Augmented Reality-Based Dual-Task Training in People With Multiple Sclerosis (MS)

April 28, 2026 updated by: Alham Al-Sharman, University of Sharjah

Development of Augmented Reality-Based Dual-Task Training to Enhance Cognitive and Motor Function in People With Multiple Sclerosis

Multiple Sclerosis (MS) is the most common NDD affecting young people worldwide. MS can seriously affect quality of life and hinder daily functional activities. Therefore, living with MS is a daunting task for both patients and their families. With the prediction of an increase in life expectancy, it is also expected that MS will pose major challenges to healthcare providers in the UAE and globally in terms of its clinical management and financial implications. This proposed project aims to develop structured AR scenarios that integrate dual-tasking exercises commonly used in MS physiotherapy, specifically designed to meet the needs of PwMS. The primary goal is to evaluate the feasibility, acceptability, and potential benefits of these AR scenarios as a rehabilitation tool for PwMS.

Study Overview

Status

Not yet recruiting

Conditions

Intervention / Treatment

Detailed Description

Among the most concerning aspects of MS are the presence of gait impairments, balance deficits, and cognitive dysfunction. These symptoms become even more pronounced under dual-task conditions. Dual tasks require individuals to perform cognitive and motor tasks simultaneously. The interaction between cognitive and motor functions is vital for daily activities. Any disruption in this connection can lead to significant disabilities, including an increased risk of falls, which can severely impact a person's quality of life. However, despite the clear evidence that PwMS struggle with dual-tasking, there are limited therapeutic interventions that effectively utilize the dual-task paradigm to mitigate its consequences. A systematic review conducted by Plummer et al highlighted the impact of traditional physiotherapy dual-task training and the lack of cognitive-motor interaction in older adults, which limits the availability of evidence-based recommendations. The lack of dual task interaction in traditional physiotherapy approaches has been identified as a contributing factor to the suboptimal outcomes in improving mobility, cognitive function, and consequently the fall risks. The integration between cognitive-motor interaction in rehabilitation is crucial to achieve better outcomes to reduce fall risk. To address this gap, a rehabilitation program that specifically targets cognitive-motor interactions is warranted.

In the last few years, the use of gaming technology has emerged in the neurorehabilitation field with advancements in technology. Gaming technology provides subjects with task-oriented training, repetitive practice with high intensity, multi-sensory feedback information, and motivation for endurance practice. It offers a more accessible and cost-effective intervention compared to traditional physical therapy. However, few studies have investigated the effects of dual-task training using virtual reality (VR) in people with Multiple Sclerosis (PwMS). A recent systematic review (currently under review) found that VR dual-task training has shown weak effects. This may be due to previous studies utilizing generic VR games that were not tailored to the specific impairments associated with MS. Additionally, the immersive nature of VR may induce cyber sickness, causing discomfort similar to motion sickness.

In contrast to VR, Augmented Reality (AR) technology is emerging as a promising alternative in the field of rehabilitation. The use of AR in neurological rehabilitation has significantly expanded, offering a unique advantage by seamlessly combining motor and cognitive tasks. In AR, users interact with real environments enhanced by virtual objects relevant to daily activities, enabling effective motor-cognitive training with immediate feedback in a safe, controlled setting, crucial for improving rehabilitation outcomes. AR is also less overwhelming compared to other gaming technologies, as it does not provide a fully immersive experience, making it easier for patients who struggle with intense visual and sensory stimulation. Additionally, the flexibility of AR allows patients to engage in therapy at home, easily integrating it with everyday activities. This rehabilitation approach enhances the enjoyment of therapy, providing an interactive experience, which can improve long-term adherence, a vital factor for managing a progressive disease like MS, where maintaining function throughout all stages is essential. This project aims to support people with Long Term Neurological Conditions (LTNC) with complex needs as per MS to maintain mobility and cognitive function has potential to reduce dependence on residential services and acute hospital care. This proposed project also aligns with the National Multiple Sclerosis Society priorities and objectives which emphasize advancing innovative and emerging treatments that can slow and reverse MS. It has an important role to play in developing seamless programs for the management of people with LTNCs that focus on early intervention with better use of technology approaches in rehabilitation that can also form a sustainable resource to patient's self-management in the future.

