Exploring the Influence of Sensory Cues on Eating Behavior Using Virtual Reality

September 3, 2025 updated by: Travis Masterson, Penn State University

Dining Out in NYC: Using VR to Investigate the Influence of Multisensory Urban Design Factors on Eating Behavior in Emerging Adults

Many factors influence eating choices among humans (mood, taste, convenience, time of day, etc.). Finding simple ways to decrease food intake or improve food choices could improve weight status and overall health of the general population. The purpose of this study is to see if city and/or nature smells affect human eating behavior within a virtual reality-simulated outdoor café. The researchers of this study believe that a better understanding of how smells affect eating behavior could lead to public guidelines that direct the construction and layout of such outdoor eating environments to better support healthy behaviors.

Study Overview

Status

Completed

Conditions

Study Type

Interventional

Enrollment (Actual)

25

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

    • Pennsylvania
      • State College, Pennsylvania, United States, 16802
        • Health, Ingestive Behavior, and Technology Laboratory of Pennsylvania State University

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult

Accepts Healthy Volunteers

Yes

Description

Inclusion Criteria:

  • Between the ages of 18-29
  • Fluent in English
  • Free of self-reported food allergies/food sensitivities
  • No diagnosis of cognitive or physical disabilities/disorders that may affect appetite or eating behaviors (Examples include Major Depressive Disorder, dementia, or eating disorders)
  • No diagnosis of disabilities that may affect sensory proprioception related to virtual reality (Examples include vertigo, epilepsy, and ataxia)
  • Not color blind
  • Does not experience anosmia (inability or weak ability to smell)
  • Must have hair ≥3 cm in length at the cortisol sample site (roughly midline of the skull left to right and two inches up from the base of the hairline at the neck).
  • No hair transplant in the last 6 months

Exclusion Criteria:

  • Are younger than 18 or older than 29 years of age
  • Not fluent in English
  • Have self-reported food allergies
  • Have a diagnosis of cognitive or physical disabilities that may affect appetite or eating behaviors (Examples include Major Depressive Disorder, dementia, or eating disorders)
  • Have a diagnosis of disabilities that may affect sensory proprioception related to virtual reality (Examples include vertigo, epilepsy, and ataxia)
  • Suffers from color blindness
  • Suffers from anosmia (inability or weak ability to smell)
  • Hair shorter than 3 cm in length at the cortisol sample site (roughly midline of the skull left to right and two inches up from the base of the hairline at the neck)
  • Has had a hair transplant in the last 6 months

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: Randomized
  • Interventional Model: Crossover Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Experimental: Pleasant First
Participants will experience the pleasant smell in the participant's first visit and the unpleasant smell in the participant's second visit.
The participants will be in an environment with an assumed pleasant smell while consuming the meal.
Participants will be in an environment with an assumed unpleasant smell while consuming the meal.
Experimental: Unpleasant First
Participants will experience the unpleasant smell in the participant's first visit and the pleasant smell in the participant's second visit.
The participants will be in an environment with an assumed pleasant smell while consuming the meal.
Participants will be in an environment with an assumed unpleasant smell while consuming the meal.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Food Intake Day 1
Time Frame: Measured once 5-10 minutes after the end of meal consumption
Total weight of the meal and individual components of the meal are measured in grams before and after participant consumption. The difference is recorded as the amount consumed by the participant. Grams of food will be converted into kilocalories and reported as energy consumed as well.
Measured once 5-10 minutes after the end of meal consumption
Food Intake Day 2
Time Frame: Measured 5-10 minutes after the end of meal consumption
Total weight of the meal and individual components of the meal are measured in grams before and after participant consumption. The difference is recorded as the amount consumed by the participant. Grams of food will be converted into kilocalories and reported as energy consumed as well.
Measured 5-10 minutes after the end of meal consumption
Scent Experience Questionnaire (SEQ) Baseline Visit 1
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 1

Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.

  1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)
  2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)
  3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)
  4. Does the smell you are experiencing remind you of anything? If so, what?
Measured 5-10 minutes prior to entering VR environment at Visit 1
Scent Experience Questionnaire (SEQ) Baseline Visit 2
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 2

Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.

  1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)
  2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)
  3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)
  4. Does the smell you are experiencing remind you of anything? If so, what?
Measured 5-10 minutes prior to entering VR environment at Visit 2
Scent Experience Questionnaire (SEQ) Post-VR Visit 1
Time Frame: Measured 1-5 minutes after entering VR environment at Visit 1

Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.

