ALHIV Smartphone Game Study

August 18, 2025 updated by: Kate Winskell, Emory University

A Smartphone Game to Increase Engagement in Care Among African Adolescents Living With HIV

This is a cluster-randomized controlled trial that aims to conduct comprehensive feasibility testing of a smartphone game in a sample of 120 adolescents living with HIV (ALHIV) ages 15-21 in Kisumu, Kenya, to determine whether the game influences behavioral mediators of engagement in care and sexual risk avoidance and reduction (including knowledge, attitudes, behavioral intentions, and self-efficacy).

Study Overview

Detailed Description

This is a cluster-randomized feasibility study that will involve clinic-level randomization of 120 ALHIV participants (12 from each of 10 clinical centers). Participants will either use the intervention (a smartphone game) or continue standard treatment and support for HIV. Participants will complete 5 surveys about behaviors, attitudes, knowledge, and self-efficacy relating to engagement in care, ART adherence, and sexual and reproductive health. They will also have blood drawn 3 times to measure their HIV viral load. Intervention-arm participants will also complete app experience surveys. A sample of intervention-arm participants will be invited to provide feedback on their experience in interviews (n=10) and/or focus groups (n=30).

Study Type

Interventional

Enrollment (Actual)

120

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Locations

      • Kisumu, Kenya, 54840
        • KEMRI Clinical Research Centre

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Child
  • Adult

Accepts Healthy Volunteers

No

Description

Adolescents, male and female, aged 15-21 in Kisumu County (n=120)

Inclusion criteria:

  • Aged 15-21 at time of recruitment
  • Diagnosed with HIV and aware of HIV status
  • Initiated ART at least 6 months prior
  • Accesses HIV-related care at intervention arm CCC
  • VL above 50 copies/ml at last test, with last test conducted within 12 months prior to recruitment date

Exclusion criteria

  • Does not have basic literacy in English (Grade 3-4 on the Flesch-Kincaid Reading Scale)
  • Sibling to an adolescent already enrolled in study
  • Sibling to adolescent that participated in formative research
  • Participant in formative research to inform study
  • Participant in any Tumaini game activities
  • Enrolled in boarding school
  • Last recorded viral load test >12 months prior to recruitment date

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Other
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: None (Open Label)

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Active Comparator: Control Arm
Control-arm participants will receive the current standard of care offered at their CCC (i.e. HIV care management support and counselling received at the CCC).
A minimum standard of care package will be identified prior to identification and recruitment of CCCs to ensure a comparable and adequate level of care is being offered to all control participants, since implementation of the range of support and care strategies recommended by the Kenya Ministry of Health differs by clinic.
Other Names:
  • Standard of care package
Experimental: Intervention Arm

The intervention is an Android smartphone-based interactive narrative-driven game called MyGoals.

Participants will be instructed to play the game for at least 30 minutes for 5 days per week for the first 6 weeks and as desired thereafter.

A smartphone game for ALHIV aged 15-21 yrs

MyGoals includes 3 components:

