- ICH GCP
- Registro de ensayos clínicos de EE. UU.
- Ensayo clínico NCT04296708
ExerCube Training on Executive Functions in Young Athletes
The Influence of a Ten-week ExerCube Training on Executive Functions as Well as on Training Motivation, Enjoyment and Mental Well-being in Young Athletes
Descripción general del estudio
Estado
Intervención / Tratamiento
Tipo de estudio
Inscripción (Actual)
Fase
- No aplica
Contactos y Ubicaciones
Ubicaciones de estudio
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Zürich, Suiza, 8093
- Institute of Human Movement Sciences and Sport, ETH Zurich
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Criterios de participación
Criterio de elegibilidad
Edades elegibles para estudiar
Acepta Voluntarios Saludables
Géneros elegibles para el estudio
Descripción
Inclusion Criteria:
- Female and male
- Age between 15 to 20 years
- Young athletes (game sports)
- Healthy (self-reported)
- Able to provide written informed consent and understand instructions
Exclusion Criteria:
- History of cardiovascular issue that would prevent training participation
- Asthma (not controllable)
- Musculosceletal injuries that would prevent training participation
- Pain that would be reinforced by sportive activities
- Pregnancy
Plan de estudios
¿Cómo está diseñado el estudio?
Detalles de diseño
- Propósito principal: Otro
- Asignación: No aleatorizado
- Modelo Intervencionista: Asignación paralela
- Enmascaramiento: Ninguno (etiqueta abierta)
Armas e Intervenciones
Grupo de participantes/brazo |
Intervención / Tratamiento |
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Experimental: ExerCube group
The ExerCube is an immersive fitness game setting that combines innovative soft- and hardware designs with state of-the-art training concepts.
The ExerCube has three walls which serve as virtual reality projection screens and haptic interfaces.
The ExerCube is a playful physical-cognitive exergame training.
The user navigates a virtual environment/reality via whole body exercise.
The video game navigates the user and triggers various cognitive functions.
The used physical exercises are functionally and elicit the improvement of endurance and strength components.
Via different monitoring systems (points and heart rate), the game adapts to the individual abilities and training level to tailor workout intensity.
The ExerCube training consists of two sessions a week each session will last about 30 minutes of which 25 minutes will be pure playtime
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An exergame combines exercise and gaming in a holistic approach.
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Sin intervención: Control group
The control group does not have any additional ExerCube training.
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¿Qué mide el estudio?
Medidas de resultado primarias
Medida de resultado |
Medida Descripción |
Periodo de tiempo |
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FitLight
Periodo de tiempo: Before and after the intervention, within two weeks
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FitLight Trainer™ (Sports Corp. Ontario, Canada) is a commercially available product and consists of eight LED powered lights controlled by a wireless connection via a tablet.
The tablet is running on android version 4.2.2 and has in advance a FitLight Trainer™ software to interact with the lights.
With this software, it is possible to generate new specific light sequences.The FitLight allow the testing of executive functions depending on the programmed sequences.
The participants use whole-body movements of arms and legs to solve the programmes sequences.
Before the participants execute the main test, they perform a pre-test to minimize the learning effect and to get familiar with the test environment
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Before and after the intervention, within two weeks
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Test for Attentional Performance
Periodo de tiempo: Before and after the intervention, within two weeks
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Initially the TAP (D-TAP 2.3 VL, PSYTEST, Psychologische Testsysteme, Herzogenrath, Germany) was developed to assess attentional deficits in a cerebral impaired population.
The participants perform a simple reaction task.The stimuli are presented on a screen of a personal computer.
Before the participants execute the main test, they perform a pre-test to minimize the learning effect and to get familiar with the test environment.
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Before and after the intervention, within two weeks
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Medidas de resultado secundarias
Medida de resultado |
Medida Descripción |
Periodo de tiempo |
---|---|---|
Situation Motivation Scale
Periodo de tiempo: Before and after the intervention, within two weeks
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The Situation Motivation Scale was designed to assess the constructs of intrinsic motivation, identified regulation, external regulation and amotivation in field and laboratory settings. - 16 items graded on a 7-point Likert scale, a higher score means a better outcome |
Before and after the intervention, within two weeks
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Flow Short Scale
Periodo de tiempo: Before and after the intervention, within two weeks
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The first 10 items measure the components of Flow-Experience as first described by Mihaly Csikszentmihalyi 1975. The items 11 - 13 measure Worry someone may have in the situation the measurement is made. - 13 items graded on a 7-point Likert scale, Item 1-10: a higher score means a better outcome, Item 11-13: a lower score means a better outcome |
Before and after the intervention, within two weeks
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Physical Activity Enjoyment Scale
Periodo de tiempo: Before and after the intervention, within two weeks
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The Physical Activity Enjoyment Scale was developed to measure physical activity enjoyment using college-aged students. The scale is a reliable and valid measure of enjoyment in physical activity environments. - 18 bipolar statements and a 7-point continuum, a higher score means a better outcome |
Before and after the intervention, within two weeks
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Warwick-Edinburgh Mental Well-being Scale
Periodo de tiempo: Before and after the intervention, within two weeks
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This mental well-being scale is a valid measurement at a population and on an individual level.
The questionnaire consists of 14 items and covers following aspects of mental health: positive affect (feelings of optimism, cheerfulness, and relaxation), satisfying interpersonal relationships, positive functioning (energy, clear thinking, self-acceptance, personal development, competence and autonomy).
A minimum score of 14 and a maximum score of 70 can be achieved, whereas a score from 51 can be assumed normal.
The higher the score is, the higher the level of mental well-being.
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Before and after the intervention, within two weeks
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Colaboradores e Investigadores
Patrocinador
Fechas de registro del estudio
Fechas importantes del estudio
Inicio del estudio (Actual)
Finalización primaria (Actual)
Finalización del estudio (Actual)
Fechas de registro del estudio
Enviado por primera vez
Primero enviado que cumplió con los criterios de control de calidad
Publicado por primera vez (Actual)
Actualizaciones de registros de estudio
Última actualización publicada (Actual)
Última actualización enviada que cumplió con los criterios de control de calidad
Última verificación
Más información
Términos relacionados con este estudio
Palabras clave
Otros números de identificación del estudio
- EK 2019-N-161
Plan de datos de participantes individuales (IPD)
¿Planea compartir datos de participantes individuales (IPD)?
Información sobre medicamentos y dispositivos, documentos del estudio
Estudia un producto farmacéutico regulado por la FDA de EE. UU.
Estudia un producto de dispositivo regulado por la FDA de EE. UU.
Esta información se obtuvo directamente del sitio web clinicaltrials.gov sin cambios. Si tiene alguna solicitud para cambiar, eliminar o actualizar los detalles de su estudio, comuníquese con register@clinicaltrials.gov. Tan pronto como se implemente un cambio en clinicaltrials.gov, también se actualizará automáticamente en nuestro sitio web. .
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