  1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)
  2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)
  3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)
  4. Does the smell you are experiencing remind you of anything? If so, what?
Measured 1-5 minutes after entering VR environment at Visit 1
Scent Experience Questionnaire (SEQ) Post-VR Visit 2
Time Frame: Measured 1-5 minutes after entering VR environment at Visit 2

Answered on a tablet; Participants respond to questions 1-3 using a visual analog scale with opposite descriptors on each end. Question 4 is open response that will be coded as a positive memory/scent or negative memory/scent.

  1. How pleasant or unpleasant is the smell you are experiencing? (low anchor: extremely unpleasant, high anchor: extremely pleasant)
  2. How intense is the smell you are experiencing? (low anchor: not detectable, high anchor: very strong)
  3. How familiar is the smell you are experiencing? (low anchor: completely unknown, high anchor: extremely familiar)
  4. Does the smell you are experiencing remind you of anything? If so, what?
Measured 1-5 minutes after entering VR environment at Visit 2

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Pleasure-Arousal-Dominance (PAD) Survey Baseline Visit 1
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 1

Survey answered on a tablet; participant rates the following questions on a 1-9 scale, with 9 being a stronger feeling of the stated emotion.

  1. How would you rate the level of pleasure you are experiencing currently?
  2. How would you rate your current level of arousal (a state of excitement linked to an emotion)? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?
Measured 5-10 minutes prior to entering VR environment at Visit 1
Pleasure-Arousal-Dominance (PAD) Survey Baseline Visit 2
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 2

Survey answered on a tablet; participant rates the following questions on a 1-9 scale, with 9 being a stronger feeling of the stated emotion.

  1. How would you rate the level of pleasure you are experiencing currently?
  2. How would you rate your current level of arousal (a state of excitement linked to an emotion)? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?
Measured 5-10 minutes prior to entering VR environment at Visit 2
Pleasure-Arousal-Dominance (PAD) Survey Post VR Visit 1
Time Frame: Measured 1-5 minutes after entering VR environment at Visit 1

Survey answered on a tablet; Participant is prompted with the following input: Imagine you are in the space you saw when wearing the headset. You are there after a long day's work. Now, how does the architectural space in the image make you feel?

Scale of 1-9. A higher score indicates a stronger feeling in that dimension.

  1. How would you rate the level of pleasure you experienced in this space?
  2. How would you rate the level of arousal (a state of excitement linked to an emotion) you experienced in this space? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?
Measured 1-5 minutes after entering VR environment at Visit 1
Pleasure-Arousal-Dominance (PAD) Survey Post VR Visit 2
Time Frame: Measured 1-5 minutes after entering VR environment at Visit 2

Survey answered on a tablet; Participant is prompted with the following input: Imagine you are in the space you saw when wearing the headset. You are there after a long day's work. Now, how does the architectural space in the image make you feel?

Scale of 1-9. A higher score indicates a stronger feeling in that dimension.

  1. How would you rate the level of pleasure you experienced in this space?
  2. How would you rate the level of arousal (a state of excitement linked to an emotion) you experienced in this space? 3 How would you rate the extent to which the emotion makes you feel you are in control of the situation?
Measured 1-5 minutes after entering VR environment at Visit 2
Positive Affect Negative Affect Survey (PANAS) Baseline Visit 1
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 1

Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion at that moment with a 1-5 scale (1 is not at all and 5 is extremely).

  1. Interested
  2. Distressed
  3. Excited
  4. Upset
  5. Strong
  6. Guilty
  7. Scared
  8. Hostile
  9. Enthusiastic
  10. Proud
  11. Irritable
  12. Alert
  13. Ashamed
  14. Inspired
  15. Nervous
  16. Determined
  17. Attentive
  18. Jittery
  19. Active
  20. Afraid
Measured 5-10 minutes prior to entering VR environment at Visit 1
Positive Affect Negative Affect Survey (PANAS) Baseline Visit 2
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 2

Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion at that moment with a 1-5 scale (1 is not at all and 5 is extremely).

  1. Interested
  2. Distressed
  3. Excited
  4. Upset
  5. Strong
  6. Guilty
  7. Scared
  8. Hostile
  9. Enthusiastic
  10. Proud
  11. Irritable
  12. Alert
  13. Ashamed
  14. Inspired
  15. Nervous
  16. Determined
  17. Attentive
  18. Jittery
  19. Active
  20. Afraid
Measured 5-10 minutes prior to entering VR environment at Visit 2
Positive Affect Negative Affect Survey (PANAS) Post-VR Visit 1
Time Frame: Measured 1-5 minutes after entering VR environment at Visit 1

Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion in response to the VR space with a 1-5 scale (1 is not at all and 5 is extremely).

