- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT04839861
Examining the Impacts of Parent-Child Interactive Activities
Examining the Impacts of Parent-Child Interactive Activities as an Adjunct to Mightier Play
Study Overview
Status
Conditions
Intervention / Treatment
Detailed Description
Mightier is a mobile app-based biofeedback video game platform that facilitates emotion regulation skill-building among children ages 6-14. The technology behind Mightier's mobile app has been validated in two independent sham-controlled randomized controlled trials, where the investigators have seen decreases in clinical symptoms of aggression and disruptive behaviors, as well as lowered family stress without adverse events.
Mightier will soon introduce offline Mightier Family Games to its product line. Mightier Family Games will include offline, interactive components that have not previously been incorporated into Mightier play. Studies have shown that improvements in child behavior and child-parent relationships are among the many benefits of family play.
For the proposed study, families with no prior Mightier exposure will engage in different types of Mightier play for six weeks, to demonstrate the effects of online and offline Mightier play in comparison to the effects of Mightier online play alone. Mightier will recruit families through social media, then Mightier will randomly assign participants to one of two groups: a Mightier online play only group, and a Mightier online and offline play group. The investigators will aim to enroll 20 participants in each group.
Study Type
Enrollment (Actual)
Phase
- Not Applicable
Contacts and Locations
Study Locations
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Massachusetts
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Boston, Massachusetts, United States, 02111
- Neuromotion Labs
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Participation Criteria
Eligibility Criteria
Ages Eligible for Study
Accepts Healthy Volunteers
Genders Eligible for Study
Description
Inclusion Criteria:
- Age 6-12 at the time of screening
- Regular access to WiFi (for Mightier gameplay device connection)
Exclusion Criteria:
- Prior Mightier use
- Diagnosed Intellectual Disability (by history)
- Planned medication changes during the 6-week study period
Study Plan
How is the study designed?
Design Details
- Primary Purpose: Treatment
- Allocation: Randomized
- Interventional Model: Parallel Assignment
- Masking: None (Open Label)
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
---|---|
Active Comparator: Mightier Online Games
6 weeks of use ad-libitum.
Parents will be encouraged to have their children play Mightier online games at least 3 times a week for the 6 week duration.
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Mightier is a video-game-based biofeedback intervention that capitalizes on children's love of video games to increase emotional awareness and facilitate emotion regulation practice through heart rate (HR) control.
Each family receives a Mightier Kit (Mighty Band heart rate monitor, dedicated Mightier tablet unless the family prefers to use their own device) and the Mightier App.
Children wear a "Mighty Band" heart rate monitor on their arm while they play any one of 26+ games.
As their heart rate rises the games become more difficult.
For example, during a cooking game, smoke may appear on the screen and obscure the player's view.
Children can either opt into an explicit cool down activity (deep breathing, progressive muscle relaxation, crossing the midline, or visualization) or cool down on their own.
Other Names:
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Experimental: Mightier Online Plus Offline Family Games
6 weeks of use ad-libitum.
Parents will be encouraged to have their children play Mightier online games at least 3 times a week for the 6 week duration.
Parents will be encouraged to play Mightier offline Family Games at least once a week for the 6 week duration.
|
Mightier is a video-game-based biofeedback intervention that capitalizes on children's love of video games to increase emotional awareness and facilitate emotion regulation practice through heart rate (HR) control.
Each family receives a Mightier Kit (Mighty Band heart rate monitor, dedicated Mightier tablet unless the family prefers to use their own device) and the Mightier App.
Children wear a "Mighty Band" heart rate monitor on their arm while they play any one of 26+ games.
As their heart rate rises the games become more difficult.
For example, during a cooking game, smoke may appear on the screen and obscure the player's view.
Children can either opt into an explicit cool down activity (deep breathing, progressive muscle relaxation, crossing the midline, or visualization) or cool down on their own.
Other Names:
Mightier Family Games includes five offline card games that can be played by two or more people.
During card game play, one player wears the Mightier heart rate monitor, and can see a representation of their heart rate on a separate screen within the Mightier app.
Each game includes elements that are tied to heart rate.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
---|---|---|
Change in child irritability from baseline measured on ARI-P at Week 7
Time Frame: Baseline and Week 7
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Affective Reactivity Index-Parent Report (ARI-P): The ARI is a 7-item scale that consists of 6 symptom items and 1 impairment item.
The scale was designed to determine irritable mood rather than behavioral consequences such as hostility and acts of aggression (Stringaris et al., 2012).
The individual items are scored 0,1, 2, and only the first six items are summed to form the total score, with a minimum score of 0 and a maximum score of 18, and higher scores indicating greater severity of irritability symptoms.
The seventh item is an impairment item and it is analysed separately, with a minimum score of 0 and a maximum score of 3, and higher scores indicating greater irritability symptom severity.
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Baseline and Week 7
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Change in child-parent relationship from baseline measured on CPRS-SF at Week 7
Time Frame: Baseline and Week 7
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Child-Parent Relationship Scale (CPRS-SF): The CPRS-SF is a 15- item The CPRS (Pianta, 1992) is a self-report instrument completed by parents that assesses their perceptions of their relationship with their child.
The 15 items are rated on 5-point Likert scales.
It is applicable to children ages 3-12.
The CPRS-SF is scored in two subscales: an 8-item Conflict subscale (minimum score = 8, maximum score = 40, higher score indicates greater conflict), and a 7-item Closeness subscale (minimum score = 7, maximum score = 35, with greater score indicating greater closeness).
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Baseline and Week 7
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Parent perception of change in child emotion regulation from baseline measured on GIS at Week 7
Time Frame: Week 7
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Global Improvement Scale (GIS): The GIS is a parent self-report question that asks parents if they have noticed any overall improvements in their child's emotion regulation, with response options ranging from (1) very much improved to (7) very much worse.
Minimum score = 1, Maximum score = 7, with higher numbers indicating less improvement, or worsening.
The GIS has not been scientifically validated.
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Week 7
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Collaborators and Investigators
Sponsor
Investigators
- Principal Investigator: Jason Kahn, PhD, Neuromotion Labs Inc
Publications and helpful links
General Publications
- Stringaris A, Goodman R, Ferdinando S, Razdan V, Muhrer E, Leibenluft E, Brotman MA. The Affective Reactivity Index: a concise irritability scale for clinical and research settings. J Child Psychol Psychiatry. 2012 Nov;53(11):1109-17. doi: 10.1111/j.1469-7610.2012.02561.x. Epub 2012 May 10.
- RC Pianta - Unpublished measure, University of Virginia, 1992
Study record dates
Study Major Dates
Study Start (Actual)
Primary Completion (Actual)
Study Completion (Actual)
Study Registration Dates
First Submitted
First Submitted That Met QC Criteria
First Posted (Actual)
Study Record Updates
Last Update Posted (Actual)
Last Update Submitted That Met QC Criteria
Last Verified
More Information
Terms related to this study
Other Study ID Numbers
- 874MIGH21
Plan for Individual participant data (IPD)
Plan to Share Individual Participant Data (IPD)?
IPD Plan Description
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
Studies a U.S. FDA-regulated device product
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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