Study Type

Interventional

Enrollment (Estimated)

40

Phase

  • Not Applicable

Contacts and Locations

This section provides the contact details for those conducting the study, and information on where this study is being conducted.

Study Contact

Study Locations

Participation Criteria

Researchers look for people who fit a certain description, called eligibility criteria. Some examples of these criteria are a person's general health condition or prior treatments.

Eligibility Criteria

Ages Eligible for Study

  • Adult
  • Older Adult

Accepts Healthy Volunteers

No

Description

Inclusion Criteria:

  • Neurologist-confirmed diagnosis of MS according to the revised McDonald criteria and PDDS score of ≤6
  • Age above 18 years;
  • Affected by relapsing remitting and secondary progressive MS
  • Successful completion of Physical Activity Readiness Questionnaire (PAR-Q)
  • Presence of mild/moderate cognitive impairment (Montreal Cognitive Assessment - MoCA >18)
  • Ambulatory for indoor and outdoor mobility with or without an assistive device but without physical assistance

Exclusion Criteria:

  • Acute illness or injury that would prevent safe participation in an exercise program
  • Presence of any other neurological conditions (e.g., stroke),
  • Presence of severe psychiatric illness other than anxiety or depression
  • According to the Diagnostic and Statistical Manual of Mental Disorders, 5th -Edition (DSM- V),
  • Presence of disabling sensory alterations (i.e. auditory and visual disturbances)
  • Relapse in the 3 months before enrollment
  • Current engagement in 3 days a week or more of moderate/vigorous exercise

Study Plan

This section provides details of the study plan, including how the study is designed and what the study is measuring.

How is the study designed?

Design Details

  • Primary Purpose: Treatment
  • Allocation: Randomized
  • Interventional Model: Parallel Assignment
  • Masking: Double

Arms and Interventions

Participant Group / Arm
Intervention / Treatment
Active Comparator: Augmented Reality
The participants in the experimental group will be asked to make 3 visits per week for a total of 18 sessions over the intervention period (6-week). Each session is expected to last between 40 minutes to one hour.
All participants in the experimental group will then be given a tutorial on how to perform the proposed exercises based on AR and they will be asked to familiarise themselves with the system. While the participants in the control group will be given a leaflet of physical exercises and they will be instructed by a physical therapist on the correct performance of these exercises
Other Names:
  • AR dual task
No Intervention: Home-based exercises
Home exercise control group will include the same exercises as in the intervention group except that they will perform at home for the same parameters without the utility of AR.

What is the study measuring?

Primary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Gait Velocity- single-task (BTS GAITLAB)
Time Frame: six weeks
Measured using BTS GAITLAB (Physiotherapy Laboratory, University of Sharjah) during walking under single-task condition (walking only). Report mean gait velocity across trials. Higher = faster walking.
six weeks
Gait velocity during dual-task walking (m/s)
Time Frame: 6 weeks
Measured using BTS GAITLAB during walking under dual-task cognitive condition. Report mean gait velocity across trials. Higher = faster walking under dual-task.
6 weeks