  1. Interested
  2. Distressed
  3. Excited
  4. Upset
  5. Strong
  6. Guilty
  7. Scared
  8. Hostile
  9. Enthusiastic
  10. Proud
  11. Irritable
  12. Alert
  13. Ashamed
  14. Inspired
  15. Nervous
  16. Determined
  17. Attentive
  18. Jittery
  19. Active
  20. Afraid
Measured 1-5 minutes after entering VR environment at Visit 1
Positive Affect Negative Affect Survey (PANAS) Post-VR Visit 2
Time Frame: Measured 1-5 minutes after entering VR environment at Visit 2

Survey is taken on a tablet; Participant responds according to how much they are feeling that emotion in response to the VR space with a 1-5 scale (1 is not at all and 5 is extremely).

  1. Interested
  2. Distressed
  3. Excited
  4. Upset
  5. Strong
  6. Guilty
  7. Scared
  8. Hostile
  9. Enthusiastic
  10. Proud
  11. Irritable
  12. Alert
  13. Ashamed
  14. Inspired
  15. Nervous
  16. Determined
  17. Attentive
  18. Jittery
  19. Active
  20. Afraid
Measured 1-5 minutes after entering VR environment at Visit 2
State Anxiety Inventory (SAI) Baseline Visit 1
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 1

Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.

Answered on a 1-4 scale:

1 Not at all 2 A little 3 Somewhat 4 Very Much So

  1. I feel calm
  2. I feel secure
  3. I feel tense
  4. I feel strained
  5. I feel at ease
  6. I feel upset
  7. I am presently worrying over possible misfortunes
  8. I feel satisfied
  9. I feel frightened
  10. I feel uncomfortable
  11. I feel self confident
  12. I feel nervous
  13. I feel jittery
  14. I feel indecisive
  15. I am relaxed
  16. I feel content
  17. I am worried
  18. I feel confused
  19. I feel steady
  20. I feel pleasant
Measured 5-10 minutes prior to entering VR environment at Visit 1
State Anxiety Inventory (SAI) Baseline Visit 2
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 2

Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.

Answered on a 1-4 scale:

1 Not at all 2 A little 3 Somewhat 4 Very Much So

  1. I feel calm
  2. I feel secure
  3. I feel tense
  4. I feel strained
  5. I feel at ease
  6. I feel upset
  7. I am presently worrying over possible misfortunes
  8. I feel satisfied
  9. I feel frightened
  10. I feel uncomfortable
  11. I feel self confident
  12. I feel nervous
  13. I feel jittery
  14. I feel indecisive
  15. I am relaxed
  16. I feel content
  17. I am worried
  18. I feel confused
  19. I feel steady
  20. I feel pleasant
Measured 5-10 minutes prior to entering VR environment at Visit 2
State Anxiety Inventory (SAI) Post-VR Visit 1
Time Frame: Measured 1-5 minutes after entering VR environment at Visit 1

Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.

Answered on a 1-4 scale:

1 Not at all 2 A little 3 Somewhat 4 Very Much So

  1. I feel calm
  2. I feel secure
  3. I feel tense
  4. I feel strained
  5. I feel at ease
  6. I feel upset
  7. I am presently worrying over possible misfortunes
  8. I feel satisfied
  9. I feel frightened
  10. I feel uncomfortable
  11. I feel self confident
  12. I feel nervous
  13. I feel jittery
  14. I feel indecisive
  15. I am relaxed
  16. I feel content
  17. I am worried
  18. I feel confused
  19. I feel steady
  20. I feel pleasant
Measured 1-5 minutes after entering VR environment at Visit 1
State Anxiety Inventory (SAI) Post-VR Visit 2
Time Frame: Measured 1-5 minutes after entering VR environment at Visit 2

Answered on a tablet; Read each statement and select the appropriate response to indicate how you feel right now, that is, at this very moment. Do not spend too much time on any one statement, but give the answer which seems to describe your present feelings best.