  1. A role-playing narrative in which all players make decisions for male and female characters navigating scenarios from adolescence and early adulthood.
  2. A series of mini-games to reinforce knowledge, skills and related self-efficacy, explored in the narrative.
  3. A metanarrative component, My Story, where players will create an avatar and set personal goals.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in knowledge
Time Frame: Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Knowledge measures will be assessed via Yes/No//I do not know survey questions and will address ART (antiretroviral therapy), HIV, sexually transmitted infections (STIs), pregnancy, and condoms. Answers to knowledge questions will be coded as 0 or 1, with higher scores indicating more accurate knowledge. Total possible score range is 0-14. A positive value for the change from baseline score will indicate an increase in knowledge from the baseline assessment.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in attitudes
Time Frame: Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Attitudes will be assessed via Likert survey questions relating to HIV stigma, condoms, sex, and gender. Attitudes items will be scored on a 0-1 scale, with higher scores indicating more desirable attitudes. Total possible score range is 0-14. A positive value for the change from baseline score will indicate an increase in desirable attitudes.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in behavioral intentions
Time Frame: Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Behavioral intention will be assessed via Likert survey questions. The measure will address intention to avoid risk and to engage in health protective behaviors. Behavioral intention items will be scored on a 0-1 scale with higher scores indicating more intention to partake in health protective behaviors and a positive value for the change from baseline score indicating an increase in intention to engage in health protective behaviors. Total possible score range is 0-9.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in self-efficacy
Time Frame: Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Self-efficacy will be assessed via a Likert scale, and focus on self-efficacy for condom use; to communicate with a partner about protected sex; to adhere to medication; to fully engage in care and to disclose their HIV status. Self-efficacy will be scored on a 0-1 scale with higher scores indicating stronger self-efficacy. A positive value for the change from baseline score will indicate an increase in self-efficacy since the baseline assessment. Total possible score range is 0-23.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in game acceptability
Time Frame: Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Acceptability will be assessed among intervention-arm participants via Likert scale questions. Acceptability will be scored on a 0-1 scale with higher scores indicating higher acceptability. Total possible score range is 0-12, with higher score correlating with better study outcome.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in game immersion
Time Frame: Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Immersion will be assessed among intervention-arm participants via Likert scale questions and focus on identification, transportation, and immersion. Immersion items will be scored on a 0-1 scale with higher scores indicating stronger immersion. Total possible score range is 0-18. Higher score correlates with better study outcome.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in game continued use
Time Frame: Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Continued use of the intervention over the course of the study will be assessed among intervention-arm participants via both self-report survey questions and analysis of paradata. Survey items will assess self-reported use of the game in hours at each follow-up study timepoint. Paradata analysis will calculate time in hours spent on the app for each intervention-arm participant.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Change in game demand
Time Frame: Baseline, 9 months post-intervention
Demand for ongoing access to the intervention following study endline will be assessed among intervention-arm participants via Likert scale questions. Demand items will be scored on a 0-1 scale with higher scores indicating stronger demand. Total possible score range is 0-2, and higher score correlates with better study outcome.
Baseline, 9 months post-intervention
Change in game safety
Time Frame: Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention
Participants' perceived safety while in possession of the phone and app will be assess among intervention-arm participants via Likert scale questions. These will focus on physical safety as well as comfort with having an HIV-related app on the study phone. Safety items will be scored on a 0-1 scale with higher scores indicating higher perceived safety. Total possible score range is 0-4, and higher score correlates with better study outcome.
Baseline, 6 weeks, 3 months, 6 months and 9 months post-intervention

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Change in attendance at scheduled clinic visits
Time Frame: Baseline, 9 months post-intervention
Participant medical records (MR) will be used to review attendance.
Baseline, 9 months post-intervention
Change in Retention in care
Time Frame: Baseline, 9 months post-intervention
Retention in care will be assessed as "disengaged" (has missed the last scheduled appointment and over half of all scheduled appointment within the previous study period) or "engaged".
Baseline, 9 months post-intervention
Change in viral load (VL) from baseline
Time Frame: Baseline, mid-point (around 4 months post-intervention), and endline (9 months post-intervention)
VL will be assessed as "undetectable" (<50 copies/ml) or "detectable".
Baseline, mid-point (around 4 months post-intervention), and endline (9 months post-intervention)

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Investigators

  • Principal Investigator: Kate Winskell, PhD, Emory University

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Actual)

April 7, 2025

Primary Completion (Estimated)

July 1, 2026

Study Completion (Estimated)

July 1, 2026

Study Registration Dates

First Submitted

March 26, 2025

First Submitted That Met QC Criteria

April 3, 2025

First Posted (Actual)

April 6, 2025

Study Record Updates

Last Update Posted (Actual)

August 20, 2025

Last Update Submitted That Met QC Criteria

August 18, 2025

Last Verified

August 1, 2025

More Information

Terms related to this study

Keywords

Other Study ID Numbers

  • STUDY00002974
  • 5R33MH124200-04 (U.S. NIH Grant/Contract)

Plan for Individual participant data (IPD)

Plan to Share Individual Participant Data (IPD)?

NO

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

product manufactured in and exported from the U.S.

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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