Secondary Outcome Measures

Outcome Measure
Measure Description
Time Frame
Balance - Berg Balance Scale (BBS)
Time Frame: Six weeks
Balance assessed using the Berg Balance Scale. Report total score (0-56). Higher = better balance.
Six weeks
Activities-specific Balance Confidence (ABC) Scale score (0-100%)
Time Frame: 6 weeks
Balance confidence assessed using the ABC scale. Report total/mean percentage score (0-100%). Higher = greater confidence.
6 weeks
Five Times Sit-to-Stand test time (seconds)
Time Frame: 6 weeks
Functional lower-limb performance assessed using five times chair sit-to-stand test. Report completion time in seconds. Lower = better.
6 weeks
Functional Mobility Scale (FMS) rating
Time Frame: 6 weeks
Functional mobility assessed using the Functional Mobility Scale. Report FMS rating (per standard scoring). Higher = better mobility.
6 weeks
Biodex Balance System stability index (unit per device output)
Time Frame: 6 weeks
Instrumented balance assessed using the Biodex Medical Balance System (Physiotherapy Laboratory, University of Sharjah). Report stability index as provided by the device. Interpret direction as per device metric (lower = better stability).
6 weeks
Daily step count measured by FIBION (steps/day)
Time Frame: 6 weeks
Physical activity assessed using FIBION activity monitor worn 7 consecutive days / 24 h before and after intervention. Report mean daily step count over the monitoring period. Higher = more activity.
6 weeks
Modified Physical Activity Scale (M-PAS) score
Time Frame: 6 weeks
Self-reported physical activity assessed using M-PAS. Report total score (per instrument scoring). Specify direction per scoring (higher = more activity).
6 weeks
Falls Efficacy Scale-International (FES-I) total score
Time Frame: 6 weeks
Fall concern assessed using FES-I. Report total score (per instrument scoring). Higher = greater concern about falling (worse).
6 weeks
Modified Fatigue Impact Scale (MFIS) total score
Time Frame: 6 weeks
Fatigue assessed using MFIS. Report total score (per instrument scoring). Higher = worse fatigue impact.
6 weeks
Short Form-36 (SF-36) health-related quality of life score
Time Frame: 6 weeks
Quality of life assessed using SF-36. Report domain scores and/or Physical and Mental Component Summary scores (per SF-36 scoring). Higher = better health status.
6 weeks
Hospital Anxiety and Depression Scale (HADS-A) score (0-21)
Time Frame: 6 weeks
Anxiety symptoms assessed using HADS Anxiety subscale. Report subscale score (0-21). Higher = worse anxiety symptoms.
6 weeks
Hospital Anxiety and Depression Scale (HADS-D) score (0-21)
Time Frame: 6 weeks
Depressive symptoms assessed using HADS Depression subscale. Report subscale score (0-21). Higher = worse depressive symptoms.
6 weeks
6-Minute Walk Test distance (meters)
Time Frame: 6 weeks
Physical performance assessed using the 6-minute walking test. Report distance walked in meters. Higher = better walking endurance.
6 weeks
Montreal Cognitive Assessment (MoCA) total score (0-30)
Time Frame: 6 weeks
Global cognitive function assessed using the MoCA. Report total score (0-30). Higher = better cognition.
6 weeks
Symbol Digit Modalities Test (SDMT) score (correct responses)
Time Frame: 6 weeks
Processing speed assessed using SDMT (BICAMS component). Report total correct responses (per scoring). Higher = better.
6 weeks
Hopkins Verbal Learning Test-II (HVLT-II) total recall score
Time Frame: 6 weeks
Verbal learning/memory assessed using HVLT-II (BICAMS component). Report total recall score (per scoring). Higher = better.
6 weeks
Brief Visuospatial Memory Test-Revised (BVMT-R) total recall score
Time Frame: 6 weeks
Visuospatial memory assessed using BVMT-R (BICAMS). Report total recall score (per scoring). Higher = better memory.
6 weeks
Stroop test interference score (per protocol)
Time Frame: 6 weeks
Inhibitory control assessed using the Stroop test. Report interference score. lower interference score = better
6 weeks

Collaborators and Investigators

This is where you will find people and organizations involved with this study.

Study record dates

These dates track the progress of study record and summary results submissions to ClinicalTrials.gov. Study records and reported results are reviewed by the National Library of Medicine (NLM) to make sure they meet specific quality control standards before being posted on the public website.

Study Major Dates

Study Start (Estimated)

August 1, 2026

Primary Completion (Estimated)

March 1, 2028

Study Completion (Estimated)

September 1, 2028

Study Registration Dates

First Submitted

February 10, 2026

First Submitted That Met QC Criteria

February 19, 2026

First Posted (Actual)

February 27, 2026

Study Record Updates

Last Update Posted (Actual)

May 5, 2026

Last Update Submitted That Met QC Criteria

April 28, 2026

Last Verified

February 1, 2026

More Information

Terms related to this study

Other Study ID Numbers

  • REC-24-12-22-01-F
  • 133128 (Other Grant/Funding Number: National Multiple Sclerosis Society)

Drug and device information, study documents

Studies a U.S. FDA-regulated drug product

No

Studies a U.S. FDA-regulated device product

No

This information was retrieved directly from the website clinicaltrials.gov without any changes. If you have any requests to change, remove or update your study details, please contact register@clinicaltrials.gov. As soon as a change is implemented on clinicaltrials.gov, this will be updated automatically on our website as well.

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