Answered on a 1-4 scale:

1 Not at all 2 A little 3 Somewhat 4 Very Much So

  1. I feel calm
  2. I feel secure
  3. I feel tense
  4. I feel strained
  5. I feel at ease
  6. I feel upset
  7. I am presently worrying over possible misfortunes
  8. I feel satisfied
  9. I feel frightened
  10. I feel uncomfortable
  11. I feel self confident
  12. I feel nervous
  13. I feel jittery
  14. I feel indecisive
  15. I am relaxed
  16. I feel content
  17. I am worried
  18. I feel confused
  19. I feel steady
  20. I feel pleasant
Measured 1-5 minutes after entering VR environment at Visit 2
Affect and Spatial Experience Scale (ASE)
Time Frame: Measured 5-10 minutes after the end of meal consumption and VR experience at visit 1

Answered on a tablet; Participants rate their experience with the virtual reality environment on a -10 to 10 scale with opposite descriptors on either end of the scale and 10 being the most like the stated attribute

  1. Pleasantness: unpleasant vs. pleasant
  2. Liveliness: Lifeless vs. lively
  3. Beauty: ugly vs. beautiful
  4. Familiarity: Unfamiliar vs. familiar
  5. Excitement: not exciting vs. exciting
  6. Novelty: Traditional vs. novel
  7. Spaciousness: narrow vs. spacious
  8. Simplicity: Complex vs. simple
  9. Enclosure: Open vs. closed
  10. Order: Chaotic vs. ordered
  11. Lightness: Overwhelming vs. light
  12. Harmony: Not harmonious vs. harmonious
  13. Calmness: Stressful vs. calming
  14. Warmth: Cold vs. warm
  15. Brightness: Dark vs. bright
  16. Experience: Bad vs. good
  17. Comfort: Uncomfortable vs. comfortable
  18. Naturalness: Artificial vs. natural
  19. Cheerfulness: Depressing vs. cheerful
  20. Symmetry: Asymmetrical vs. symmetrical
Measured 5-10 minutes after the end of meal consumption and VR experience at visit 1
VR Presence Questionnaire Visit 1
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1

Answered on a tablet; participants marked on a visual analog scale from 0-100 how they felt in the VR with 0 being not at all and 100 being very much

  1. In the virtual world, I had a sense of "being there"
  2. I felt that the virtual world surrounded me.
  3. I felt like I was just perceiving pictures.
  4. I did not feel present in the virtual space.
  5. I had a sense of acting in the virtual space, rather than operating something from outside.
  6. I felt present in the virtual space.
  7. How aware were you of the real world surrounding while navigating in the virtual world? (i.e. sounds, room temperature, other people, etc.)?
  8. I was not aware of my real environment.
  9. I still paid attention to the real environment.
  10. I was completely captivated by the virtual world.
  11. How real did the virtual world seem to you?
  12. How much did your experience in the virtual environment seem consistent with your real world experience ?
Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1
VR Presence Questionnaire Visit 2
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; participants marked on a visual analog scale from 0-100 how they felt in the VR with 0 being not at all and 100 being very much

  1. In the virtual world, I had a sense of "being there"
  2. I felt that the virtual world surrounded me.
  3. I felt like I was just perceiving pictures.
  4. I did not feel present in the virtual space.
  5. I had a sense of acting in the virtual space, rather than operating something from outside.
  6. I felt present in the virtual space.
  7. How aware were you of the real world surrounding while navigating in the virtual world? (i.e. sounds, room temperature, other people, etc.)?
  8. I was not aware of my real environment.
  9. I still paid attention to the real environment.
  10. I was completely captivated by the virtual world.
  11. How real did the virtual world seem to you?
  12. How much did your experience in the virtual environment seem consistent with your real world experience ?
Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
VR Preference Questionnaire Visit 1
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1

Answered on a tablet; Participants would rank on a 0-8 point scale: for question 1-None, a few minutes, half an hour, one hour, a few hours, a day, a few days, many many days; for questions 2-5-not at all, very slight, slight, slight to moderate, moderate, much, very much, extremely so

  1. How much time would you like to spend in the virtual environment?
  2. How much would you try to leave or get out of this place?
  3. How much would you enjoy exploring around?
  4. How much would you avoid any looking around or exploration of the space?
  5. How much would you choose to enter this eating environment?
Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 1
VR Preference Questionnaire Visit 2
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; Participants would rank on a 0-8 point scale: for question 1-None, a few minutes, half an hour, one hour, a few hours, a day, a few days, many many days; for questions 2-5-not at all, very slight, slight, slight to moderate, moderate, much, very much, extremely so

