- ICH GCP
- US Clinical Trials Registry
- Clinical Trial NCT06811571
A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming
February 4, 2025 updated by: Shanghai Mental Health Center
A Study of the Effectiveness of a Mobile-based Early Intervention on Adolescent Hazardous Gaming
The investigators established a mobile-based early intervention on adolescent hazardous gaming and verified its effectiveness.
Study Overview
Status
Recruiting
Conditions
Intervention / Treatment
Detailed Description
Hazardous gaming is the precursor of gaming disorder.
Early intervention on hazardous gaming is an effective strategy to prevent gaming disorder.
Currently, there are few evidence-based early interventions, particularly the technology-based approaches with the advantage of user-friendliness.
This study developed a mobile-based early intervention program based on cognitive-behavioral therapy (CBT) for adolescent hazardous gaming.
In order to verify the effectiveness of the intervention, adolescent participants were recruited and divided into two groups.
The intervention group received the one-month intervention, while the control group did not.
Both groups accepted the assessments at baseline and two months after the intervention.
Comparative analysis was carried out between the two groups and two time points, primarily on the severity of gaming disorder, gaming hours, gaming frequency, anxiety, depression and self-esteem.
Study Type
Interventional
Enrollment (Estimated)
100
Phase
- Not Applicable
Contacts and Locations
This section provides the contact details for those conducting the study, and information on where this study is being conducted.
Study Contact
- Name: Na Zhong, MD
- Phone Number: 08613671644472
- Email: winco917@hotmail.com
Study Locations
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Shanghai, China
- Recruiting
- Shanghai Mental Health Center
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Contact:
- Na Zhong, doctor
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Participation Criteria
Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.
Eligibility Criteria
Ages Eligible for Study
- Child
- Adult
Accepts Healthy Volunteers
Yes
Description
Inclusion Criteria:
- (1) Clinical diagnosis of hazardous gaming defined in the ICD-11 (2) Fully comprehending the research's purpose and procedures and signing the informed consent
Exclusion Criteria:
- (1)Serious physical illness or intellectual disability (2) Clinical diagnosis of gaming disorder (3) Not completing all the interventions or assessments
Study Plan
This section provides details of the study plan, including how the study is designed and what the study is measuring.
How is the study designed?
Design Details
- Primary Purpose: Prevention
- Allocation: Non-Randomized
- Interventional Model: Parallel Assignment
- Masking: Quadruple
Arms and Interventions
Participant Group / Arm |
Intervention / Treatment |
|---|---|
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Experimental: the intervention group
The mobile-based early intervention on adolescent hazardous gaming was implemented through WeChat, a popular multipurpose social-networking app in China.
The mini-program regularly delivered contents to the users' WeChat homepage, reminding them to timely complete the interventions.
The completion status of the users was collected and sent to the backend intervention provider.
The intervention group received the one-month intervention.
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The theoretical framework of the intervention was based on Cognitive Behavior Therapy (CBT).
We designed three modules, which were the Gaming behavior management, the Gaming cognition establishment and the Early intervention on risk and protective factors.
The interventions included self-monitoring questionnaires, scientific popular articles, and online lectures.
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No Intervention: the control group
The control group did not receive the intervention.
Both two groups accepted the assessments at baseline and two months after the intervention.
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What is the study measuring?
Primary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
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the severity of gaming disorder
Time Frame: baseline, two months after intervention
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Measured by Gaming Disorder Screening Scale
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baseline, two months after intervention
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Secondary Outcome Measures
Outcome Measure |
Measure Description |
Time Frame |
|---|---|---|
|
average daily gaming hours
Time Frame: baseline, two months after intervention
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self-reported average hours spent gaming per day
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baseline, two months after intervention
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frequency of gaming sessions
Time Frame: baseline, two months after intervention
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self-reported number of gaming sessions per week
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baseline, two months after intervention
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anxiety severity
Time Frame: baseline, two months after intervention
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Measured by: Generalized Anxiety Disorder 7-item (GAD-7) Scale Scale Range: 0 to 21 (higher scores indicate worse anxiety)
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baseline, two months after intervention
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depression severity
Time Frame: baseline, two months after intervention
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Measured by: Patient Health Questionnaire-9 (PHQ-9) Scale Range: 0 to 27 (higher scores indicate worse depression)
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baseline, two months after intervention
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self-esteem
Time Frame: baseline, two months after intervention
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Measured by: Rosenberg Self-Esteem Scale (SES) Scale Range: 0 to 30 (higher scores indicate better self-esteem)
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baseline, two months after intervention
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Collaborators and Investigators
This is where you will find people and organizations involved with this study.
Sponsor
Investigators
- Study Chair: Na Zhong, MD, Shanghai Mental Health Center
Study record dates
These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.
Study Major Dates
Study Start (Actual)
July 1, 2022
Primary Completion (Estimated)
December 31, 2025
Study Completion (Estimated)
December 31, 2025
Study Registration Dates
First Submitted
July 16, 2024
First Submitted That Met QC Criteria
February 4, 2025
First Posted (Actual)
March 25, 2025
Study Record Updates
Last Update Posted (Actual)
March 25, 2025
Last Update Submitted That Met QC Criteria
February 4, 2025
Last Verified
June 1, 2024
More Information
Terms related to this study
Other Study ID Numbers
- NZhong-007
Drug and device information, study documents
Studies a U.S. FDA-regulated drug product
No
Studies a U.S. FDA-regulated device product
No
product manufactured in and exported from the U.S.
No
This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.
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