- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06580496
Adding Printed CBT Materials to a Pediatric Digital Intervention
Examining the Impact of Adding Printed CBT Materials to a Pediatric Digital Emotional Regulation Intervention
The primary goal of this study is to demonstrate that engaging with "offscreen" physical materials that focus on teaching and practicing Cognitive Behavioral Therapy-based skills alongside a digital emotional regulation intervention results in greater symptom improvement in kids than engaging with the digital intervention alone.
Participants are children who are using Mightier a video-game based heart rate biofeedback intervention used to build emotion regulation. Caregivers will be asked to complete a short survey prior to their child's first play and then complete that survey at 12 weeks post baseline.
The pre-post self-report design, combined with analyses accounting for engagement with offscreen materials will allow us to observe changes during Mightier use and relate those changes to type of program engagement. (edited)
Study Overview
Status
Conditions
Detailed Description
Mightier is an app-based biofeedback videogame platform that utilizes heart rate (HR) monitoring during gameplay to teach and facilitate practice of emotional regulation skills in children ages 6-14. The effectiveness of Mightier has been supported through several studies in children ages 8-18, specifically reducing symptoms of aggression, oppositional behavior, and parental stress. The developers of Mightier have recently created "offscreen" physical materials that focus on teaching additional Cognitive Behavioral Therapy (CBT)-based skills and concepts. While these materials are based on empirically supported principles, it remains unclear whether they impart additional clinical benefit when used in conjunction with the validated video game. We seek (1) a better understanding of how offscreen materials may support digital experiences, and (2) to provide preliminary evidence that these specific offscreen experiences provide clinical benefit to families, rather than solely entertainment benefit.
For this proposed study we hypothesize the following:
- Caregivers will report family engagement with CBT printed materials.
- Caregivers who indicated high family engagement with printed CBT materials will report larger gains in emotional awareness and emotional regulation than those who did not engage, or engaged minimally, with CBT printed materials.
- Caregivers will report significantly greater feelings of self-efficacy after using the Mightier program.
- Those who reported high family engagement with printed CBT materials will report higher increases in parenting self-efficacy.
For the duration of the 12 week intervention period, participants will play Mightier and engage with CBT-based printed materials ad libitum. They will not receive any special instructions or recommendations outside of those provided to all Mightier families. Consistent with any other family using Mightier, participating families will be free to engage with or deny all programming associated with Mightier (e.g. email updates and other support). All individuals engaging with participating families to facilitate the standard Mightier experience will be blinded to their participation in research.
Participating families will be contacted via email to complete follow-up measures at 12 weeks. Participants will only be sent these emails if they are customers of Mightier at the time of follow up.
Study Type
Enrollment (Estimated)
Phase
- Not Applicable
Contacts and Locations
Study Contact
- Name: Alyssa Peechatka, PhD
- Phone Number: 1-888-978-7495
- Email: alyssa@mightier.com
Participation Criteria
Eligibility Criteria
Ages Eligible for Study
- Child
Accepts Healthy Volunteers
Description
Inclusion Criteria:
- Age 4-16 years old at time of enrollment
- Regular access to WiFi (for Mightier gameplay device connection)
- Independently elected to engage with Mightier program
Exclusion Criteria:
- Previous use of Mightier
- Under the age of 4
- Older then 16 years of age
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: N/A
- Interventional Model: Single Group Assignment
- Masking: None (Open Label)
What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Difficulties in Emotion Regulation Scale-Parent (DERS-P)
Time Frame: Baseline and Week 12
|
The Difficulties in Emotion Regulation Scale--Parent Report (DERS-P) Bunford et al., 2020) was adapted from the Difficulties in Emotion Regulation Scale (DERS; Gratz & Roemer, 2004) to assess emotion dysregulation (ED) in 11- to 17-year-old youth.
There are 36 items that assess parental perceptions of youth without a specified time frame.
Parents of children who play Mightier will complete the DERS-P at Baseline and Week 12 by choosing one of the following response categories: Almost never (0-10%), Sometimes (11-35%), About half the time (36-65%), Most of the time (66-90%) or Almost always (91-100%).
|
Baseline and Week 12
|
Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Brief Parental Self-Efficacy Scale (BPSES)
Time Frame: Baseline and Week 12
|
The Brief Parental Self Efficacy Scale (BPSES) is a 5- item measure of parental self- efficacy.
Parental self-efficacy (PSE) "describes a parent's belief in their ability to perform the parenting role successfully.
Scores on the BPSES can be used to measure change over time in PSE.
Parents of children who play Mightier will complete the BPSES at Baseline and Week 12 indicating how much they agree or disagree with each of the statements over the past month.
Response categories for the BPSES include: Strongly Disagree, Disagree, Neural, Agree, or Strongly Disagree
|
Baseline and Week 12
|
|
Parent Reported Clinical Global Impression- Improvement (CGI-I)
Time Frame: Week 12
|
The Parent Reported CGI-I asks the parent to rate their child's emotional regulation since the beginning of Mightier use.
Emotional regulation includes emotional awareness, use of strategies, calming behavior changes, ability to pause, use of deep breaths in game or out of game, or any other behaviors that the parent has found notable.
Response Categories for the Parent Reported CGI-I include: Very much improved, Much improved, Minimally improved, No change, Minimally worse, Much worse, or Very much worse.
|
Week 12
|
Other Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
Self-Reported use of Mightier Materials
Time Frame: Week 12
|
At week 12 Parents will be asked to complete a survey with 8 items about the Mightier materials they received and how their child used the materials.
There are 5 questions which indicate if the child used Mightier materials and how they used the materials.
There are 3 items that ask the parent to indicate how much they agree or disagree with statements about the Mightier materials they used.
|
Week 12
|
Collaborators and Investigators
Sponsor
Publications and helpful links
Helpful Links
Study record dates
Study Major Dates
Study Start (Estimated)
Primary Completion (Estimated)
Study Completion (Estimated)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
- 2594
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
product manufactured in and exported from the U.S.
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
Clinical Trials on Emotional Regulation
-
University Rovira i VirgiliActive, not recruitingEmotional RegulationSpain
-
University of SurreyFrieslandCampinaCompletedEmotional RegulationUnited Kingdom
-
Babes-Bolyai UniversityThe Executive Agency for Higher Education, Research, Development and Innovation...CompletedEmotional RegulationRomania
-
Neuromotion LabsCompleted
-
King's College LondonGendered IntelligenceCompletedEmotional RegulationUnited Kingdom
-
Selcuk Universityaile ve sosyal hizmetler bakanlığıActive, not recruitingEmotion Regulation | Emotional Intelligence | Empathy SkillsTurkey (Türkiye)
-
Oklahoma State University Center for Health SciencesActive, not recruitingEmotional RegulationUnited States
-
Neuromotion LabsCompleted
-
South London and Maudsley NHS Foundation TrustMedway Children's ServicesNot yet recruitingEmotional Stress | Emotional Regulation | Mental Health IssueUnited Kingdom