  1. How much time would you like to spend in the virtual environment?
  2. How much would you try to leave or get out of this place?
  3. How much would you enjoy exploring around?
  4. How much would you avoid any looking around or exploration of the space?
  5. How much would you choose to enter this eating environment?
Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
Hair Cortisol
Time Frame: Measured once 15 minutes prior to entering VR environment at Visit 1
The 3-month concentration of cortisol in the participant's hair will be recorded in picograms per milligram--higher values mean higher stress over the past 3 months.
Measured once 15 minutes prior to entering VR environment at Visit 1

Other Outcome Measures

Outcome Measure
Measure Description
Time Frame
Reasons Individuals Stop Eating Questionnaire
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; participants rate on a scale from 1-7 how much each statement reflects their typical behavior

Rating Scale

1, Never | 2, Rarely | 3, Seldom | 4, Sometimes | 5, Often | 6, Usually | 7, Always

Prompt participants receive: Think about eating a typical dinner meal in your home. For each statement below, identify the frequency that best reflects how often you experience this as a reason that you stop eating a typical dinner at home.

Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
Adult Eating Behavior Questionnaire
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; participants rate on a scale from 1-5 how much each statement reflects their typical behavior

Rating Scale

1, Strongly disagree | 2, Disagree | 3, Neither agree or disagree | 4, Agree | 5, Strongly agree

Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
External Cue Reactivity Questionnaire
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; participants rate on a scale from 1-4 how often the statement is true for them

Rating Scale

1, Rarely | 2, Sometimes | 3, Often | 4, A lot

Questions:

  1. I want foods or drinks that I see others eating.
  2. I notice snack or drink vending machines.
  3. I want to eat when people talk about food.
  4. I notice restaurant signs/logos.
  5. I notice snacks at check-out aisles.
  6. I like certain snacks because of the packaging.
  7. I notice the sound of food cooking.
  8. I want to eat when I hear a snack being opened.
  9. I expect to snack when I'm in my car.
Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
Three Factor Eating Questionnaire
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; participants rate on a scale from 1-4 how true the statement is for them

Rating Scale

1, Definitely false | 2, Mostly false | 3, Mostly true | 4, Definitely true

Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
Engagement Questionnaire
Time Frame: Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2

Answered on a tablet; participants rate on a scale from 1-7 how much they agree with each statement. Questions 1-3 were reverse scored.

Rating Scale

1, Strongly disagree | 2, Disagree | 3, Somewhat disagree | 4, Neutral | 5, Somewhat agree | 6, Agree | 7, Strongly agree

Measured once 5-10 minutes after the end of meal consumption and the VR experience at visit 2
Visual Analog Scale of Hunger and Thirst Baseline Visit 1
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 1
Answered on a tablet; Participants rate their hunger, thirst, fullness, and nausea on a 0-100 scale where 0 is not at all and 100 is extremely.
Measured 5-10 minutes prior to entering VR environment at Visit 1
Visual Analog Scale of Hunger and Thirst Baseline Visit 2
Time Frame: Measured 5-10 minutes prior to entering VR environment at Visit 2
Answered on a tablet; Participants rate their hunger, thirst, fullness, and nausea on a 0-100 scale where 0 is not at all and 100 is extremely.
Measured 5-10 minutes prior to entering VR environment at Visit 2
Visual Analog Scale of Hunger and Thirst Post Visit 2
Time Frame: Measured 5-10 minutes after the end of meal consumption and VR experience at Visit 2
Answered on a tablet; Participants rate their hunger, thirst, fullness, and nausea on a 0-100 scale where 0 is not at all and 100 is extremely.
Measured 5-10 minutes after the end of meal consumption and VR experience at Visit 2
Visual Analog Scale of Hunger and Thirst Post Visit 1
Time Frame: Measured 5-10 minutes after the end of meal consumption and VR experience at Visit 1
Answered on a tablet; Participants rate their hunger, thirst, fullness, and nausea on a 0-100 scale where 0 is not at all and 100 is extremely.
Measured 5-10 minutes after the end of meal consumption and VR experience at Visit 1

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Travis Masterson, The Pennsylvania State University

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

December 15, 2024

Primary Completion (Actual)

August 1, 2025

Study Completion (Actual)

August 1, 2025

Study Registration Dates

First Submitted

October 22, 2024

First Submitted That Met QC Criteria

October 25, 2024

First Posted (Actual)

October 28, 2024

Study Record Updates

Last Update Posted (Estimated)

September 4, 2025

Last Update Submitted That Met QC Criteria

September 3, 2025

Last Verified

September 1, 2025

More Information

Terms related to this study

Additional Relevant MeSH Terms

Other Study ID Numbers

  • STUDY00025849

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

product manufactured in and exported from the U.S.

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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