The Effect of Virtual Reality Training Compared to Traditional Exercise in Patients With Frozen Shoulder (VR4shoulder)

August 6, 2024 updated by: University Ghent

Exploring the Possibilities of Virtual Reality in Rehabilitation of Patients With Frozen Shoulder

Background: Virtual reality (VR) technology sees a rising appearance in clinical settings, and can be used for physical rehabilitation of the shoulder joint. The immersive virtual world created by VR games can be a distraction of the limitations and hindrances a patient experiences when exercising. Frozen shoulder (FS) or adhesive capsulitis is one of such instances of shoulder pathologies where pain and limited range of motion (ROM) are prev-alent and long lasting. VR could be an option to further help rehabilitate patients with FS.

Objectives: This study aims to investigate 3D upper limb kinematics of a FS patient during VR gaming and to compare these to the unaffected side, as well as to healthy participants. Additionally, this study also aims to compare the effects of a single session of VR gaming and traditional exercise training in patients with frozen shoulder on pain, ROM and shoulder strength as well as the participant's personal experience.

Study design: Cross sectional (3D kinematics) and randomized cross-over design (VR versus traditional exercise) Method: Patients with frozen shoulder (n=15) will be recruited through physical therapy practices and social media. Healthy subjects (n=30) will be recruited on social media. Both groups will play a VR game (Beat saber) will collecting 3D kinematic data of the upper limb with inertial measurement sensors (IMU's). Patients will be evaluated clinically before and after the VR session. The patient group will also perform a control intervention (traditional exercise program) and the same clinical evaluation will be performed before and after this session. Clinical evaluation will consist of shoulder range of motion measurment using a goniometer, pain evaluation using the visual analogue scale (VAS) and shoulder strength evaluation using a hand-held dynamometer (HHD). The order of sessions will be randomized for the patients. At the end of the study, both the healthy and patient group will be interviewed to report on their personal experiences with the VR intervention.

Outcome: 3D kinematics of the upper limb while playing a VR game will be compared between healthy and patient group to evaluate differences. In the patient group, the clinical effect of a single VR session will be compared to a single traditional exercise session.

Study Overview

Study Type

Interventional

Enrollment (Estimated)

45

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

Study Locations

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult
  • Older Adult

Accepts Healthy Volunteers

Yes

Description

PATIENT GROUP (frozen shoulder

Inclusion Criteria:

  • A diagnosis of frozen shoulder/adhesive capsulitis (by a medical doctor) both idiopathic and postoperative/posttraumatic
  • The participants need to have:

    • a passive ROM restriction (measured using goniometry) at the affected shoulder of 25% or more in at least two directions in comparison to the unaffected shoulder
    • an external rotation restriction at the affected shoulder of at least 50% when compared to the unaffected side
    • pain and restricted ROM present for at least two months, reaching a plateau or becoming worse
    • gradual onset of pain and stiffness
  • The participants are allowed to already be in therapy with a physiotherapist and do not have to stop an ongoing therapy in order to participate in the study. The reason for this is that only the short-term effect is being researched
  • The participants are allowed to have had an operative treatment if they still have the aforementioned restrictions

Exclusion Criteria:

  • The presence of contra-indications to perform active shoulder movements
  • The presence of neurological conditions
  • Systemic disease (e.g. Fibromyalgia, rheumatism, muscle disease…)
  • The presence of visual conditions that will not allow performing VR therapy without losing balance
  • A pathology of the back of lower limbs which do not allow the performance of exercise in standing position
  • A higher risk of falling with at least one fall during the past year
  • Insufficient control of the Dutch language

HEALTHY GROUP Exclusion criteria

  • shoulder pain in the last 6 months
  • prior shoulder surgery
  • fractures of the upper arm or scapula
  • systemic disease (e.g. Fibromyalgia, rheumatism, muscle disease…)
  • the presence of contra-indications to perform active shoulder movements (e.g. recent elbow surgery), balance disorders (e.g. benign paroxysmal positional vertigo), visual disorders (e.g. severe reduced vision or visual acuity)
  • any pathology in the back/lower limbs that prevents standing exercises from being performed
  • increased risk of falls with at least one fall incident in the past year
  • insufficient knowledge of the Dutch language.

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Non-Randomized
  • Interventional Model: Crossover Assignment
  • Masking: Double

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Frozen shoulder group
Patient group
Beat saber
Bench slides, supine active assisted flexion, pendulum exercise, seated active assisted external rotation
Active Comparator: Healthy group
Healthy subjects without shoulder pain
Beat saber

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
3D upper limb kinematics
Time Frame: During VR session (both groups) - Day 1
Noraxon IMU
During VR session (both groups) - Day 1

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Shoulder range of motion
Time Frame: Immediately before and after both interventions (patients group) - Day 1
Goniometer
Immediately before and after both interventions (patients group) - Day 1
Shoulder strength
Time Frame: Immediately before and after both interventions (patients group) - Day 1
Hand held dynamometer
Immediately before and after both interventions (patients group) - Day 1
Shoulder pain
Time Frame: Immediately before and after both interventions (patients group) - Day 1
VAS
Immediately before and after both interventions (patients group) - Day 1
Personal experience with VR session
Time Frame: Immediately before and after both interventions (patients group) - Day 1
Interview
Immediately before and after both interventions (patients group) - Day 1

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

April 8, 2024

Primary Completion (Estimated)

July 1, 2025

Study Completion (Estimated)

December 31, 2025

Study Registration Dates

First Submitted

June 18, 2024

First Submitted That Met QC Criteria

August 6, 2024

First Posted (Actual)

August 9, 2024

Study Record Updates

Last Update Posted (Actual)

August 9, 2024

Last Update Submitted That Met QC Criteria

August 6, 2024

Last Verified

August 1, 2024

More Information

Terms related to this study

Additional Relevant MeSH Terms

Other Study ID Numbers

  • ONZ-2023-0381

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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