inclusion)
- Overweight or obesity according to IOTF criteria Are enrolled in the COACH program
- Have access to a technological device (i.e. tablet, iPad, phone) with bluetooth option (to synchronize activity points and playing the BOOSTH game)
Exclusion Criteria:
- Children who are suffering from any musculoskeletal condition that would prevent the subject from performing PA.
- Children who already participate in another PA intervention (children who are attending COACH Sports lessons will be excluded)
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: TREATMENT
- Allocation: RANDOMIZED
- Interventional Model: PARALLEL
- Masking: NONE
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
|
NO_INTERVENTION: Control group
Standard care
|
|
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ACTIVE_COMPARATOR: Intervention group
Children in the intervention group will receive Boosth: Boosth activity tracker, Boosth syncc app and Boosth game app
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Boosth activity tracker which measures steps
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
change in moderate to vigorous physical activity (min/day)
Time Frame: 1 week weartime at baseline, 3, 6 and 12 months
|
moderate to vigorous physical activity (min/day) as measured with the Actigraph accelerometer
|
1 week weartime at baseline, 3, 6 and 12 months
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Change in step count
Time Frame: up to 6 months
|
Daily step count via Boosth activity tracker
|
up to 6 months
|
|
Change in physical activity behaviour
Time Frame: up to 12 months
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Subjective physical activity behaviour via Baecke questionnaire.
BAECKE (for children) will be used to assess the amount of habitual PA ranging from 1 (lowest activity) to 5 (highest activity).
Physical activity at school, during leisure time and organized sports will be asked.
|
up to 12 months
|
|
Anthropometry
Time Frame: up to 12 months
|
Weight (kg) and height (cm) will be combined to report BMI in kg/m^2
|
up to 12 months
|
|
Body composition
Time Frame: up to 12 months
|
Fat Mass and Fat Free Mass via Bodpod measurement
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up to 12 months
|
|
Energy Expenditure
Time Frame: up to 6 months
|
Energy expenditure as measured with indirect calorimetrie
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up to 6 months
|
|
Screentime
Time Frame: up to 12 months
|
Screentime as measured with questionnaire.
Subjects and their parents will report the average hours per day (weekday and weekend day) of screen-time (hours/day).
Screen-time are activities like watching T.V., use of computer, playing videogames and the use of social media like Facebook or Instagram.
Self-reported screen time will be reported separately for weekday and weekend day assessed with the following questions: 'How many hours a day during the last 4 weeks you watched TV on a normal weekday/weekend?' and 'How many hours a day during the last 4 weeks have you played console games or used a computer for your free time activities on a normal weekday/weekend?
Possible responses are: 'not at all', '0.5 hours per day', 'one hour per day', '2 hours per day', '2.5 hours per day', '3 hours per day', '3.5 hours per day', '4 hours or more per day'.
Total screen time was calculated by summing minutes spent in TV watching and computer use.
|
up to 12 months
|
Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start (ACTUAL)
November 9, 2017
Primary Completion (ACTUAL)
December 1, 2020
Study Completion (ACTUAL)
September 1, 2021
Study Registration Dates
First Submitted
January 29, 2018
First Submitted That Met QC Criteria
February 9, 2018
First Posted (ACTUAL)
February 19, 2018
Study Record Updates
Last Update Posted (ACTUAL)
October 8, 2021
Last Update Submitted That Met QC Criteria
October 1, 2021
Last Verified
September 1, 2021
More Information
Terms related to this study
Additional Relevant MeSH Terms
Other Study ID Numbers
- NL61033.000.17
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
NO
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
No
Studies a U.S. FDA-regulated device product
No
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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